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Maxfield

@maxfieldev.bsky.social
884 followers 106 following 956 posts

I like making games :) Vids on my YT & TikTok: linktr.ee/maxfieldev

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Maxfield @maxfieldev.bsky.social · 25/07/2026
how it started v how it's going #GameDev #IndieDev #Godot #GameJam
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Maxfield @maxfieldev.bsky.social · 20/07/2026
First time doing #pixelart in forever #plant 🐍
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Maxfield @maxfieldev.bsky.social · 11/07/2026
Part 2 of remaking the worst game ever made Implemented the infamous pits, here's how. Full vid on tiktok/yt: www.tiktok.com/t/ZTSgkCFay/ #GameDev #Godot #IndieDev
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Maxfield @maxfieldev.bsky.social · 01/06/2026
Anyone know how to stop the #Godot error logs from freaking out while editing your CollisionPolygon2D? While I'm placing points the logs spam with this error, and I've even crashed a couple times #GodotEngine
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Maxfield @maxfieldev.bsky.social · 25/05/2026
With the long weekend finally got to do some #DigitalArt #CharcoalArt #Sketch . Been way too long! Excited to be fully back into it soon
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Maxfield @maxfieldev.bsky.social · 01/05/2026
Some more #Horror #Art this morning :) #DigitalArt
Digital charcoal drawing of a swamp monster
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Maxfield @maxfieldev.bsky.social · 30/04/2026
#Horror #Art I made last night. Cool style for a horror game I think #GameDev #IndieDev
Charcoal and ink depiction of a monster hunched over a dirty pond
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Maxfield @maxfieldev.bsky.social · 29/04/2026
Made this spooky guy this morning. Working on my contrast and values. Maybe a cool style for a horror game ? #GameDev #IndieDev #Art #Horror
Black and white drawing of a monster in darkness with bright white eyes and jagged teeth
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Maxfield @maxfieldev.bsky.social · 24/04/2026
Should my ET re-creation use #GodotEngine 's new HDR output feature ? 😁 #GameDev #Godot #IndieDev
Screenshot of the infamous Atari ET game being re-made in the Godot game engine
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Maxfield @maxfieldev.bsky.social · 20/04/2026
First still life study. Shading on iPad is still hard !
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Maxfield @maxfieldev.bsky.social · 15/04/2026
My favorite Silksong character :) #Art
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Maxfield @maxfieldev.bsky.social · 30/03/2026
Still feeling really sick. But finished up my drawing from the past week :) #Art #GameDev #IndieDev
Digital sketch of a beach in the Pacific Northwest
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Maxfield @maxfieldev.bsky.social · 19/03/2026
Some shading practice this morning :) Next I’m going to take some real life objects and practice shading with those!! It’s been so much fun ! #GameDev #Art #IndieDev
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Maxfield @maxfieldev.bsky.social · 17/03/2026
Just working on some form and perspective this morning :) #GameDev #Art #IndieDev
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Maxfield @maxfieldev.bsky.social · 14/03/2026
Just passed 100 subscribers last night on my channel!! 🥳 I've really loved this process so far, and getting to know people in the #GameDev community. Excited to keep growing as a developer ! Thanks everyone for the support :) #IndieDev #Godot
Screenshot of a YouTube channel celebrating passing 100 subcribers!
