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Marcos

@marcos-don.bsky.social
394 followers 135 following 414 posts

I make puzzle games and generative art - he/him games: marcosd.itch.io videos: www.youtube.com/@puzzlinggamedev support me: ko-fi.com/marcosd www.patreon.com/puzzlinggamedev

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Marcos @marcos-don.bsky.social · 09/10/2026
tired: separate the art from the artist wired: separate the money from the artist
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Marcos @marcos-don.bsky.social · 03/10/2026
I know I swore not to use rotations in my next game... but I think some aspects of my slug game can be carried over to a new, simpler, yet interesting one... #gamedev #godotengine #screenshotsaturday
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Marcos @marcos-don.bsky.social · 27/09/2026
A man's marathon anger is another man's anagram
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Marcos @marcos-don.bsky.social · 24/09/2026
I discovered a new Constant of Nature: the ratio between the real duration of SNL sketches and their ideal duration. it's approximately 1.5
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Marcos @marcos-don.bsky.social · 18/09/2026
It's annoying that people often forget (or don't know about) the second part of the trolley problem, the most interesting part.
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Marcos @marcos-don.bsky.social · 16/09/2026
Grisina: how it started / how it's going
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Marcos @marcos-don.bsky.social · 11/08/2026
individual pixels refusing to rotate, when the sprite collective rotates... seems like a metaphor but I don't know of what. #gamedev #rust
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Marcos @marcos-don.bsky.social · 02/08/2026
I present to you the «Bernal Interpretation of Sokoban» player pushes crate wall stops crate wall stops player crate stops crate goal needs crate crate needs goal #gamedev #sokoban
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Marcos @marcos-don.bsky.social · 15/07/2026
procgen ≠ genai thanks for coming to my ted talk
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Marcos @marcos-don.bsky.social · 02/07/2026
It's a fascinating problem, no doubt. Also, one I won't attempt to solve, at least for now :) If you have ideas that are comprehensible to me (and implementable in javascript) let me know!
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Marcos @marcos-don.bsky.social · 02/07/2026
Soon, automation will come to #infiniban (not yet in the game, I want to add a few features to allow "sensing" the board in the Play function)
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Marcos @marcos-don.bsky.social · 01/07/2026
Tired of finite Sokoban levels? Try InfiniBan, an infinite Sokoban playground (very cheap right now, during the Itch Summer Sale!) marcosd.itch.io/infiniban #infinite #sokoban
marcosd.itch.io
InfiniBan by Marcos Donnantuoni
An infinite Sokoban playground
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Marcos @marcos-don.bsky.social · 28/06/2026
ah, forgot to add that is made with my engine #PuzzLisp
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Marcos @marcos-don.bsky.social · 28/06/2026
my entry for the #thinkypuzzlejam6: marcosd.itch.io/undoor-press... #gamedev #puzzle #thinky
marcosd.itch.io
Undoor Pressure by Marcos Donnantuoni
a game with doors, pressure plates, and conveyors
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Marcos @marcos-don.bsky.social · 22/06/2026
Sincere opinions on the Sinking Star demo. Happy: the puzzles are good. Sad: performance is bad. Saddest: it could have been made in a standard engine in less time and wasting less resources, allowing the authors to make more games.
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Marcos @marcos-don.bsky.social · 14/06/2026
Ah, the simple pleasure of starting something new, little by little... #gamedev #recreationalprogramming
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Marcos @marcos-don.bsky.social · 07/06/2026
Am I already a concatenative programming nerd??? #recreationalprogramming
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Marcos @marcos-don.bsky.social · 04/06/2026
Today, while scribbling ideas for a programming language I want to make, I wrote: "any new word is a promise of meaning" I don't remember precisely what I meant by it, but it sounds very profound... so it must be a good feature for the language :) #recreationalprogramming
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Marcos @marcos-don.bsky.social · 01/06/2026
an attempt to define some sliding diagonal friction physics... but it has several problems
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Marcos @marcos-don.bsky.social · 30/05/2026
Small experiment in the making... #gamedev #puzzle #javascript
