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Mārtiņš Možeiko

@martins.ninja
225 followers 155 following 8 posts
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Mārtiņš Možeiko @martins.ninja · 13/08/2025
Last year Ryan moved raddebugger mostly C code base off the C++ compilation - only C++ parts were interaction with d3d11 and directwrite api's. And we saw decent improvements. Here are build times in seconds.
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