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Maxfield @maxfieldev.bsky.social · 12/03/2026
Today’s sketch. Working on becoming a better artist for #GameDev . I’m actually pretty happy w this! I feel like I’m starting to “see” images differently than how I used to :) #IndieDev #Art
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Maxfield @maxfieldev.bsky.social · 07/03/2026
Everybody’s favorite pharmaceutical company #ResidentEvil Working on my drawing. Tryna feeehand and get down lines and shapes. A bit off here but hey you can recognize it at least 😆
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Maxfield @maxfieldev.bsky.social · 05/03/2026
Posting to share my progress lol. In addition to learning animation I’m also working on my drawing skills. This morning I drew the #GodotEngine plushie I have. Focusing right now on contour lines. He looks pretty goofy but believe me this is improvement 😆 #GameDev #Godot #IndieDev
Rough lookin sketch of the Godot plushie
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Maxfield @maxfieldev.bsky.social · 19/02/2026
Some more #animation practice this morning. Experimenting with different number of frames and different positions for a pendulum swing. This one felt the heaviest w the most amount of frames. Enjoying the process ! #gamedev #indiedev
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Maxfield @maxfieldev.bsky.social · 12/02/2026
Another animation! This one is a Valentines card I’m making for my gf using #Godot :)
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Maxfield @maxfieldev.bsky.social · 08/02/2026
It ain’t much but here’s my first animation! :) Two balls moving a bit differently. I’ll be posting progress going forward try not to make fun of me too much 😁 #gamedev #indiedev
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Maxfield @maxfieldev.bsky.social · 31/01/2026
One of my favorite #screenshotsaturday posts is @teamcherry.bsky.social's when they started working on #HollowKnight. Really shows you we all start somewhere :) #gamedev #indiedev
Screenshot of a Twitter post by Team Cherry when they were in the early stages of developing Hollow Knight. The post was made for screenshotsaturday, where indie developers show off the games they are making. The low like count (compared to the gigantic success Hollow Knight became) shows how even the most successful indie devs started somewhere.
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Maxfield @maxfieldev.bsky.social · 27/11/2025
Always loves a new toy :) 🐶
Small brown dog holding a red alligator toy
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Maxfield @maxfieldev.bsky.social · 11/10/2025
Shaders are pretty cool! Vid on how I made this in #Godot coming soon :) #shaders #gamedev #mandelbrot #GodotEngine
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Maxfield @maxfieldev.bsky.social · 02/10/2025
The two best coding buddies for #godot #gamedev 👾🐶
A Godot plushie with a dog sleeping on a dog bed in the background
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Maxfield @maxfieldev.bsky.social · 20/02/2025
For my first youtube tutorial series I remade Pong in #Godot :) Remaking Pong is a great way to get started developing games, so if you're new to the #GodotEngine I recommend checking it out! www.youtube.com/playlist?lis... Looking forward to making more #gamedev videos 😄
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Maxfield @maxfieldev.bsky.social · 12/02/2025
The sixth and FINAL part of my Pong in Godot series is out! 😁 Thank you to everyone who has followed along :) Here's a short clip from the video. www.youtube.com/watch?v=MJqB... #godot #gamedev #godotengine
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Maxfield @maxfieldev.bsky.social · 07/02/2025
Had a lot of fun playing @nicodug.itch.io's Bullet Nico #indiedev game made in the #godotengine ! Recommend you check it out on itch: nicodug.itch.io/bulletnico 👌Here's me putting the moves on some mushrooms 😄 (apologies for the poor compression)
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Maxfield @maxfieldev.bsky.social · 03/02/2025
Who works harder, your cat or my dog?
Puppy sleeping on a bed curled up with a blanket and tennis ball. Head wrestled in a human leg
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Maxfield @maxfieldev.bsky.social · 01/02/2025
4.4 Highlight 13: You can visualize 3D particle emission shapes. No more guessing as to where your particles will appear. #godot #gamedev
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Maxfield @maxfieldev.bsky.social · 29/01/2025
4.4 Highlight 12: The SpringBoneSimulator3D brings jiggle physics to 3D models. This is especially useful for things like hair and ropes. #godot #gamedev #godotengine
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Maxfield @maxfieldev.bsky.social · 27/01/2025
4.4 Highlight 11: Jolt has officially been integrated with the godot engine for 3D physics. Godot Physics is still the default 3D physics engine, so to use Jolt you’ll need to go to Physics -> 3D -> Physics engine, and select Jolt Physics in project settings. #godot #gamedev #godotengine
Screenshot of the godot jolt physics integration pr.
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Maxfield @maxfieldev.bsky.social · 25/01/2025
4.4 Highlight 10: Animation markers allow you to create sub regions of an animation you can jump to or loop without playing the entire animation. This is also supported inside an AnimationTree. #godot #gamedev
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Maxfield @maxfieldev.bsky.social · 25/01/2025
4.4 Highlight 9: LookAtModifier3D helps with procedural animation by providing an easy way to make your 3D character look in a target direction. This comes with ways to refine the behavior such as angle limitations. #gamedev #godot
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Maxfield @maxfieldev.bsky.social · 24/01/2025
Haven't played any games in awhile, but heard this one was pretty good? 🤔 Gonna check it out #videogames #portal
Portal 2 steam overview.
