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Colin Thil

@martiansparlor.itch.io
50 followers 138 following 86 posts

game designer / teacher / art handler martiansparlor.com martiansparlor.itch.io

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Colin Thil @martiansparlor.itch.io · 22/09/2026
Thanks to everyone who came by to our booth at Play Sorbonne 2026 ! Tense games of Sept Solines where played 👀
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Colin Thil @martiansparlor.itch.io · 17/09/2026
We’ll be at the Play Sorbonne Festival this weekend 🎲🎲🎲 I’ll be presenting the games : Sept Solines, Les déblais noirs, Dunkelflaute, and Les adresses jaunes. This Saturday from 10:00 a.m. to 7:00 p.m. 4 Place Jussieu, Paris 5th arrondissement
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Colin Thil @martiansparlor.itch.io · 11/09/2026
We're puting at risk our entire society and culture for this dumb tech we don't need.
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achtaitaipai @achtaitaipai.com · 10/09/2026
I built a little open source app to grow a shared collection of 8×8 pixel sprites. Draw, publish, like, remix, all CC0 🟨🟩🟥 baxel.art
baxel.art
Baxel
A public gallery of pixel sprites, eight by eight. Draw one in the browser, publish it under its own address, and it joins a feed anyone can browse.
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Colin Thil @martiansparlor.itch.io · 23/06/2026
Thanks to everyone that passed by at 15 Beautreillis gallery, despite the heat outside ! Glad to have seen the game so thoroughly played and enjoyed.
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Colin Thil @martiansparlor.itch.io · 16/06/2026
I’ll be showcasing the two games I made with artist Joanna Wong at the 15 Beautreillis Gallery (Paris) this Thursday. I hope to see you there ! Thank you Quinnie for the invitation.
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Colin Thil @martiansparlor.itch.io · 14/06/2026
Thrilled to have been part of this little game jam at nonétoile est last week-end. I only had few hours to make a project but still managed to made something fun. Will share soon.
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pets club 2 @jakeonaut.itch.io · 28/05/2026
make music in your browser: jakeonaut.itch.io/neocomposer
jakeonaut.itch.io
neocomposer by petsclub2
make music in your browser
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Colin Thil @martiansparlor.itch.io · 12/05/2026
Huge thanks to Kadist and everyone who came out last night ! 🎲Sept Solines: A game about how media covers protests for more responsible farming. 🎲 Les adresses jaunes: A co-op game on how food plays a role in HK’s fight for democracy. #GameDesign #BoardGames #Activism #FoodForThought #Community
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Colin Thil @martiansparlor.itch.io · 01/05/2026
@leobal.bsky.social did a wonderful implementation of one of the best modern board game out there. Give it a try ! playhansa.app
playhansa.app
playhansa.app – Hansa Teutonica Online
The officially licensed digital adaptation of Hansa Teutonica. Build trade routes, upgrade your guild, outwit your rivals. Free to play online.
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tante @tante.cc · 21/04/2026
In which I argue that "AI" as we understand it today is a structurally fascist artifact. tante.cc/2026/04/21/ai-as-a-fascist…
tante.cc
AI as a Fascist Artifact
(This is a bit of a merger of two talks I recently gave about fascism and AI. One was in German at the Cables Of Resistance conference, one in English at the Milton Wolf Seminar on Media and Diplomacy. I added some shots of the slides I used as a structure for the text which […]
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Colin Thil @martiansparlor.itch.io · 28/04/2026
🎲 We'll be playing the two games I made with #JoannaWong tomorrow at #KADIST Foundation (Paris) The event is already full (sorry!) — but I’ll share more about the games very soon 👀 kadist.org/program/de-l...
