McJty @mcjty.bsky.social · 03/09/2026In the next version of Lost Cities it will be possible to edit every possible profile value from within the world creation screen: 010
McJty @mcjty.bsky.social · 24/08/2026I'm very happy to announce that I published my first game on the Google App Store. It's a puzzle game called Balls In Box. Here is a screenshot and the app store link. Spread the word and if you like it, leave a good review. Thanks! play.google.com/store/apps/d... 010
McJty @mcjty.bsky.social · 10/08/2026I'm getting into Android Game Development. As a first experiment I made a little puzzle game calls Balls In Box. It's currently in closed testing which means it is on the google play store but not public. I need testers. If interested please contact me. Here is a screenshot: 010
McJty @mcjty.bsky.social · 05/08/2026Just released a new version of Lost Cities for 1.20.1, 1.21.1, 1.21.11, and 26.2.1(!) (NeoForge). Besides the port to 26.2.1 a lot has changed in this version. It's too large to fit in a tweet so here is a screenshot of the changelog: 000
McJty @mcjty.bsky.social · 21/07/2026Here is an example of a new city in the next version. There are no three sizes of streets (highways between cities are another thing and not shown here): 151
McJty @mcjty.bsky.social · 13/03/2026Who remembers this thing back in 1.12.2? Well this is 1.20.1. It's going to be back soon! 011
McJty @mcjty.bsky.social · 22/10/2025The radiation and explosion system in Deep Resonance is working fine in 1.21.1: 010
McJty @mcjty.bsky.social · 27/08/2025Major new release of In Control for 1.20.1 with the attached changelog. Documentation has not been updated yet, that's on my todo. Port to 1.21 is also on my todo: 020
McJty @mcjty.bsky.social · 21/06/2025Next release of Lost Cities will have higher cities (4 new city levels). Check out this example of a city placing itself high on some cliffs: 010
McJty @mcjty.bsky.social · 13/02/2025Vintage Story can be so beautiful. Look at this view. No shaders! Default game graphics: 010