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Matt makes noise

@mattpaquin.online
35 followers 134 following 76 posts

sound design, music, and game dev. Sound Designer for SOLANIS: store.steampowered.com/app/3561430/… Looking to work on cool games with cool people YT: www.youtube.com/@MatthewMakesAudio Web: www.mattpaquin.online

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Matt makes noise @mattpaquin.online · 19/04/2026
🎧 I have been working on diegetic radio towers in #UE5 #Metasounds, each tower has it's own frequency that the player can connect to, and noise will play as you walk out of range. You can also smoothly walk between multiple radio towers without dropping signal and it only uses 2 voices! #Sounddesign
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Matt makes noise @mattpaquin.online · 27/03/2026
Wanted to try modeling something a bit more complex, so I made coven Ahri in picoCAD 2. Definitely getting better with extruding objects and shaping them into complex shapes, for example, the hair only uses one cube. Overall I'm happy with how this turned out. #picoCAD2 #lowpoly #leagueoflegends
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Matt makes noise @mattpaquin.online · 25/03/2026
I made Scorbunny from Pokémon! It's Been a lot of fun using #picoCAD2. It's a great tool for learning 3d modeling.
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Matt makes noise @mattpaquin.online · 21/03/2026
We then use the time we calculated in a delay node (not optimal I know) then post a heavily reverbed WWISE event at the late reflection POI's location. The system is still in very early development but it is still fun to experiment with. TLDR: just use WWISE's reverb systems. #UE5 #gamesound #WWISE
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Matt makes noise @mattpaquin.online · 21/03/2026
Here is some of the code, we get the distance from the line trace hit point, and multiply it by 2 to account for the audio's return trip back to the player we then divide that time by the speed of sound (343 m/s) then divide it by 100 again to get the late reflection's delay time. #UE5 #gamesound
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Matt makes noise @mattpaquin.online · 21/03/2026
[headphones on] 🎧 Very early tests of a audio reflection system that I am working on in UE5. Todays focus: Late reflections. The current system draws a line trace from the player to the "late reflector POI" (yellow sphere), and calculates the time it would take for late reflections to be heard. #UE5
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Matt makes noise @mattpaquin.online · 20/03/2026
I found this animation made by @barinky.net in PicoCAD 2, and thought it would be cool to add some sounds! The animation is awesome and definitely shows the potential of PicoCAD 2! #picoCAD2 #mech #lowpoly #sounddesign
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Matt makes noise @mattpaquin.online · 19/03/2026
#GDC was an amazing learning opportunity to for me and reignited my love for game audio! I had a great time meeting people in all of game dev and learning from the best in the industry, and will use what I have learned to push my skills further!
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Matt makes noise @mattpaquin.online · 16/09/2025
🎧 I love this! I took your video and made some sound effects for it :) @holypersondev.bsky.social #soundredesign #gamedev
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Matt makes noise @mattpaquin.online · 16/09/2025
Y'all unlock your Arcane skins yet? #leagueoflegends #Arcane
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Matt makes noise @mattpaquin.online · 15/09/2025
The game is looking beautiful! It inspired me to practice my sound design. #sounddesign #gamedev
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Matt makes noise @mattpaquin.online · 11/09/2025
Quick gunshot sfx practice. the sfx is too realistic to be in deadlock, but it was still good practice. #gamesound #gameaudio #sounddesign
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Matt makes noise @mattpaquin.online · 28/08/2025
Cool game, used your clip as inspiration for some sound design. #sounddesign #gamedev
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Matt makes noise @mattpaquin.online · 03/08/2025
Day 2 of #AAC25 Low on time today but I wanted to learn the new plugin I got: WOOSH. not bad for a quick redesign. #Airwiggles #SoundDesign 🎧 credit: vimeo.com/1085765989
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Matt makes noise @mattpaquin.online · 02/08/2025
First Dwarf Sound Redesign for the Airwiggles August challenge. It's going to be a fun month redesigning clips everyday! #Airwiggles #AAC25 #SoundDesign Game: First Dwarf store.steampowered.com/app/1714900/...
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Matt makes noise @mattpaquin.online · 13/06/2025
GGST Ramlethal Overdrive sound redesign. It's interesting thinking about how to design audio for fighting games, the audio needs to have it's own identity, while not overstaying it's welcome. Definitely needed to avoid long reverb tails for this one. #GGST #Sound #Audio #Redesign #SoundDesign
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Matt makes noise @mattpaquin.online · 02/06/2025
Overwatch 2 Freja Ult Sound Redesign 🎧
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Matt makes noise @mattpaquin.online · 28/04/2025
SOLANIS - Fly, Phoibe, Restore the moon. I'm excited to announce that SOLANIS will be releasing for FREE on May 2nd. I'm proud to have been apart of this team, and hope you enjoy the game as much as we enjoyed making it. Wishlist: store.steampowered.com/app/3561430/... #UE5 #GameDev #SoundDesign
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Matt makes noise @mattpaquin.online · 24/04/2025
Sound Design Reel for 2025! I'm happy to include my most recent project I have been working on: Solanis I'm excited to continue making 2025 a great year for sound design. #GameAudio
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Matt makes noise @mattpaquin.online · 02/12/2024
The Trailer for Super Sim, a project that I did the audio for. unfortunately this project will not be developed further, for various reasons. It was great working with the team, and I wish nothing but the best in everyone's future projects. #FMOD #SoundDesign #Music
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