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Matt

@mavon.ie
38 followers 43 following 125 posts

Freelance fullstack developer - mavon.ie

PostsRepliesMedia
Matt @mavon.ie · 16/05/2026
Seeing this in VR is amazing. Need ragdoll in your #threejs game? Check it out: github.com/mattvb91/rap... #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #node #typescript #screenshotsaturday
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Matt @mavon.ie · 03/05/2026
Finally fixed the mesh issues on this: github.com/mattvb91/rap... Ragdolls in threejs with blender mesh (blender file included) #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #node #typescript #threejs @bruno-simon.bsky.social
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Matt @mavon.ie · 30/04/2026
I somehow managed to make one of the clouds look like a turd... ooops #art #krita #indiegame #solodev #gamedev #indiegamedev #drawing
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Matt @mavon.ie · 30/04/2026
I made something mavonengine.com/demo/paper-t... #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #node #typescript #threejs
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Matt @mavon.ie · 09/04/2026
Playing around with some ideas #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs
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Matt @mavon.ie · 05/04/2026
Updated the multiplayer demo on the homepage to the latest version! mavonengine.com #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs #screenshotsaturday
threejs multiplayer game engine
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Matt @mavon.ie · 03/04/2026
Just dropped some fixes for the multiplayer template go check it out. Would love some feedback: npx @mavonengine/create-bootstrap #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs
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Matt @mavon.ie · 01/04/2026
Just released v0.0.7 of the editor which fixes it loading in dev mode now by pressing `.` github.com/MavonEngine/... #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs
threejs game engine, threejs level editor, threejs multiplayer
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Matt @mavon.ie · 11/03/2026
Lmao this shit is crazy. www.courtlistener.com/docket/72379... Page 4 How do they still have this page up? www.anthropic.com/news/anthrop...
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Matt @mavon.ie · 05/03/2026
Added some more prefab samples to the homepage: mavonengine.com Just drag & drop community prefabs directly into your #threejs games. #indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript
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Matt @mavon.ie · 04/03/2026
Now with prefabs ready to be pulled in. Going to make this so you can create prefabs and register them easily so you can browse a list of ready to go prefabs built by others mavonengine.com #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript
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Matt @mavon.ie · 04/03/2026
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Matt @mavon.ie · 04/03/2026
I cant wait
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Matt @mavon.ie · 27/02/2026
My new favourite past time is asking claude code why it produced the shit it produced. In this case I asked it if a test was good and it sait it wasnt... JUST ONE MORE PROMPT BRO I SWEAR. YOUR PROMPTING IT WRONG
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Matt @mavon.ie · 26/02/2026
The editor gets dynamically loaded into the same canvas instance that your game is running on. Up next: Previewing assets such as models / animations / sounds / textures. mavonengine.com #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript
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Matt @mavon.ie · 25/02/2026
I have been busy!! 😬 I've managed to abstract parts to reuse in other games for single or multiplayer (With authoritative Server). Im aiming to have an initial preview release out by end of march. mavonengine.com #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs
Multiplayer 3D Browser Game Engine
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Matt @mavon.ie · 11/02/2026
Implemented the water shader from #threejsJourney with culling under the terrain and 3 levels of LOD. Works pretty good so far. Check it out here: strainzero.com/play #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs
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Matt @mavon.ie · 03/02/2026
Not sure if I enjoy reading it or just hatereading it to confirm my own suspicions. Definitely recommend if you also feel everything is going to shit online (and offline)
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Matt @mavon.ie · 27/12/2025
Huge improvement in getting rid of the jank feeling by transition between animation states. Also using the push down state machine from @stuffwithstuff.com book for players and zombies. #screenshotsaturday #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 26/12/2025
Starting on a basic zombie idle animation! #gamedev #gamedevelopment #indiedev #indiegame #solodev #gamedev #indiegamedev
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Matt @mavon.ie · 25/12/2025
Playing around with some ideas like tilt shift as a main effect. This is too much but a subtle version could be interesting. #screenshotsaturday #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs
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Matt @mavon.ie · 23/12/2025
Zombies will now affect your health when they attack and kill you and other players! strainzero.com/play #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 21/12/2025
You can now kill other players & zombies with grenades. Also the proof of concept of networked synchronized lootable "pickups" now works too! strainzero.com/play #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 07/09/2025
First time playing around with menu music. 2 separate layers to give a nice transition when you enter the game by turning off the drum track and then slowly fading out the synths #indiedev #indiegame #solodev #gamedev #indiegamedev
