Mark Moxon @markmoxon.bsky.social · 06/09/2026Paper 2 explores the epic Saturn loading screen, a mathematical work of art Fairbank, Michael and Moxon, Mark (2026) Analysing the Saturn Loading Screen from the Classic Computer Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid Free download: repository.essex.ac.uk/43578/ 1254 0
Mark Moxon @markmoxon.bsky.social · 06/09/2026Paper 1 investigates the maths behind the rotating planets, and their glorious craters and meridians Fairbank, Michael and Moxon, Mark (2026) The Rotating Planets in the Classic Game: Elite. In: IEEE Conference on Games, 2026-09-01 - 2026-09-04, Madrid Free download: repository.essex.ac.uk/43577/ 190 0
Mark Moxon @markmoxon.bsky.social · 06/09/2026Two bona fide academic papers on #BBCMicro Elite have just been presented at the IEEE Conference on Games in Madrid I'm a co-author, alongside Michael Fairbank from the University of Essex They're a great read! And free to download Details in thread… #retrogaming #retrocomputing #elitedangerous 36114 0
Mark Moxon @markmoxon.bsky.social · 05/09/2026For #BBCMicro fans, the mode 7 teletext Acornsoft loading screen is iconic So I've been adding customised versions to some of my more sophisticated Elite hacks That's better - I should have done this ages ago! See elite.bbcelite.com/hacks/ for more hacking goodness #retrocomputing #acorn 2417 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026If you do, here are some of my other Elite hacks: Elite Compendium elite.bbcelite.com/hacks/elite_... Elite Universe Editor elite.bbcelite.com/hacks/elite_... Teletext Elite elite.bbcelite.com/hacks/telete... Elite 3D elite.bbcelite.com/hacks/elite_... Until next time, Commanders! 🫡 (10/10) 1121 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026I’m indebted to the Acorn team at @tnmoc.bsky.social who tried out the game and helped me track down some of the gnarlier bugs Although there will definitely be some issues left, it’s so complicated If you spot anything, let me know and I’ll see what I can do to fix it I hope you like it! (9/10) 170 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026It’s worth mentioning that this project is 100% AI-free, like all my projects I use a very minimal development environment and I hand-code absolutely everything The source code includes all the modifications I’ve made in this hack, and it’s all fully documented, both on-site and in-source (8/10) 170 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026The game requires a 6502 Second Processor fitted to a BBC Micro or BBC Master It supports the keyboard, joysticks, and all the buttons on the Delta 14B For one human player, you only need your computer For two human players, you’ll need at least one joystick Twin joysticks are great fun! (7/10) 140 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026You can also choose from the following: * Four types of lasers * Three types of energy unit * Missiles * Anti-missile E.C.M. And your fight can be to the death, or the first to reach a specific number of hits The latter is great fun and brings a whole new challenge to one-on-one combat (6/10) 150 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026Two-player Elite lets you choose each player’s ship from: * Cobra Mk III * Python * Anaconda * Viper * Sidewinder * Mamba * Krait * Moray * Thargoid Bigger ships are easier to hit, while smaller ones are a lot sneakier And, at last, you can choose to be a Thargoid, if that’s your bag (5/10) 150 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026If you don’t have a human to hand, don’t panic: two-player Elite’s “AI Pilot” mode uses the game’s normal tactics routines to give you a proper deep-space fight for one For those of us who grew up playing the original Elite, it’s finally a chance to see things from the enemy’s perspective! (4/10) 150 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026I have also written an extensive article about how I hacked a second player into BBC Elite: elite.bbcelite.com/hacks/two-pl... It’s a very long read (15,000+ words!), but I wanted to explain everything properly This is my most complex Elite hack to date, so there’s an awful lot to cover… (3/10) 160 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026Here are the links: About two-player Elite elite.bbcelite.com/hacks/two-pl... Downloads elite.bbcelite.com/hacks/two-pl... Instructions elite.bbcelite.com/hacks/two-pl... Play in a browser (press F10 to play) bbc.xania.org?coProcessor=... Code repository github.com/markmoxon/el... (2/10) 1100 0
