Mary Georgescu 🎠 @marygeorgescu.com · 16/06/2026Y'all!!!!! My first Amazon publication is live!!! I made a journal for pro wrestlers!! tinyurl.com/Onefalljournal 023
Mary Georgescu 🎠 @marygeorgescu.com · 10/06/2026I have finally gotten the journal I've worked on for the past month for pro wrestlers uploaded to Lulu, Amazon Kindle Print on Demand and I'm getting physicals from Mixam. I tap, brother. This was a fucking journey. 😮💨 030
Mary Georgescu 🎠 @marygeorgescu.com · 07/06/2026A parent at Trainer court: “Give me one reason why you want this?” Kid: “Because it's cute!” 🥺 030
Mary Georgescu 🎠 @marygeorgescu.com · 18/05/2026This is my second year submitting to the Famicase Show! ✌️✨ See all the submissions here: famicase.com/26/ 063
Mary Georgescu 🎠 @marygeorgescu.com · 03/02/2026And this one too that I worked on is also out for Valentines! I thoroughly enjoyed concepting, pitching, and delivering this as well. Intimate games are the best honestly. You pick a handful of sweet gestures and you place them in the clear front pocket and then as you complete them, sit them ontop! 051
Mary Georgescu 🎠 @marygeorgescu.com · 03/02/2026If you see this game on shelf, it was one of mine. :3 I thoroughly enjoyed pitching and developing this one with the team. It was one of the more intimate games I got to develop that works between couples, friends or strangers. #valentines #valentinesgames 061
Mary Georgescu 🎠 @marygeorgescu.com · 04/01/2026Stayed up to watch a legend retire and I'm crying. 😭✨ 030
Mary Georgescu 🎠 @marygeorgescu.com · 21/10/2025I'm running a panel that's open to the NY & NJ folks in Nov! If you want the behind the scenes scoop on how to get started as an inventor, how to land that pitch, and how to sustain being an inventor before heading down to Pax Unplugged- Join meeeee!! #njevents #nycevent #womenintoys #gameseaigners 021
Mary Georgescu 🎠 @marygeorgescu.com · 26/09/2025Omfg this Pokemon match in Mexico is fucking adorable bro. 161
Mary Georgescu 🎠 @marygeorgescu.com · 14/09/2025Kaiju Big Battle at the Bell House in Brooklyn! :3 2130
Mary Georgescu 🎠 @marygeorgescu.com · 30/08/2025Okay okay everyone stfu and immediately go watch the Cells at Work Live action bc it has CRAZY AMAZING MONSTER DESIGNS. 020
Mary Georgescu 🎠 @marygeorgescu.com · 06/07/2025Leaving reviews on Itch helps indie devs and helps you get better at critique. It’s a win-win: support cool games, sharpen your designer brain, and keep the creative ecosystem thriving. #itchio #indiegames #devsupport 0186
Mary Georgescu 🎠 @marygeorgescu.com · 03/07/2025I tend to find, from my own market research, that 1 and 5 star reviews of games tend to contain less useful information than a 4 or 3 star review. 1 tends to be a product mismatch to the consumer. 5 tends to similarly not contain constructive criticism. #gamedesign #marketresearch 064
Mary Georgescu 🎠 @marygeorgescu.com · 02/07/2025Look beyond boardgame geek for market competitor information! You need sales data and you need to know what is currently in the mass market which is not always reflected on just one source. #marketresearch #tabletopgames 072
Mary Georgescu 🎠 @marygeorgescu.com · 01/07/2025If someone could recreate the game you are pitching or developing with components from their own home- that reduces the value proposition of the game. That's not to say there isn't merit in creating those games but its likely not something that will thrive in mass market. #tabletopgames #gamedesign 053
Mary Georgescu 🎠 @marygeorgescu.com · 30/06/2025King of Tokyo Duel boasts incredible replay value right within its packaging! The game's box is bordered with achievements, and it comes with stickers, providing an additional layer of addictive and gratifying experience for those who love completing tasks and placing stickers. 021
Mary Georgescu 🎠 @marygeorgescu.com · 29/06/2025The experience of packing away a game is just as crucial as the gameplay itself. If storing the game becomes a tedious task, it's highly likely that I'll be reluctant to bring it out again. This often means that the game will only see the light of day during special occasions or significant moments. 062
Mary Georgescu 🎠 @marygeorgescu.com · 29/06/2025Got to debut for real as a ref at a pro-wrestling match in Maryland and got to try Wawa chicken sandwiches for the first time! 😭🙏✨ 170
Mary Georgescu 🎠 @marygeorgescu.com · 28/06/2025The experience of unboxing could be a moment that goes viral for your game! By incorporating additional details, easter eggs, or a unique reveal, the game becomes even more enchanting. These added elements not only captivate the audience but also create a sense of anticipation and excitement. #game 052
Mary Georgescu 🎠 @marygeorgescu.com · 27/06/2025The game box is the first thing potential buyers notice when they pick it up in the store, so it needs to effectively convey your sales message on the packaging! This can be the deciding factor between making a sale or losing a customer and missing out on a new fan of your game! #gamedesign 064
Mary Georgescu 🎠 @marygeorgescu.com · 26/06/2025Creating packaging prototypes for your game can assist a publisher in imagining how it will appear on store shelves and how it visually distinguishes itself from competing products. This approach will differentiate you from others and elevate your status to that of a professional design studio. 053
