Matt Filer 👽 @mattfiler.co.uk · 05/10/2026After 9 years in development, OpenCAGE version 1.0 is releasing THIS HALLOWEEN with full custom map support! There's also new animation tools, vast UX improvements, and live-edit functionality! Alien: Isolation modding is about to (quite literally) enter a whole new level 👽 285
Matt Filer 👽 @mattfiler.co.uk · 30/08/2026Just back from playing the Alien: Isolation 2 demo (thanks for the invite @creative-assembly.com!) - it's brief, but great fun. Can't wait to see more! 260
Matt Filer 👽 @mattfiler.co.uk · 23/08/2026At what point has Alien: Isolation modding gone too far? 284
Matt Filer 👽 @mattfiler.co.uk · 07/06/2026Check out today's OpenCAGE update for some cool new functionality in the 3D viewer - select, translate, and rotate objects! Also - new previews for scripted entities like position markers and triggers! 272
Matt Filer 👽 @mattfiler.co.uk · 05/06/2026Waits really shouldn't have ejected that lab from Sevastopol 👀 140
Matt Filer 👽 @mattfiler.co.uk · 26/04/2025It's #AlienDay, which of course means a giant OpenCAGE update is out for Alien: Isolation! Introducing the level viewer: a realtime 3D preview of changes you're making to levels using the script editor! Check out the updated docs to learn more :) github.com/MattFiler/Op... 0122
Matt Filer 👽 @mattfiler.co.uk · 02/04/2025Back to back showings on the UK's biggest screen? Would be rude not to really. 040
Matt Filer 👽 @mattfiler.co.uk · 01/01/2025Happy new year! Starting it off with a bang... I'm insanely excited to announce that this February I'll be joining the team at Feral Interactive as Lead Developer! Can't wait to share more 🙌 3140