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Maya🏳️‍⚧️

@mayalunanova.bsky.social
218 followers 717 following 154 posts

19 | Maker of lowpoly thingies I repost here my Twitter stuff Currently working on a game called Alba and the Prismatic Treasure! mayalunanova.itch.io/aatpt

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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 21/09/2026
Working on making a better UI for the library, now with a nice background for each screen, but the librarian npc is still missing. Also I've been working on an achievement system for the game! #Indiedev #Gamedev #Godot #GodotEngine #AatRC
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 20/09/2026
The one thing I didn't expect about making games is the amount of UI scripts I would need to code. I have more scripts just for the user interface than for enemies in the whole game. #indiedev #gamedev #godot #godotengine
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/09/2026
Thanks! 🫶
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/09/2026
At least I think I made a decent job at making everyone stand out from each other with their designs and personalities, but you barely talk with them, the game is like 3 hours long at max, and meeting half of the cast is optional lol.
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/09/2026
Working on some icons of characters for the UI made me realize that I probably have too many named characters, half of them are just one dimensional extras and shopkeepers to populate the plaza, so I suppose it's not that bad actually. #AatPT #AatRC #pixelart #gamedev #Indiedev
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 26/08/2026
Cool, but... which one is the simplest one in this case? 😅
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 26/08/2026
Both refer to the trasure hunting nature of the plot, just one is more specific. I don't think theres polls on here yet, well then, just tell me which one you like best! (Oh, btw here's the spanish version as well, still a wip)
"Alba y la Corona Arcoiris"
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 26/08/2026
Still not too sure on the name admitely I'm not that good naming things, I liked the structure of my first attempt, but it always felts a bit... lame, here's another idea: Which one looks/sounds like something you'd be interested in playing? #Gamedev #Indiedev #AatPT ?
Old title: "Alba and the Prismatic Treasure"New title proposal: "Alba and the Rainbow Crown"
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 23/08/2026
I'm working on an archive of sorts for my game, where you can see the info of your savefile like, the collection of equipment adquired or the bestiary, still a work in progress. #AatPT #Gamedev #IndieDev #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 23/08/2026
I keep re-recording and reuploading this video because it's always compressed weirdly, I give up, take a look at the bullet effects if you can see anything at all lol
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 23/08/2026
As a follow up to the bullet vfx thing, I also added dust effects for contact with the ground and a twinkle for when they get far into the sky #AatPT #GameDev #IndieDev #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 22/08/2026
Added parry!!! #AatPt #Indiedev #GameDev #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/08/2026
I also added that small dust effect for when the bullet touches the floor, I don't think I'll add shadows to enemy bullets because then there would be too many shadows and it will become harder to read
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/08/2026
100 likes! Although that was meant to be just a WIP. Anyways as a small follow up, I added shadows to enemies as well and played a bit with transparency #indiedev #gamedev #godot #AatPT
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/08/2026
It's just a simple sprite that gets positioned where a ray cast detects the floor
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 16/08/2026
Added bullet shadows and water splashes :D #IndieDev #GameDev #AatPT #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 12/08/2026
Some other accessories im working on, I really like the sprites so far. #gamedev #indiedev #pixelart #AatPT
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 28/07/2026
Well, im learning animation on the go for this game, so it makes sense that it's hard for me.
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 28/07/2026
I don't really like animating human characters, I never seem to get it fully right. At least it seems to be coming along quite nicely this time. #blockbench #indiedev #gamedev #AatPT
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 21/07/2026
They're all edited versions of the protagonist's sprite, haha I want to make it so after you beat them they stay there in the map and you can go talk to them if you want.
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 21/07/2026
Map Sprites! #Pixelart #AatPT #gamedev #indiedev
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 21/07/2026
No, but when theres no enemies in a bit it looks back at the camera, though a little dance at the end of a level would be cute!
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 21/07/2026
Felt the map was a bit too static, so now the trees sway with the wind (also addded more kinds of trees to this area). #Gamedev #Indiedev #AatPT #Pixelart #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/07/2026
The familiars are equipped as accesories, you can have up to 3 accesories but i'll probably limit it to only one familiar at a time, four player co-op would probably be kinda fun, but too chaotic, and maybe even too easy, the game is not designed for that.