Mary Georgescu 🎠 @marygeorgescu.com · 25/06/2025Playtesting Tips: 1. Watch your player's body language! Paying attention to non-verbal signals can offer invaluable insights into a player's mindset and emotional state during a game. 2. Always record your sessions! There's so much you can miss if you're a solo dev taking notes. 053
Mary Georgescu 🎠 @marygeorgescu.com · 24/06/2025A game is considered highly replayable if it continuously offers players a fresh and engaging experience each time they play. This can be achieved through: - lots of content - depth of strategy - multiple ways to win - levels of difficulty - using human randomness in the system and more... 042
Mary Georgescu 🎠 @marygeorgescu.com · 23/06/2025Game Design Exercise 💪 Pick a game you have access to! 1. Modify some aspect of it (player count, piece count, the map, etc., end game conditions) 2. Play it! How did it change the experience ? Rinse and repeat 1-2 until it no longer feels like the same core play pattern as the game you chose. 0104
Mary Georgescu 🎠 @marygeorgescu.com · 22/06/2025Early Dev Playtesting is guided with a small trusted group and you are looking to play through your completed game loop, validate your fun factor, and your viability as a product (can it be manufactured?). Mid to Late stage playtesting should be unguided and should be with strangers! #Playtesting 032
Mary Georgescu 🎠 @marygeorgescu.com · 21/06/2025Publishers in Mass want games that are: - Simple to learn (easy to market!) - Quick to play! (15-30m) - Have high replayablity and high licensing potential (no strong themes) - Has compelling player to player interaction - Player count 2+/1+ is gold - Compelling for their specific brand! 022
Mary Georgescu 🎠 @marygeorgescu.com · 20/06/2025A sizzle video is a short, captivating video designed to highlight the best features of a product, service, or event. It's meant to grab attention quickly and leave viewers wanting more. Think of it as a visual teaser or highlight reel. #SizzleVideo #Pitching 032
Mary Georgescu 🎠 @marygeorgescu.com · 20/06/2025Pitch Materials: - Sizzle Video (no more than 1m long!!) - Full Polished Prototype (+ Rules) - Skip the sell sheet (seriously) Instead: 3-5 page slide deck of info about yourself/ your company, the concept (what makes it special + basic info player count, ages, time to play), and mockup packaging 012
Mary Georgescu 🎠 @marygeorgescu.com · 19/06/2025Pitching events that I recommend going to for inventors: - Pax Unplugged (PA, US) Nov 21-23, 2025 - Spielwarenmesse (Nuremberg, Germany) Friday, 30 January 2026 - The Play Creators Conference / Mojo Pitch (London , UK) June 25th this year - Chitag through People of Play (Chicago, US) Nov 5th, 2025 052
Mary Georgescu 🎠 @marygeorgescu.com · 18/06/2025Cons of Working with a Publisher: - Release of creative control (your theme, art, mechanics, & components may change) - No control over marketing plans - Possibly no name credits (depending on the publisher) - Little to no communication throughout the process (depending on the publisher) 153
Mary Georgescu 🎠 @marygeorgescu.com · 17/06/2025Come see the drama unfold at Fight for Pride 2 hosted by Battle Club this weekend!!! tinyurl.com/yc7vz8r2 022
Mary Georgescu 🎠 @marygeorgescu.com · 17/06/2025Pros of going with a Publisher : - No worrying about completing development - Content, Art, and Mechanics expanded on by in-house design team - Wider distribution than you have access to - Publisher takes on the risk (if the game bombs, you're financially safe) - You can move on to the next concept! 063
Mary Georgescu 🎠 @marygeorgescu.com · 16/06/2025Mass Market Games: These are designed for broad appeal, easy to learn, quick to play, and often found in retail stores. Example: Uno Hobby Market Games: Tailored for enthusiasts, these games offer complex mechanics and are often found in specialty shops. Example: Warhammer #GameDesign #mass #hobby 072
Mary Georgescu 🎠 @marygeorgescu.com · 15/06/2025Try this fun 10 minute Chindōgu (珍道具) inventor exercise (this also works in groups)! 1. Write down a problem that you experience in your day-to-day life. 2. Quickly sketch a solution to it! It does not have to be practical! 3. Record a 1min pitch for it! Bam- you're in. Welcome! 022
Mary Georgescu 🎠 @marygeorgescu.com · 14/06/2025"Inventors" bring ideas to life by designing games, toys, or other products and pitching them to companies. Knowing what terms that are still being used is the first half of the battle. There are pitching specific events just for "inventors" that happen every season! #tabletop #gamedesign 073
Mary Georgescu 🎠 @marygeorgescu.com · 14/06/2025I'm makin a video series for folks who are either new to game design or for game designers that have never pitched their game before or never worked inside of a big publishing house. My hope is by answering some basics I can help you feel empowered to take the next steps of your journey! 1217
Mary Georgescu 🎠 @marygeorgescu.com · 05/06/2025Toni Storm and Mina Shirakawa feeding me for years with their make outs sessions on AEW 000
Mary Georgescu 🎠 @marygeorgescu.com · 08/05/2025Heading to this today! Excited to get a little revamp going. I constantly forget all the cool stuff I've worked on and then new people I meet get me talking about all the random experimental stuff I've worked on and it makes me realize.... I don't really sell myself well or ... at all really. 060
Mary Georgescu 🎠 @marygeorgescu.com · 23/03/2025Come and get sum nerd! >:o Me and lil shrimp boi here will take you on ANYTIME ANYDAY 220
Mary Georgescu 🎠 @marygeorgescu.com · 27/01/2025A lil game devs who lift anyone? DEADLIFT AT 320 babybeeeee 3140