Marcus Carter @marcuscarter.com · 09/09/2026Anyone who has written a book has recently started getting dozens of emails a week from 'book promoters', heaping suspiciously similar praise, but highlighting marketing flaws. but what happens if you actually reply? 250
Reposted by Marcus CarterLudolio - The platform helping libraries lend games @ludolio.com · 31/08/2026It was lovely to speak to Marisa and Colin with the Digital Games in Libraries (soe.uncg.edu/rdi/dgil/) project about Ludolio. Check out theirinterview with @marcuscarter.com here - digitalgamesinlibraries.substack.com/p/the-aussie...digitalgamesinlibraries.substack.comThe Aussie Way to PlayThe groundbreaking platform for libraries developed at the University of Sydney 152
Marcus Carter @marcuscarter.com · 27/08/2026I have created a new account for posting about @ludolio.com (our new platform that lets students access digital games for free through their university library). Please give it a follow! 182
Marcus Carter @marcuscarter.com · 26/08/2026I love any game that gets me on Wikipedia looking at Claude Monet paintings!! If your library subscribes to www.ludolio.com (our new platform that lets libraries lend games) you can play The Masters Pupil for free, or buy it now on Steam.ludolio.comLudolio - The platform helping libraries lend gamesLudolio, the platform helping libraries lend games 110
Marcus Carter @marcuscarter.com · 26/08/2026This is a great interview with Pat, www.ign.com/articles/how... , who also posts excellent game dev content on Instagram , www.instagram.com/patnaoumgame...ign.comHow One Developer Painted an Entire Game by Hand in Seven Years - IGNPat Naoum’s puzzler, The Master’s Pupil, was made by one developer over seven years and countless brush strokes. 100
Marcus Carter @marcuscarter.com · 26/08/2026As Rhiannen Austin writes, its "a visually stunning world that immerses players in the atmosphere of Monet’s art. The emotional storytelling of the game has to be celebrated too – the small nods to Monet’s life and inspirations of his work are beautiful." www.well-played.com.au/the-masters-...well-played.com.auThe Master's Pupil ReviewArtfully eye opening 100
Marcus Carter @marcuscarter.com · 26/08/2026We have a new game on Ludolio today , The Masters Pupil by Pat Naoum, a hand-painted puzzle game set inside Claude Monet's eyeball. Think Limbo but beautiful and calm, rather than harrowing. 292
Marcus Carter @marcuscarter.com · 21/08/2026Critical for thinking about teaching w/ games what kinds of stories are represented, who gets depicted, and getting students to think more about how stories are told. I love writing letters on the computer; and how the game gets us to wander and notice. Borrow on Ludolio, or buy on Steam!store.steampowered.comQueer Man Peering Into A Rock Pool.jpg on SteamA joyful, strange experience in which a middle-aged queer man toddles around a strange island attempting to re-furnish his empty house. 020
Marcus Carter @marcuscarter.com · 21/08/2026"Odd, garish and gleefully camp." A great review of it by Kieron Verbrugge here: press-start.com.au/features/202...press-start.com.auQueer Man Peering Into A Rock Pool.jpg Is Weird, Gay And AwesomeQueer Man Peering Into A Rock Pool.jpg Is Weird, Gay And Awesome 130
Marcus Carter @marcuscarter.com · 21/08/2026Playful, silly, & very queer. Read more about it here www.abc.net.au/news/2023-04... and here collection.powerhouse.com.au/object/705877abc.net.auWe didn't see other queer people in games, so we created our ownVideo games have always made me feel like I had the power to make change. So when I realised there were no queer people in games, I made my own. 110
Marcus Carter @marcuscarter.com · 21/08/2026Welcome to Ludolio, Queer Man Peering Into a Rock Pool.jpg by @fuzzyg.host . Can't wait to get students to play you! 1122
Marcus Carter @marcuscarter.com · 18/08/2026Very cool! Let us know how the book goes as a reader! 000
Marcus Carter @marcuscarter.com · 17/08/2026you can find more amazing indie games just like these on Ludolio, our platform for digital game lending through the library. Reach out if you want to be able to share them with your students! 000
Marcus Carter @marcuscarter.com · 17/08/2026& what happens next in Webbed is worthy of an hour long lecture on affordance theory. hillarious. and unlike Key Fairy, this game certainly doesnt have a spider-free mode!!! 130
Marcus Carter @marcuscarter.com · 17/08/2026Hidden Folks might be a little more my speed these days 100
Marcus Carter @marcuscarter.com · 17/08/2026I'm barely finding the time to keep up with all the games we're adding to Ludolio at the moment, but ... i'm a little rusty at Nuclear Throne 130