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/07/2026
It's kind of how multiplayer works on clasic Sonic games, the familiar can't take damage or die, and enemies won't target it, but if it hits a stray bullet it'll get stunned. I'm planning on adding other kinds of familiars in the future
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/07/2026
Also if you connect a second controller you can play as the familiar, so the game now has couch co-op. #AatPT #gamedev #indiedev #godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/07/2026
A proper witch needs a familiar, so I added the option to adopt an Owl to aid you in combat. #AatPT #gamedev #indiedev #godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 08/07/2026
Thanks! The flower field level was meant to be kinda flat from the beginning, tough perhaps it's a bit too much, I'll give a try what you said!
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 08/07/2026
I'm still not dead set on the name... also I think I abused too much of the plains level background, with the checkerboard and the trees, I'll add more variety when I have more levels ready.
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 08/07/2026
I went ahead and made an itch page for my game: mayalunanova.itch.io/aatpt A bit basic, but for now will do. #indiedev #gamedev
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 26/06/2026
Thanks! And sure, it could be just an Undertale fanart, but I wanted to use the Deltarune #, if people wanted to avoid spoilers they should've muted the words "Deltarune" or "Spoilers"
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 26/06/2026
Deltarune Spoilers!!! . . . . Lowpoly Pink! #Deltarune #3dmodel #lowpoly #PixelArt #Blockbench #DeltaruneSpoilers
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 09/06/2026
I also made Naoto but didn't had enough ink to print her as well, anyways, you can find the templates here: drive.google.com/drive/folder...
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 09/06/2026
Now that persona 4 is trending: I made these last year, but didn't post them here #persona4 #p4r #persona4revival
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 05/06/2026
It worries me a bit that perhaps i'm making the player too strong, i'll have to make sure the difficulty adapts properly
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 05/06/2026
The last piece to complete the equipment system of my game, 3 slots so you can equip accessories, that provide pasive effects, like upgrading your max health, protecting your combo or showing your hitbox. #gamedev #indiedev #godot #godotengine
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 01/06/2026
Happy pride month everybody! It's been a while since I've been trying this new name and pronouns, I think I like it, it's gonna stay like this, so I think it's time to finally change my handle, from now on you may know me as the one and only @MayaLunaNova! 🏳️‍⚧️🎉🎉
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/05/2026
I'm actually really proud of these sprites, usually i'll say that im not that good at pixel art, just quite average at 3d modelling, but idk what got over me that night at like 4 in the morning, this is probably the best pixel art thingi've made so far
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/05/2026
She spins
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/05/2026
Of course, it still needs scene transitions and more props and terrain type to break the monotony, but its getting there!!
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/05/2026
Early WIP of the new level selection screen of my game #godotengine #godot #gamedev #indiedev
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/05/2026
That's it, I don't need any more villains, I was trying to keep the scope small but designing characters is so fun. These 7 cover all the ideas I had for boss battles from a long time ago, but perhaps not everyone will make it into the final game
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 18/05/2026
Two more characters for the villain team of my game, a rather pathetic witch, and the witch leader of the team, also the final boss
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 09/05/2026
I'm trying to add hazards to the levels, things that can damage you that are not the enemies themselves, for example a lightning strike #GameDev #IndieDev #GodotEngine #Godot
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 03/05/2026
Some of them I have an idea of what their boss fight would play like, but others I just think they're a fun concept. I probably should focus first on making a proper boss fight with the one characters that's actually in the game before making even more characters
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 03/05/2026
These designs are not final. I'm trying to make these characters based on what would be fun to fight against, or what I haven't done yet, I can only do the generic witch so many times
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 03/05/2026
Messing around with character designs, I want them to be the bosses of my game, I'm not too good at character design but I'm getting there
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/04/2026
The color palette is currently too similar to Ada’s shop, I might need change it a bit, later
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 25/04/2026
Dera’s broom workshop #gamedev #indiedev #lowpoly #pixelart
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Maya🏳️‍⚧️ @mayalunanova.bsky.social · 23/04/2026
Oh, harsh how? Perhaps it's just that the recording software I use records at low fps, it looks smoother in-game
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