MDTravis @mdtravis.bsky.social · 11/10/2026its a leftover from development, once used as placeholder sprites for team magma/aqua grunts 0143
MDTravis @mdtravis.bsky.social · 05/10/2026shared canvas stuffs, some of these mons i havent done before #flygon #dragonair #shedinja #pokemon 030
MDTravis @mdtravis.bsky.social · 26/07/2026v0.1 of the Spaceworld 1997 English Translation has been released! The disassembly project has changed a lot since I last left off, so I believe it may be better off to reboot the project than try to merge the changes. Release can be found in the replies! 161
MDTravis @mdtravis.bsky.social · 05/04/2026some interesting battle environment animations this early on 053
MDTravis @mdtravis.bsky.social · 03/04/2026i hate it when you step out of your house and there's nothing out there but a void 081
MDTravis @mdtravis.bsky.social · 13/03/2026(2/2) Commented out is an even earlier title screen similar to the SW97 demo. 063
MDTravis @mdtravis.bsky.social · 13/03/2026(1/2) The Pokemon Gold & Silver source code features a backup of the title screen code from December 1998. 173
MDTravis @mdtravis.bsky.social · 06/03/2026Here's the file location for this one. Other blocksets follow a similar format, just replace the number in the "CEL#". 010
MDTravis @mdtravis.bsky.social · 06/03/2026In the GS SW97 demo, maps outside of demo bounds lack collision due to expecting an older collision map. Thankfully, the source code has updated versions of the collision data which works perfectly with SW97's collision map. Here's Old City's, for instance. 131
MDTravis @mdtravis.bsky.social · 02/03/2026Also meant you could do this... If the map boundary offset wasn't broken, this would've been a softlock. 021
MDTravis @mdtravis.bsky.social · 02/03/2026Here's some unused Skateboard functionality! These holes found in Route 6 were meant to be crossed with the Skateboard. The source code calls them "SKATE_HOLE". Fixing the movement code for the skateboard alongside fixing the collision ID it checks for shows this in action. 1183
MDTravis @mdtravis.bsky.social · 10/02/2026Working on a bit of something that's been long overdue... 162
MDTravis @mdtravis.bsky.social · 21/11/2025honestly didnt think i'd be running into 3D rendering errors by zooming out the camera just a little bit 010
MDTravis @mdtravis.bsky.social · 04/09/2025apparently that sonic cd port experiment i did ended up on No-Intro this is the only sonic hack on here 030
MDTravis @mdtravis.bsky.social · 21/07/2025an attempt to give the scratchpad Milotic proper palette 010