Marcus Carter @marcuscarter.com · 11/08/2026Go buy it on Steam, or ask your librarian to subscribe to Ludolio! 110
Marcus Carter @marcuscarter.com · 11/08/2026As this Windows Central review summarises - "deceptively simple to play but complicated to master" - & hints at the looming risk of Y2K and even more to explore if you keep playing, www.windowscentral.com/gaming/this-...windowscentral.comThis Windows‑95‑style game is pure nostalgia and weirdly addictiveA new retro-style indie game called Factory 95 has caught my eye. It's an automation game with fast-paced gameplay and an artstyle inspired by Windows 95 PCs. 130
Marcus Carter @marcuscarter.com · 11/08/2026I'm a sucker for these kinds of optomization problem games, they scratch a very specific itch, but the depth of @liamflannery.bsky.social nostalgic ode to Windows 95 is thoroughly enjoyable. 110
Marcus Carter @marcuscarter.com · 11/08/2026The fixed, limited canvas is almost claustrophobic; the production chains become messy and entangled; but I found this one really pleasant to jump into because everything was easily fixable. Lots of depth, but a nice intro to the genre too. 110
Marcus Carter @marcuscarter.com · 11/08/2026Tonight i'm playing 🏭 FACTORY 95 🏭, which was just published on Ludolio (our new games platform that lets libraries lend games). Macrobit Interactive's automation sim rebuilds the whole feel of Windows 95, just supremely clever reimagining of the factory-sim. 251
Marcus Carter @marcuscarter.com · 22/07/2026We're stoked to have Key Fairy on Ludolio because its perfect for discussing how mechanics carry meaning; disentangling 'difficulty' from 'violence'; and as a prompt for discussing game art, visual tone and space. Great accessibility options too, including no spiders! 171
Marcus Carter @marcuscarter.com · 22/07/2026"Pacifist-bullet hell" means you evade instead of fighting, subverting the genre. A strange and lovely world to explore by @soyoudontneedto.bsky.social . Checkpoint has a great review: checkpointgaming.net/reviews/2026...checkpointgaming.netKey Fairy Review — Twirling, Frolicking, Fighting for your lifeKey Fairy is another triumph from the Aussie game dev scene, delivering an artful and memorable pacifistic bullet hell adventure. 131
Marcus Carter @marcuscarter.com · 22/07/2026Had a chance to play Key Fairy today, which is available now on Ludolio! Owl Machine's ink-illustrated, pacifist bullet-hell about a tiny fairy untangling a cursed forest, one of the best-reviewed indies of the year, now available for classroom and library licensing. 181
Marcus Carter @marcuscarter.com · 16/07/2026Roblox's age-up initiative is going great! Can anyone help me workshop these paper title ideas? I can't get no (Refunds) Gimme Robux Sympathy for the Brainrot You can't always get what you want (Robux) 220
Reposted by Marcus CarterPower Network Tycoon | Whislist on Steam @davidmadethis.bsky.social · 20/06/2026Power Network Tycoon has been working with Ludolio for trialing games in education, starting at the University of Sydney. I gave a lecture there recently on my journey. Planning to expand into universities in the US and Canada very soon. youtu.be/fdjgYjiJRt8?... #education #gaming #engineeringyoutu.beLudolio - How We're Making Game-Based Learning More AccessibleYouTube video by Ludolio 063
Marcus Carter @marcuscarter.com · 09/07/2026If you're curious about learning more about why we're doing this, we've written up a bit about the story here - www.ludolio.com/ludolio-story. Basically, Ludolio solves problems we kept encountering in our research and teaching! We're a small team but we'd love to chat if you want to learn more.ludolio.comOur StoryLudolio is an outcome from various research projects at The University of Sydney. Read more about our research origins. 010
Marcus Carter @marcuscarter.com · 09/07/2026All Universities are different, but you can expect your library to pay for Ludolio, similar to subscribing to Kanopy or JSTOR. We are launching with only 20 games (mostly Australian indie games), but the more institutions that sign on, the more games we can bring on. 210
Marcus Carter @marcuscarter.com · 09/07/2026We’ve had over 500 users at USYD, and now we’re making it available to other University libraries. If you think you could use Ludolio in your teaching, please share Ludolio with your librarian and/or sign up to our waitlist (www.ludolio.com/waitlist).ludolio.comJoin the Ludolio Waitlist!Interested in trialling Ludolio at your school or University? Reach out now to join our waitlist, and give feedback on the features you want to see. 200
