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MaybeTall

@maybetall.itch.io
50 followers 86 following 117 posts

Hobbyist game dev that likes to hang out with Indies. Prone to accidents. Making a Risk of Rain 2 / Titanfall / Helldivers inspired game.

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MaybeTall @maybetall.itch.io · 09/09/2026
Theater mode with time reversal. #unitydev #synty #gamedev
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MaybeTall @maybetall.itch.io · 08/09/2026
Theater/replay mode. #unitydev #gamedev #halo
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MaybeTall @maybetall.itch.io · 08/09/2026
Ready to drop? #unity #syntystudio #gamedev
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MaybeTall @maybetall.itch.io · 05/09/2026
Some shooting. #unity #gamedev
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MaybeTall @maybetall.itch.io · 28/08/2026
Drop pod enter/ exit animation #gamedev #unitydev #synty
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MaybeTall @maybetall.itch.io · 28/08/2026
Randomly generated terrain and AI navigation! #gamedev #unitydev #synty
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MaybeTall @maybetall.itch.io · 28/08/2026
Multiplayer vehicle! #gamedev #unitydev #synty
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MaybeTall @maybetall.itch.io · 16/10/2025
Make a physics based game I said. It will be fun I said. #gamedev
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MaybeTall @maybetall.itch.io · 16/10/2025
Okay NOW it's working
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MaybeTall @maybetall.itch.io · 15/10/2025
Totally working as intended. #gamedev #gamedevbugs
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MaybeTall @maybetall.itch.io · 13/10/2025
Game's prototype is finished. Took about two weeks off/on. After all that work I have: buggy procedural maps w/ nav meshes, an interaction system, chunked ai processing for performance, multiple guns w/ hitscan and projectiles, and a silly game that is both too easy and sort of boring. 😀 #gamedev
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MaybeTall @maybetall.itch.io · 13/10/2025
I did it! I did the thing! It's procedurally generated mountains, land, and water! #gamedev
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MaybeTall @maybetall.itch.io · 13/10/2025
I spent hours trying to learn how to flatten my procedural terrain before realizing I could just generate two meshes and layer them.. Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
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MaybeTall @maybetall.itch.io · 12/10/2025
Happy to report that my game now has procedurally generated terrain w/ colliders and nav meshes. Not a single bit of vibe coding either! The AI only activate if the player is in their chuck. This map is 5, 5 chunks meaning I have 25 chunks generated and one chunk active. #gamedev Also, trees.
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MaybeTall @maybetall.itch.io · 12/10/2025
My idea was good but there was a simpler way to do this! By the end of today I should have large procedural terrain generation with chunking!
A screenshot of GodotEngine showing terrain that connects seamlessly.
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MaybeTall @maybetall.itch.io · 12/10/2025
I have procedural terrain in my game! Here's the tutorial I followed: www.youtube.com/watch?v=6qim... I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
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MaybeTall @maybetall.itch.io · 10/10/2025
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MaybeTall @maybetall.itch.io · 10/10/2025
Discovering #selfcare and I have to say that the Hemp Logion from Personal Care completely eliminated by shoulder and back pain. Now I can #program without burning shoulders!
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MaybeTall @maybetall.itch.io · 10/10/2025
Is this a spotted lantern fly in florida?
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MaybeTall @maybetall.itch.io · 10/10/2025
A nice teleport effect for the end of levels!
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MaybeTall @maybetall.itch.io · 09/10/2025
UI Day was fruitful!
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MaybeTall @maybetall.itch.io · 09/10/2025
I added a flying enemy and the first "boss" battle sequence. I guess the game has a win condition now! Also, I made a giant map to test on. It's not much, but it's mine.
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MaybeTall @maybetall.itch.io · 08/10/2025
From the folder where the export is (I named mine index.html to automatically load thew game, otherwise you need to do "localhost:5173/[filename].html" to load the game. This just runs a load webserver on your machine.
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MaybeTall @maybetall.itch.io · 08/10/2025
One of my favorite things to do when working in Godot is set up web exports, then run a local webserver with hot reloading. Every time I export the game to web, every localhost machine playing the game reloads. Combining web dev experience with game development is really fun.
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MaybeTall @maybetall.itch.io · 08/10/2025
It's dangerous to go alone. Take this. He never said where he got the sword.
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MaybeTall @maybetall.itch.io · 07/10/2025
I added character select and a wheelchair option today! If you want to see the game I'm making: maybetall.itch.io/vapespire-su...
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