Mark Moxon @markmoxon.bsky.social · 03/09/2026I am thrilled to announce the release of my latest Elite hack: Two-player Elite for the #BBCMicro This is the original 1980s Acornsoft Elite, but with split-screen, two-player, deep-space combat See the thread for links, downloads and details (1/10) #retrocomputing #retrogaming #elitedangerous 414255 0
Mark Moxon @markmoxon.bsky.social · 30/08/2026Status check for two-player #BBCMicro Elite: Development… [Done] Testing… [Done] Website… [Done] Technical deep dive… [Overdone] Code repository… [Done] Document all mods… [Done] Confirm date… [Done] Releasing this Thursday, 3 September Get your twin joysticks ready! #retrogaming #retrocomputing 27925 0
Mark Moxon @markmoxon.bsky.social · 24/08/2026I love it when projects include side quests Two-player #BBCMicro #Elite (releasing next week) was having Delta 14B joystick issues, so I built a test tool This proved the hardware was bad, not the code (phew!) And I've released the code for others to use A fun detour! github.com/markmoxon/de... 0345 0
Mark Moxon @markmoxon.bsky.social · 07/08/2026Two-player Elite on the #BBCMicro is finally feature-complete. Phew, that was a long road! Got a few bugs to fix, but the Acorn team at @tnmoc.bsky.social have road-tested and given it a thumbs up, so that's a good sign. September release, I hope... #retrocomputing #retrogaming #8bit #elite 59924 0
Mark Moxon @markmoxon.bsky.social · 24/07/2026Two-player #BBCMicro Elite has just become the first game ever to support all the buttons on twin Delta 14B joysticks So two players can dogfight in Elite without either of them needing the keyboard For some of us, this is a dream come true! And it justifies all this hardware I keep buying... 😀 37815 0
Mark Moxon @markmoxon.bsky.social · 16/07/2026Missiles are now working in two-player #BBCMicro Elite. This clip shows player 1 firing a missile at player 2 (in the bottom view) and then player 2 retaliating (in both views). This was really difficult to build! But it's important; see the thread for details. #retrocomputing #retrogaming (1/3) 26714 0
Mark Moxon @markmoxon.bsky.social · 11/07/2026That is excellent to hear… as my notes from way back seem to agree, I just didn’t have the confidence to document it that way. But I think now that I have a totally independent view agreeing with my guess, it’s time to document that baby! Thank you James! 👍 000 0
Mark Moxon @markmoxon.bsky.social · 25/06/2026To help me test two-player #BBCMicro Elite, I’ve added “AI Pilot” as an option It uses the game’s 1984 tactics routines to fly player 2 (bottom view) It’s really interesting to watch Elite’s original “AI” from inside the other ship’s cockpit - in this case, an NPC Python #retrocomputing (1/3) 25811 0
Mark Moxon @markmoxon.bsky.social · 21/06/2026Two-player #BBCMicro Elite will be a deep-space dogfight game The rest of Elite wouldn’t be that exciting with two players, so I’m sticking to the core combat experience When you fire it up, you can choose what kind of contest you want Here's the all-new config screen 🚀 Game on! #retrocomputing 514037 0
Mark Moxon @markmoxon.bsky.social · 14/06/2026And finally, the game is now noticeably more accurate I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector I’ve now built a 16x24-bit routine, and it’s a fair bit smoother Slowly getting better! (5/6) 1130 0
Mark Moxon @markmoxon.bsky.social · 14/06/2026Another improvement is that both players now get to see both the planet and the sun This wasn’t easy to add for player 2, as the accuracy of matrix maths at big distances is a challenge in 6502 But they’re an important part of the immersion, and those mode 1 suns are just so darn pretty… (4/6) 160 0