Marcus Carter @marcuscarter.com · 09/07/2026We hope this is good for game developers too, providing a new sustainable source of revenue for games that are artistic, creative or educationally relevant. Devs can choose wether to implement DRM or not, and 70% of our revenue goes back to developers based. 100
Marcus Carter @marcuscarter.com · 09/07/2026This solves the problem we’ve always had in our teaching: getting students free and easy access to digital games. Students log into Ludolio using SSO, and we have a cool instructor dashboard that lets you see what students are playing, and trigger learning activities based on in-game achievements. 110
Marcus Carter @marcuscarter.com · 09/07/2026Happy to finally share a project we’ve been working on: www.ludolio.com, a digital game distribution platform that lets University libraries lend commercial games like ebooks.ludolio.comLudolio - The platform helping libraries lend games.Ludolio, the platform helping libraries lend games. 3217
Reposted by Marcus CarterBrendan Keogh @brkeogh.bsky.social · 12/06/2026I don't want to pretend this *isn't* shocking or ghastly but, like, when digital media experts are expressing concern generally about the data a game like Pokemon Go is collecting from day one, this is precisely the kind of end game they are thinking about. 527288
Reposted by Marcus CarterTianyi ZhangShao @tianyizhangshao.bsky.social · 31/03/2026📢 Our new paper is out in New Media & Society! “The industry is so rotten”: Regulating video game monetisation and divided gaming cultures in China We use debates around China’s latest regulation as a lens to show how monetisation has become a key fault line shaping different play ideologies. 142
Reposted by Marcus CarterBrendan Keogh @brkeogh.bsky.social · 22/03/2026Our (@mahliann.bsky.social, @marcuscarter.com, and I) book GAME STUDIES: A CRITICAL INTRODUCTION TO THE FIELD is officially OUT everywhere in the world except the US for some reason. So here is an actual thread about why we wrote it and what we were trying to achieve with it. 12416133
Reposted by Marcus CarterBrendan Keogh @brkeogh.bsky.social · 16/03/2026This is Brendan Keogh's Putting Challenge on DLSS 5 3576
Marcus Carter @marcuscarter.com · 08/03/2026So now our grow something slowly plan is out the window, does anyone have any tips for running game design clubs / societies? What works on your campus? What kinds of institutional support make a difference? 130
Marcus Carter @marcuscarter.com · 08/03/2026I've thought for a while USYD should have a game design club, so we seed funded it for a year. We expected 10-15 students hanging out, making games in a room, with a paid mentor. Over 570 students signed up (!) and 120+ turned up to our first session last Friday. Wild enthusiasm. 170
Reposted by Marcus CarterYarn Spinner 🔜 #MIGW26 @yarnspinner.dev · 21/02/2026It's Saturday afternoon and I have a few hours to myself so you know what that means 2141
Marcus Carter @marcuscarter.com · 18/02/2026The nice thing about writing books is that eventually you get a copy and this is a lovely surprise when it happens. 0395
Reposted by Marcus CarterBrendan Keogh @brkeogh.bsky.social · 15/02/2026New book now coming out very soon. Next month! 915625
Marcus Carter @marcuscarter.com · 28/01/2026This thread is absolutely worth a read; of course ‘gaming’ and ‘gambling’ are getting conflated! 04817
Marcus Carter @marcuscarter.com · 28/01/2026This is incredible, thoughtful, critical and diligent work. Well done! 130
Reposted by Marcus CarterInstitute of Digital Games - University of Malta @indigitalgames.bsky.social · 17/12/2025🍲 It is still soup season! @gua-le-ni.com's philosophical game still continues to promote the discussion of what exactly is soup. And that even an ordinary concept like ‘soup’ is vague, shifting, and impossible to define exhaustively. @derlampenputzer.bsky.social @zeit.de 083
Reposted by Marcus Carterwhere the oleander grows @nonblnary.bsky.social · 19/09/2025marcus carter - treacherous play direct.mit.edu/books/oa-mon... 042
Reposted by Marcus CarterBrendan Keogh @brkeogh.bsky.social · 25/11/2025Huge congrats to all the very deserving early career academics who got DECRAs. And condolences to the much larger group of deserving people who didn't get DECRAs. Just remember that the vast majority of successful academics you know also didn't get DECRAs! 2184
Marcus Carter @marcuscarter.com · 13/11/2025People are going to be so pissed when they find out four chapters of this book are on videogame / video game (with that extraordinary 6 page footnote on the Latin roots of video in ‘videre’ and the implications of the Greek suffix eidos meaning “form, shape” thus implying seeing the game shape … 040