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Matt @mavon.ie · 27/08/2025
Implemented @threejs.org PositionalAudio last night and wow does it make a huge difference even with such a simple change. strainzero.com/play #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 25/08/2025
PVP NOW WORKS!!! strainzero.com/play Next up will be taking damage instead of instant death. Most important part was the death mechanic itself and the respawn. #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 23/08/2025
Will be posting another performance optimization #devlog in future focusing on larger draw distances. strainzero.com/play #indiedev #indiegame #solodev #gamedev #indiegamedev #screenshotsaturaday
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Matt @mavon.ie · 19/08/2025
Started working on a looting mechanic for cars last night. Started with hinge points / rotation constraints in blender and then brought it into threejs as animations. Will make a #devlog to cover the setup of this too! #threejs #threejsjourney #gamedev #indiegamedev
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Matt @mavon.ie · 14/08/2025
Starting on the new game UI elements strainzero.com/play #gamedev #indiegamedev #threejs
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Matt @mavon.ie · 10/08/2025
Just rolled out the first in a few major performance updates. Should be noticeably smoother on laptop/desktop devices. Mobile performance still to come. Will be covering the main points in the next #devlog strainzero.com/play #indiegamedev #threejs #gamedev
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Matt @mavon.ie · 03/08/2025
Biggest update to date out now! Procedural terrain / vegetation generation across networked clients & shadow map updates correctly now with the player moving. Also fixed some movement bugs. strainzero.com/play #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 01/08/2025
Managed to make progress last night on the first proof of concept of loot (items to pickup) along with the GUI indicators to go with it strainzero.com/play #threejs #gamedev #indiegamedev #threejsjourney
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Matt @mavon.ie · 31/07/2025
First pass at vegetation (trees) spawner, starting to come together strainzero.com/play #gamedev #indiegamedev #threejs #threejsjourney
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Matt @mavon.ie · 27/07/2025
Added rapierJs character collider and now spawning zombies at roughly the correct terrain level! strainzero.com/play #gamedev #indiegamedev #threejs
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Matt @mavon.ie · 19/07/2025
Still feels like 12 year old at xmas every time putting together the next rig for the next 7-8 years
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Matt @mavon.ie · 10/07/2025
Lets gooo! looking forward to this @tynansylvester.bsky.social @stuffwithstuff.com #gamedev #indiegamedev
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Matt @mavon.ie · 09/07/2025
Fixed a bug with the physics world not destroying bodies after a player disconnects. 40 active connections with a cpu load of 65% with just very basic optimisation seems amazing. This is on a €3.20 / month hetzner instance... strainzero.com/play #gamedev #threejs #indiegamedev
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Matt @mavon.ie · 07/07/2025
Just deployed endless procedural terrain generation to the server. Come check it out. strainzero.com/play Next up fixing spawning of entities on the terrain (currently floating) #gamedev #threejs #threejsjourney #indiegamedev
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Matt @mavon.ie · 02/07/2025
Testing chunk generation on the server with massive draw distances. #threejs #indiegamedev #gamedev
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Matt @mavon.ie · 30/06/2025
Weekend progress: Server generates procedural chunks & sends out to all connected clients + physics mesh automatically matches the terrain! Need to fix the tiling now (im assuming its the shadowmap as the next chunk was missing when it was updated) #threejs #indiegamedev #gamedev #threejsJourney
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Matt @mavon.ie · 25/06/2025
Server side network synced chunk generation: check! #threejs #indiegamedev #gamedev
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Matt @mavon.ie · 24/06/2025
Got a working minimap finished last night! Rendering separate shapes to a different layer / separate canvas. So much to dig into. #threejs #indiegamedev #indiedev
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Matt @mavon.ie · 20/06/2025
At what point are you supposed to stop adding details? 😂@simondev.bsky.social Entities can now leave a trail in the grass & explosions cause a visible shockwave 🤯🤯 strainzero.com/play #threejs #indiegamedev #indiedev
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Matt @mavon.ie · 13/06/2025
Serverside zombies & state sync working!! #gamedev #indiegamedev #threejs
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Matt @mavon.ie · 09/06/2025
First pass at multiplayer state synchronisation. Opened a whole new can of worms... #gamedev #IndieGameDev
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Matt @mavon.ie · 04/06/2025
Cant believe this is running in a browser 🤯 Start on particle system and proof of concept for explosives #threejs #gamedev #IndieGameDev #indiegame #threejsJourney
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Matt @mavon.ie · 02/06/2025
Started building a very basic UI to get some communication between the UI and game state / entities / events. #gamedev #threejs #indiegame
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Matt @mavon.ie · 22/05/2025
The horde is growing fast! 😲 #threejs #gamedev #threejsJourney
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Matt @mavon.ie · 19/05/2025
Starting on particles & basic muzzle flash. Not getting much done cause just end up playing around too much 😂 #threejs #gamedev
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Matt @mavon.ie · 16/05/2025
Starting to come together pretty nice... #threejs #rapierjs #gamedev #physics #threejsJourney
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