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Maxfield @maxfieldev.bsky.social · 23/01/2025
4.4 Highlight 8: Typed dictionaries provide stronger guarantees in your code and a much better UX in the inspector. This feature was implemented at the core of the engine, meaning it is available for all scripting languages. #godot #gamedev #godotengine
Screenshot showcasing typed dictionaries, which are being introduced in godot 4.4.
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Maxfield @maxfieldev.bsky.social · 23/01/2025
4.4 Highlight 7: Universal UID support allows for more seamless project refactoring. Scripts and shaders will have their own dedicated .uid file, which will serve as the primary reference instead of the file path. That way moving a file won’t cause Godot to explode. #godot #gamedev
Screenshot of windows filesystem showcasing the addition of .uid files for godot 4.4.
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Maxfield @maxfieldev.bsky.social · 21/01/2025
4.4 Highlight 6: Object snapping makes 3D objects easier to place in the editor. This can be toggled by selecting an object and pressing Shfit+G. #gamedev #godot
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Maxfield @maxfieldev.bsky.social · 20/01/2025
4.4 Highlight 5: The @export_tool_button annotation allows you to easily create buttons in the inspector, which is useful for debugging and quick modifications. Note the screenshot has @tool_button, which is an old name. #godot #gamedev
Screenshot of the export_tool_button annotation which is coming to godot 4.4
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Maxfield @maxfieldev.bsky.social · 19/01/2025
4.4 Highlight 4: You can preview a Camera3D’s view in the inspector. This makes adjusting a 3D camera much easier. #godot #gamedev
Screenshot of the camera preview feature coming to godot 4.4
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Maxfield @maxfieldev.bsky.social · 18/01/2025
4.4 Highlight 3: You can set favorites for a node’s properties to pin them at the top of the inspector, making properties you frequently change easier to access. #godot #gamedev
Screenshot showing the new godot 4.4 feature that allows you to favorite a node's properties.
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Maxfield @maxfieldev.bsky.social · 17/01/2025
4.4 Highlight 2: The new game tab allows better control of a running game. You can select nodes to view their properties, suspend the game, skip through frames, and override the camera to move freely around the scene. The game window embedding feature works in tandem with this one. #godot #gamedev
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Maxfield @maxfieldev.bsky.social · 17/01/2025
With #godot 4.4 beta releasing today, I want to highlight a new feature each day leading up to the official release! The game window is now embedded in the editor (windows+linux), making it much easier to inspect and edit object properties in a running game, especially on a single monitor! #gamedev
Godot 4.4 game window embedding example screenshot
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Maxfield @maxfieldev.bsky.social · 29/12/2024
New minimal theme lookin 👌 @passivestar.bsky.social #godot #gamedev
Screenshot of godot editor with minimal theme.
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Maxfield @maxfieldev.bsky.social · 28/12/2024
Yea! Something like this? You can randomly select a key then use that key to index the threat animals!
Gdscript code example on indexing a dictionary at random
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Maxfield @maxfieldev.bsky.social · 25/12/2024
Xmas means new toys! 🎄 Merry Christmas everyone! :)
Puppy with a new dragon toy on christmas!
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Maxfield @maxfieldev.bsky.social · 25/12/2024
Of course! Dictionaries are another data structure you can use. You can read about them here: docs.godotengine.org/en/stable/cl... It's a way you can consolidate your data. You can loop through the keys in a dictionary like you do an array too! Lmk if you have any more questions!
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Maxfield @maxfieldev.bsky.social · 21/12/2024
He's gonna make me download some right now
Got any games on your phone?
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Maxfield @maxfieldev.bsky.social · 17/12/2024
Second best coding buddy 👾 (best being my 🐶) #godot
A godot plushie on a desk by a window with a view of a city with rain outside
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