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Colin Thil @martiansparlor.itch.io · 14/04/2026
🎲 We will be showing the last game I did with Joanna Wong at CAC La Traverse (Alfortville), on 22 of April. It looks at the Sainte-Soline protests and what happens to images once they start circulating beyond the event. Come take a look 👀
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Colin Thil @martiansparlor.itch.io · 08/04/2026
March has been filled with trains
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Colin Thil @martiansparlor.itch.io · 03/04/2026
Balkan Bounds reached 1000 views on itchio this week. It's not a huge score, but I'm still glad some folks enjoyed this cute little experiment I did. martiansparlor.itch.io/balkan-bounds
martiansparlor.itch.io
Balkan Bounds by Martian's Parlor Entertainment
Link residents to their relatives
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soleil 🌷🌻🪻 @soleilplaysgames.bsky.social · 30/03/2026
video games have been around since my grandparents were little and weirdo freaks now try to act like it’s impossible to make one without using the Polluting Thief Chatbot that didn’t exist before like five years ago and I will never understand that
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Colin Thil @martiansparlor.itch.io · 20/03/2026
A little look back, in french, at our weekend at Villette Makerz Big thanks as well to Jefferson (Focus association) for the photos and editing 👏 #boardgames #indiegames #playtesting #gamedev
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Colin Thil @martiansparlor.itch.io · 10/02/2026
I’m feeling very grateful to everyone who stopped by and played with us this weekend. Really loved the conversations we had 💚
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Colin Thil @martiansparlor.itch.io · 05/02/2026
Our games are getting a brand new visual identity, created in collaboration with Corpus studio. ✨ Come and meet them a Parc de la Villette this weekend !
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Colin Thil @martiansparlor.itch.io · 02/02/2026
I'm doing an event this weekend in Paris at Parc de la Villette. I'll be presenting the many games we've created with the collective. Please come by if you're in the area !
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Colin Thil @martiansparlor.itch.io · 05/01/2026
Loved my december gaming. Age of Steam with the Sweden Recycling map was very exiting, I wish I could play AOS more often. Owner's Choice was also a great surprise. Railway Boom is not as unique as I hoped, but I still enjoyed it.
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Colin Thil @martiansparlor.itch.io · 03/12/2025
I did manage to squeeze some plays this month. Loved Colorado Midland, Confucius was an interesting discovery.
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Colin Thil @martiansparlor.itch.io · 21/11/2025
Simone Weil in @le1hebdo.bsky.social "If we search with genuine attention for the solution to a geometry problem and if, after an hour, we are no further along than when we started, we have nevertheless advanced, during every minute of that hour, into another, more mysterious dimension. [...] " 👇
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Colin Thil @martiansparlor.itch.io · 01/11/2025
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
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Colin Thil @martiansparlor.itch.io · 13/10/2025
This one is quite tricky, took me a few tries. Seed : 80309067
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Jérémy Fa @jeremyfa.bsky.social · 12/10/2025
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹 #undergroundfood #gamedev #indiedev #indiegame
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Colin Thil @martiansparlor.itch.io · 10/10/2025
Glimps into a current project ⛅
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Colin Thil @martiansparlor.itch.io · 02/10/2025
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
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Colin Thil @martiansparlor.itch.io · 30/09/2025
I posted a devlog about Balkan Bounds on @processing.org forums, if anyone interested.
discourse.processing.org
I made a strategy game with ai opponents using p5 [Devlog]
Hi there, it’s been a while since I published a project using p5.js. This one was an interesting challenge design wise, but also had a lot of challenging parts in the development. I learned a lot alo...
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Colin Thil @martiansparlor.itch.io · 29/09/2025
Trains, tracks, and tactics 💚 Play now: martiansparlor.itch.io/balkan-bounds
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Colin Thil @martiansparlor.itch.io · 29/09/2025
🚂 Balkan Bounds is out! A free browser-based strategy game about trains, networks, and lovely colors 💚 Play it now: martiansparlor.itch.io/balkan-bounds
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Random Bazar @random-bazar.bsky.social · 12/09/2025
This weekend you want to chill or you are busy at the swimming pool ! You were hiding in a cave all summer, you saw the open call too late ! Don't worry ! Tell your friends ! THE DEADLINE IS EXTENTED TO 22nd SEPTEMBER !
