Max Lebled @maximelebled.com · 17/08/2026My YouTube channel was created 20 years ago today... 🧓 I still remember the day I begrudgingly moved on from Windows Movie Maker (lol) to Sony Vegas (v6?) for the silly machinima videos I was creating back then (and which I've since gotten rid of)... I guess I've come a long way! 1110
Max Lebled @maximelebled.com · 15/04/2026I did that games grid thing that's been going around... really hard to make choices in most categories, but it is what it is: 170
Max Lebled @maximelebled.com · 12/02/2026I always tell people that if light mode hurts your eyes, it's a sign your monitor's brightness is too high. You can use software like Twinkle Tray & set up hotkeys rather than fiddle with the monitor's buttons... but I just bought a macro pad, so I had to set this up: Physical brightness knobs! 610711
Max Lebled @maximelebled.com · 01/07/2025I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation 0244
Max Lebled @maximelebled.com · 17/04/2025That part has to do with what Scott Benson (Night in the Woods) dubbed the "wikification" of narrative, the tendency to see every little detail in the story as the piece in a puzzle to be solved. OG thread: twitter.com/bombsfall/st... 050
Max Lebled @maximelebled.com · 18/03/2025A month ago, the annual GDC survey had the responses at a staggeringly low "13% feeling positive": www.gamedeveloper.com/business/dev... 030
Max Lebled @maximelebled.com · 16/03/2025It's a shame that USB-C cable manufacturers don't label their products, given the wide variety of specifications. Gotta do it yourself. 1341
Max Lebled @maximelebled.com · 25/02/2025I found out today that Firefox has a "compact" interface mode, and it's so much nicer! Especially if you've got folders with dozens of bookmarks... support.mozilla.org/en-US/kb/com... 190
Max Lebled @maximelebled.com · 20/02/2025A mildly-amusing edge case I fixed today while adding support for speed-scaling parts of our weapon animation graphs; prevent an awkward pause if someone decides to set the shotgun to reload really, really, really fast... (the solution was to define the transition point by the cycle progress) 0100
Max Lebled @maximelebled.com · 07/01/2025It looks like it has the same issues as deep fakes have had for years (destroying expressions when animated). And yeah, the face changing just reminds me of this: 1571
Max Lebled @maximelebled.com · 30/10/2024Great article! But this bit here is a factual error: character shadows in all Half-Life 2 games are render-to-texture and not shadow maps. 100
Max Lebled @maximelebled.com · 26/10/2024A few recent bloopers from my time working on first-person shotgun animations... #gamedev #animation 0110
Max Lebled @maximelebled.com · 22/10/2024You've seen the beach that makes you old, now here's the slope that makes you long 0141
Max Lebled @maximelebled.com · 22/10/2024I have three years worth of #gamedev / tech anim blooper clips like this one... I should compile them all into a single video one day, but for now, I reckon I'll start sharing some of them here 🤠 2224
Max Lebled @maximelebled.com · 22/10/2024Hello Bluesky! Here are a few things I've worked on up to 2021; a lot of 3D animation, and some other disciplines... 0508