Mark Moxon @markmoxon.bsky.social · 14/06/2026The two-player dashboard is now wired up to show each player’s status Each compass points to the other player, so you can track down a faraway opponent The scanner is shared using different colours for each player - it works well The only part that doesn’t work (yet) is the missile counter (3/6) 140 0
Mark Moxon @markmoxon.bsky.social · 14/06/2026The headline feature is that two-player Elite now has frickin’ laser beams And there’s a hit counter too So dogfights can either be “last one standing” or “first to 100 hits” (say) And the laser types are configurable - military lasers really make that hit counter go brrrr Game on! (2/6) 160 0
Mark Moxon @markmoxon.bsky.social · 14/06/2026I’ve been beavering away at two-player #BBCMicro Elite These videos show the most recent improvements: laser beams, hit counters, two-player dashboard, planets, suns and more accuracy It’s quite difficult to film! See the thread for a tour of what’s new… (1/6) #retrocomputing #retrogaming #8bit 36015 0
Mark Moxon @markmoxon.bsky.social · 12/06/2026Two-player #BBCMicro Elite now has a two-player dashboard Each player has their own set of indicators: speed, attitude control, fore and aft shields, laser temperature, energy, missiles and compass They share the scanner, which works well It’s starting to feel like a proper game! #retrocomputing 36612 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026Bonus video: someone asked me to show the two ships looking at each other in a spaghetti-western style. Here you go: Cobra vs Viper, head-on. It doesn't end well. 2365 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026I’m building this on the BBC Micro with 6502 Second Processor because it makes development so much easier It should be possible to do a standard BBC Micro version, but it might need sideways RAM and speed could be more of an issue It’s very early days! But we’re getting there… 🚀💥🚀 (6/6) 4280 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026Controls are either twin joysticks, or player 1 on keyboard and player 2 on joystick Speed and view changes are done with the keyboard for both players I also plan to support two Delta 14B joysticks (the ones with the buttons) for the best experience (5/6) 1150 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026The less good news is that it isn’t accurate enough yet, so player 1’s ship jumps around a bit This is because I’ve used Elite’s own dot product code, which was designed for visibility checks, so only the sign bit is accurate I’m writing a double-precision version that I hope will fix this (4/6) 1160 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026Player 1’s scanner view is in cyan, player 2’s scanner view is in yellow. Players will be able to choose different ships and loadouts The good news is that this proof-of-concept confirms that the geometry behind two-player Elite is sound That’s the tricky part, so this is a relief! (3/6) 1160 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026The videos show player 1 (top) in a Cobra Mk III and player 2 (bottom) in a Viper They demonstrate both ships independently flying past each other This clip shows the rear view working too Though it’s a bit hard to demo a two-player game when there’s only one of me! 😂 No lasers yet… (2/6) 1170 0
Mark Moxon @markmoxon.bsky.social · 30/05/2026Two-player #BBCMicro #Elite is coming along nicely. It now supports two pilots in two ships with two controllers and a split-view screen Here are some work-in-progress videos - see the thread for an explanation There’s lots to fix, but at least we have a proof-of-concept… (1/6) #retrocomputing 1412439 0
Mark Moxon @markmoxon.bsky.social · 01/05/2026My favourite game: Elite (picture 1) My latest purchase: Twin joysticks (picture 2) My plan: Squish ’em together to see what happens (picture 3) This should be a fun project! Note: Picture 3 is a genuine in-game work-in-progress screenshot, but it’s VERY early days… #retrocomputing #BBCMicro 6417 0
Mark Moxon @markmoxon.bsky.social · 26/04/2026When I do add it, I will add an arrow to show the cassette-demo-disc relationship properly, like this. Left to right unless specified differently. I think that’s better? 170 0