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Random Bazar @random-bazar.bsky.social · 02/09/2025
OPEN CALL VIDEO GAME CREATION ON OUR ALT CTRL 💸 2500€ PRIZE 📅 Deadline to submit: Sept 15, 2025 🛠️ Production: Nov–Dec 📦 Delivery: Jan 15, 2026 🎪 Exhibitions in Strasbourg & Amiens (Feb–Mar 2026) 👉 random-bazar.fr/open-calls-f... 🔎 Check out our technical sheet on the wonderful footpedals
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Colin Thil @martiansparlor.itch.io · 23/07/2025
My buddy @achtaitaipai.com project odyc.dev got selected for the OSS program by @appwrite.io ! Thanks to Appwrite, a brand new online editor for Odyc is on the way with new funky features !
odyc.dev
Odyc.js
Odyc.js is a simple JavaScript library to create interactive narrative games, even without coding experience.
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increpare @increpare.bsky.social · 28/06/2025
I was caught today by the thought with my #eggjam game Oeuf that maybe the egg-shape is getting in the way (specifically: that you spend a lot of your time orienting your egg in the right direction). I tried out with a spherical egg, but to my relief that was less fun! #godotengine
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Colin Thil @martiansparlor.itch.io · 09/05/2025
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
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Colin Thil @martiansparlor.itch.io · 05/05/2025
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions. Feel free to try it out : martiansparlor.com/ateliers/kap...
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Colin Thil @martiansparlor.itch.io · 04/05/2025
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.
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Colin Thil @martiansparlor.itch.io · 28/04/2025
Very happy with my first workshop session about procedural generation. The participants were very into it and got a real grip on their protocols. Looking forward for the next session this week.
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Colin Thil @martiansparlor.itch.io · 23/04/2025
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
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Colin Thil @martiansparlor.itch.io · 11/04/2025
Prototype for a procedural generation workshop. I tried different protocols today with interesting results. The bingo chips and spinner are very handy. Drawing colored chips to define colors works well, but is a little more laborious. Rolling dice turns out to be a bit too tedious.
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Colin Thil @martiansparlor.itch.io · 11/04/2025
First draft looking great 🌴🐠🌸
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Colin Thil @martiansparlor.itch.io · 31/03/2025
First stamp prototypes are looking great 🌴☀️
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Colin Thil @martiansparlor.itch.io · 30/03/2025
Insightful take on AI generated art. It's vigorating to hear some critical perspective. The article tackles the impact of AI generated content having a place in our culture despite its incapacity of creating something meaningful.
newsocialist.org.uk
AI: The New Aesthetics of Fascism
It's embarrassing, destructive, and looks like shit: AI-generated art is the perfect aesthetic form for the far right.
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Colin Thil @martiansparlor.itch.io · 27/03/2025
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io
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Colin Thil @martiansparlor.itch.io · 24/03/2025
@kaplayjs.com is a wonderful library that I use a lot in my workshops. Over the years I put out a documentation page to help me implement game ideas quickly with the participants. The whole thing can be found here : martiansparlor.com/ateliers/kap...
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Colin Thil @martiansparlor.itch.io · 23/02/2025
First draft for a workshop about procedural generation. The aim is to get children to imagine drawing protocols using a wide range of random inputs, and then see how it goes by manually executing it on paper with stamps.
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Colin Thil @martiansparlor.itch.io · 21/02/2025
Currently working on a little train game with AI opponents. Updates coming soon !
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KAPLAY.js @kaplayjs.com · 16/02/2025
Join the KAPLAY Community! 💜 Are you working on a web game? Whether you're a beginner or a pro, KAPLAY is here to help! 
💡 Free & open-source
🎮 Simple API for rapid prototyping
👾 Supportive community 
Jump in today! 🚀 🔗 discord.com/invite/aQ6Ru...
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