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Max ¯\_(ツ)_/¯

@maximumadhd.github.io
1.8K followers 188 following 297 posts

Ramblings of an ADHD-fueled programmer. I write code to push limits & raise the bar! Currently working on the Roblox game MURDER LABS. (❤️ @mochispirit.bsky.social)

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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 01/04/2025
BASED BASED BASED BASED BASED BASED BASED BASED
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 27/03/2025
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 26/03/2025
Actual useful application of AI: Filling out tedious parameters for Source Engine flex animation data. The commented out bits were filled in by GitHub Copilot 😎 Would've been slow to plug all of this in myself.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 19/03/2025
Had the bowtie turned off because I was working on getting the beard to move with the face better, it's here too lol.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 19/03/2025
Got my Roblox avatar into Blender with the original layered clothing skinning plus the FACS poses.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 18/03/2025
A lot of exciting API changes this week!
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 17/03/2025
Screenshot of a Spotify playlist I made called “love urself dumbass” with the description: “motivational jams for when im doubting myself”, and the cover art for the playlist is Dwayne “The Rock” Johnson hugging a giant Rock.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 16/03/2025
I feel deranged writing code like this outside of Roblox HQ in my own C# library. Interacting directly with reflection feels like forbidden witchcraft, yet it just works™ here.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 14/03/2025
Some cool fake locomotion stuff I did for Murder Labs. You can walk forward/backwards and strafe side to side and it'll dynamically adjust the walking animation to it! #RobloxDev
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 11/03/2025
Making gameplay systems interact with each other is really fun!
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 10/03/2025
I love documenting code 💀
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 09/03/2025
electrical swamp hell
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 06/03/2025
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 04/03/2025
i was morally obligated to make this change
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 02/03/2025
electrical grid hell
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 24/02/2025
hey, if ur gonna sell out at least do it with a lil bit of sincere flair lol
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 22/02/2025
We have proper bots in our game now :D Can you tell whos a real player and whos a bot in this video?
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 20/02/2025
Forget NULL being the billion dollar mistake, you wanna know what really grinds my gears? Fucking NaN math errors with floating point vector math. Good luck figuring out that shit when it comes up, especially with Roblox's physics engine being super non-deterministic.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 19/02/2025
Holy shit there were a lot of API changes this week.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 18/02/2025
the stalker 3 official trailer
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 15/02/2025
who tf turned on mat_fullbright 1
A photo of a snowy field with a water tower in the distance that says Oswego. The sky is very muted and gray, making the overall scene look devoid of shadows.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 15/02/2025
UGC has peaked
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 14/02/2025
I love Luau.
Code written in Luau, with a hovered type annotation error saying: "TypeError: Type CharacterRecord cannot be compared with CharacterRecord"
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 08/02/2025
has the boot ever been licked this hard?
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 06/02/2025
no context factorio
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 05/02/2025
Pulling this off required vertex animation driven by 96 bones. It was about as painful to setup as it sounds. I didn't think I'd be able to get away with reusing frames for the required poses, but apparently it was enough.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 05/02/2025
yes I'm doing everything on camera here
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 05/02/2025
he is coming
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 02/02/2025
So at the moment I've got 2-pose correctives recovering perfectly, but 3 pose correctives are still off. Just need to account for them in 3 pose correctives, then I should be golden.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 02/02/2025
Roblox's facial animation system has a feature called corrective poses, which allows you to define an additional pose for the face to take on when two or three base poses are colliding with each other. It's intended to fix collision issues on the face.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 31/01/2025
you can now mic spam in KNIFE FIGHT nature is healing www.roblox.com/games/161112...
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 30/01/2025
Re-released it to be colorable lol www.roblox.com/bundles/1493...
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 29/01/2025
I've been digging into Roblox's newer material source textures and I'm starting to get conspiracy brained. There's more features to their PBR material system than they're telling us. The 2nd texture here is not the metalness map, it's the alpha channel of the roughness map.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 29/01/2025
A dynamic head I made for my bud @leadacid.bsky.social's birthday. Delivered it over a month late but I think it came out pretty good 😎 www.roblox.com/bundles/7173...
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 29/01/2025
I have a longtime habit of reading every inbox message I get, but ever since Roblox disabled user messages I only ever get dumb GDPR shit that I just ignore. It's been painful to ignore my new messages against that longtime habit.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 29/01/2025
Ah yes of course, the cage mesh Roblox authored for blocky R15 doesn't pass their own validation lol.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 26/01/2025
yo chat watch me evaporate an entire lake for reasons that do not benefit mankind in any way.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 26/01/2025
I recreated the source engine microphone in Roblox and it's amazing.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 25/01/2025
This causes animations to break, so I had to store local bones in the character as a sort of read buffer for the animation data. I copy it over to the tool transforms and it works fairly well. KF's system architecture is very resilient to hierarchy refactors like this, which is super fuckin sweet.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 25/01/2025
After a good nap and some further scrutiny I was able to sort out the issue I was grumbling about earlier in a now deleted post. Now we've got super performant weapon switching and boosted frames!
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 24/01/2025
subpixel loss
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 22/01/2025
game develper
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 22/01/2025
Say hello to the robots...
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 21/01/2025
>Prevent the hiring of individuals who are unwilling to defend the constitution or to faithfully serve the Executive Branch. Wow. They aren’t even hiding it anymore. There is no bipartisanship, you are either with their agenda or you are not a federal worker. This is fucked up.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 21/01/2025
I love you @mochispirit.bsky.social ❤️
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 09/12/2024
This gave me a good laugh.
A pull request authored by GitHub user CurrentlyViewing, on the GitHub repository MaximumADHD/sm64-roblox, titled “Added Octopus”, with the following description:

“Integrated an Octopus that Mario can interact with using Roblox's Physics

-If unanchored, Can kill Mario”The aforementioned pull request’s title added to the README.md file of the project, in the committed changes of the pull request.
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 08/12/2024
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 08/12/2024
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 08/12/2024
Got The G-Man's shapekeys working inside of Roblox's EditableMesh feature 😎 No bones here, just direct vertex manipulation!
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Max ¯\_(ツ)_/¯ @maximumadhd.github.io · 04/12/2024
It was meticulous to do this 10 years ago, and it's meticulous to do this now lmao. I hope artists have full control over this kind of stuff eventually instead of requiring programmers to meticulously program these kinds of things. #RobloxDev #GameDev
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