Mark Moxon @markmoxon.bsky.social · 26/04/2026We have a new addition to the 6502 Elite Source Code Family Tree! Turns out the Elite Demonstration Disc is a fork of the cassette version, but incorporates the docking computer routines from the disc version for the self-flying combat AI. Welcome to the tree, demo. 🫡 #bbcmicro #c64 #nes #apple2 1396 0
Mark Moxon @markmoxon.bsky.social · 19/04/2026I've started disassembling the #BBCMicro Elite Demonstration Disc. Acornsoft sent this out to shops in 1984. It flies itself and contains rudimentary pilot AI. Did anyone see this back in the day? It’s fun to watch! You can run it in your browser: bbc.xania.org?autoboot&dis... #retrocomputing 44512 0
Mark Moxon @markmoxon.bsky.social · 12/04/2026It's finished! The Sentinel, Geoff Crammond's epic game, is now fully documented. * 41,902 lines of lovingly annotated source code * 51 deep dives (116,240 words) * Buildable repository * 100% handcrafted AI-free content * 7 months’ work thesentinel.bbcelite.com #retrocomputing #C64 #BBCMicro 9331114 0
Mark Moxon @markmoxon.bsky.social · 10/04/2026What links The Sentinel with "Every Breath You Take"? Why, it’s the minor added 9th chord, of course! And the fact that they’re both 1980s classics Find out more in batch #10 of my deep dives: thesentinel.bbcelite.com/deep_dives Batch #11 (last one!) soon Enjoy! #retrocomputing #c64 #bbcmicro 1195 0
Mark Moxon @markmoxon.bsky.social · 06/04/2026I just wrote word number 100,000 of my deep dives into the epic game The Sentinel. I know quantity <> quality, but milestones are important in projects this long. I started this project in September! Seems like a lifetime ago. Here's my progress chart. Nearly there… #retrocomputing #c64 #bbcmicro 1292 0
Mark Moxon @markmoxon.bsky.social · 24/03/2026Left: The Sentinel and four sentries, from the landscape preview in the classic game. Astonishingly, these are not sprites. They are fully rendered 3D objects, using the same code as the game. Right: a robot, drawn by the same routine. Micro *and* macro excellence! #retrocomputing #c64 #bbcmicro 0253 0
Mark Moxon @markmoxon.bsky.social · 21/03/2026This is my first time using a memory heatmap to analyse #BBCMicro code Here's The Sentinel calculating landscape visibility (b-em emulator) Look: ray-casting radar patterns matching the landscape layout, right there in memory! The algorithm revealed! I love this #retrocomputing meta-level stuff 🤯 3304 0
Mark Moxon @markmoxon.bsky.social · 11/03/2026Not sure if this animated GIF will look any good on here, but the latest batch of articles talks about how the 3D objects are drawn, such as the Sentinel example here. It's pretty interesting when it's slowed down... 2141 0
Mark Moxon @markmoxon.bsky.social · 27/02/2026This is pretty cool. It's a visualisation of the internals of The Sentinel on the #BBCMicro. This is it generating the game landscape for the first level from 256 pseudo-random numbers. Next week I'll be releasing a deep dive into exactly how this works. #retrocomputing #retrogaming #c64 #8bit 410315 0
Mark Moxon @markmoxon.bsky.social · 31/01/2026I've started writing a series of deep dives into Geoff Crammond's epic #BBCMicro game The Sentinel. Here's the to-do list. I will post a link here whenever I add a new one to thesentinel.bbcelite.com It's going to take a while! But it should be worth it... #retrocomputing #retrogaming #c64 #8bit 5484 0
Mark Moxon @markmoxon.bsky.social · 13/01/2026You didn't know you needed this in your life, but you do. Marine Beaufils is a French artist who creates beautiful embroideries of... The Sentinel (amongst others). It's inspired and quite beautiful. Enjoy! www.marine.st/en/pages/sen... #bbcmicro #zxspectrum #c64 #retrogaming #retrocomputing 2326 0
Mark Moxon @markmoxon.bsky.social · 10/01/2026And here's the game's opening screen, for reference. 070 0
Mark Moxon @markmoxon.bsky.social · 10/01/2026Have you ever wondered how big the full landscape is in The Sentinel? It's 1856 pixels high and 2048 pixels wide. Here's the first level. The initial 192x160 screen is in red. Panning jumps the view to different grid points. It's a big old world! #retrocomputing #retrogaming #bbcmicro #c64 #8bit 3507 0