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meatballin.bsky.social

@meatballin.bsky.social
13 followers 4 following 38 posts

Hi I am studying game development as both a hobby and as a college degree! right now my main project is a 2.5D fighting game!!! you can find it and some of my other projects on my Itch Page: meatbaullin.itch.io DONT USE MY STUFF FOR AI

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meatballin.bsky.social @meatballin.bsky.social · 07/10/2026
working on finishing more of Marie's animations
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meatballin.bsky.social @meatballin.bsky.social · 07/10/2026
I promise I'm still working
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meatballin.bsky.social @meatballin.bsky.social · 21/09/2026
I'm cooking something devious. I can't share 'cause the haters will sabotage me (I don't have anything to show yet).
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meatballin.bsky.social @meatballin.bsky.social · 06/09/2026
We have A state machine set up! Once hitboxes and a basic round system are implemented there will be a game that can be played. Hoping to do that soon and add all the other fun stuff from the unity build. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 21/08/2026
Finishing up moving, more dev post soon
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meatballin.bsky.social @meatballin.bsky.social · 11/08/2026
I'm working on a new version of Kill your darlings, this time in Godot and I got online multiplayer running (there's no game yet). Thanks vaguely threatening master chief for obscuring my steam username. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 09/08/2026
New Build is out! Big update that includes a lot of new features: 1. How to play page that covers system and characters 2. Training mode (kind of bare bones) 3. New stage 4. More VFX 5. A New character Marie (wip) download link: meatbaullin.itch.io/kill-your-da... #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 03/01/2026
SUPERS!!! #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 20/12/2025
Counter hits will actually do something in the next build Also a bit more on the improved hurt box system now with low profiles and extended limbs Ver 0.0.1 available now at: meatbaullin.itch.io/kill-your-da... #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 19/12/2025
BIG POST!!! The first build of my game is out! here's a link to download it: meatbaullin.itch.io/kill-your-da... I'm very exited to share it and if you have any feed back to share let me know (The game is super early in production so there's a lot). #GameDev #IndieDev #Devlog #Unity
Jumping D attackThe KO textGo my projectile, hold down the neutralround start text
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meatballin.bsky.social @meatballin.bsky.social · 01/12/2025
small progress update: hit boxes and hurt boxes are more dynamic, allowing for low profiles, extended limbs, and sweet / sour spots
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meatballin.bsky.social @meatballin.bsky.social · 20/11/2025
I have finished the first build of my fighting game, I'm going to do some testing with friends and some general fixing or improvements. The next build will, hopefully, be available for yalls to test. Also any feedback on alternate pallets I'm open for ideas. #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 15/11/2025
Posting at a reasonable hour! jump and dash cancels now cost 25% meter (except 5D that one is free) special cancels are working and you can KO your opponent. I'm working on a 50% roman cancel like mechanic and air turns but they a still work in progress. #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 10/11/2025
Sorry I disappeared again. I'm back in school and working on my senior project! It's a 2D fighting game and I'm super exited about it! Here's a combo #GameDev #IndieDev #Devlog #Unity
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meatballin.bsky.social @meatballin.bsky.social · 25/08/2025
Big Update, enemies are being made! This little guy is still a work in progress but he can currently get surprised by the player, follow them to their last know location, chase, throw "fireballs" / attack, and die with a ragdoll (it's not done yet). Also player UI. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 11/08/2025
The player can now lock on to enemies. this can be toggled on or off and any attacks that lunge will now go to the target if there is one. this required me to remake a lot of the game but it feels so much better to play. next I'm gonna work on the new harpoon! #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 24/07/2025
I took a break from the punching skunk game to make a quick mockup of an on rails shooter with an all range mode. This was a fun way to keep the development itch scratched and dodge burn out on my bigger projects. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 17/07/2025
Okay last one. Some attacks: Heavy sword launcher, Sword Dive, small jabs, A charge punch that can also be a grab and a lunge grab / wall slam. There are more attacks and movement abilities in the works that I'm exited to show off once they're done! #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 17/07/2025
Another Post, The player can now be hit, guard, and dodge attacks (its there trust me). Additionally the new segmented model allows for injuries to be added to the skunk whenever they are hit by attacks. I hope to make this non random in the future. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 17/07/2025
Get ready for a post dump! But first some smaller updates! The skunk has a new model, that is divided into discrete parts. Also 2 out of 3 weapons are modeled, textured, and imported. #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 06/07/2025
Smaller update but I'm stuck in animation purgatory (fun). I'm working on making animations for all of my major buttons, next I'm going to work on the animations for the harpoon so swinging will look and feel better for the player, also the sword is real #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 25/06/2025
It took a bit but I have the first version of the player character done with the basic movement animated! so far I've made the Hold, Run, Dash, Jump, Falling, and Landing and it only took rebuilding my entire state machine #GameDev #IndieDev #Devlog #Godot
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meatballin.bsky.social @meatballin.bsky.social · 19/06/2025
I added a grappling hook so you can do more then just slap people. #GameDev #IndieDev #Devlog
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meatballin.bsky.social @meatballin.bsky.social · 16/06/2025
my first attempt at making a simple 3 attack combo using a state machine in godot. It's a good start but it needs a lot more work. #GameDev #IndieDev #Devlog
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meatballin.bsky.social @meatballin.bsky.social · 19/02/2025
They should make green tea that taste "green" the same way grape soda taste purple. #BigSoda
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meatballin.bsky.social @meatballin.bsky.social · 06/01/2025
James Buchanan "Bucky" Barnes also known as The Winter Solider
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meatballin.bsky.social @meatballin.bsky.social · 06/01/2025
BIG hydra base play
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meatballin.bsky.social @meatballin.bsky.social · 21/12/2024
Marvel rivals should make a mvp intro for rocket raccoon that's just this
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meatballin.bsky.social @meatballin.bsky.social · 20/12/2024
Love getting 3 highlights in one game, cool that the game does that
AGAIN
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