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Marcos @marcos-don.bsky.social · 24/05/2026
Nefer, in baked bun form.
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Marcos @marcos-don.bsky.social · 16/05/2026
Stateless puzzles? I prefer Stateful, or even Spiteful! youtu.be/36j6ytVIL-g #gamedev #puzzle #rustlang
youtu.be
Stateless puzzles? I prefer Stateful, or even Spiteful!
YouTube video by Puzzling Gamedev
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Reposted by Marcos
Patrick Traynor @cwpat.me · 06/05/2026
I made a small 1-level puzzle game about recursive bubbles! A variation on the mechanics of Patrick's Parabox, COCOON, Recursed, etc. I wanted to explore letting you easily visualize and modify the nested structure of rooms. Hope you enjoy! :) patrickgh3.itch.io/bubble-sort
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Marcos @marcos-don.bsky.social · 23/04/2026
AI in all its glory
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Marcos @marcos-don.bsky.social · 17/04/2026
I recently started a new job (not related to gamedev, but it involves graphics programming), so I'll have less time for #gamedev, but maybe the quality of it will improve because I won't have the stress of being unemployed. Who knows...
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Marcos @marcos-don.bsky.social · 14/04/2026
I love Double Commander for many things, but my favorite is that "unlock" button right there
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Marcos @marcos-don.bsky.social · 03/04/2026
Simulation instabilities can be beautiful #recreationalprogramming #dlang #raylib
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Marcos @marcos-don.bsky.social · 25/03/2026
A wild PuzzLisp appears! www.youtube.com/watch?v=tXXM... Thanks @spiralganglion.com for the opportunity to show it, even in its current very WIP state :) #gamedev #feelingofcomputing
youtube.com
February 2026
YouTube video by Feeling of Computing
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Marcos @marcos-don.bsky.social · 18/03/2026
On this #WeirdWednesday I added a 'swap' command to spice things up: #gamedev #puzzle #lisp
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Marcos @marcos-don.bsky.social · 03/03/2026
this is getting out of hand
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Marcos @marcos-don.bsky.social · 03/03/2026
The corruption depicted in "House of Cards" seems so... civilized, comparing it with the current united states...
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Marcos @marcos-don.bsky.social · 28/02/2026
The three most difficult problems in computer science are cache invalidation, naming things, and undo for puzzle games #gamedev
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Marcos @marcos-don.bsky.social · 27/02/2026
I see the statement "I care more about game development than politics" as indicative of an impoverished mind, and also a bit stupid: the video game industry depends on policies that allow people to have free time and extra money to spend in games.
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Marcos @marcos-don.bsky.social · 24/02/2026
haha the player's shadow is dynamic but the crate's shadow is not :) to be fixed
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Marcos @marcos-don.bsky.social · 24/02/2026
feature creep is fun sometimes #gamedev #puzzlegame
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Marcos @marcos-don.bsky.social · 17/02/2026
Testing GIF exporting for a little something something I'll present soon... #puzzle #gamedev
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Marcos @marcos-don.bsky.social · 13/02/2026
Gazillion dollar idea: A social network where instead of "likes" each post gets a score indicating how unique it is among all previous posts, using a mixture of informational entropy, Kolmogorov complexity, etc.
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Marcos @marcos-don.bsky.social · 12/02/2026
is @discord.com down or something?
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Reposted by Marcos
Antti Tiihonen @anttitiihonen.bsky.social · 11/02/2026
80s voice synth in a 2020s game 🤖 The Robots in Reconfigure can speak now! If you grew up with C64, Atari ST or Apple II you know the voice. #godot #gamedev store.steampowered.com/app/3989530/...
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Marcos @marcos-don.bsky.social · 31/01/2026
I'm experimenting with porting the generator from D to C (to make it more portable and standard, and to learn a bit myself) and discovered that the C version is roughly twice as fast than the D version. Either C compilers are more mature, or the port has many bugs :)
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Marcos @marcos-don.bsky.social · 30/01/2026
dangerous!!! I'll keep it in mind. Thanks!
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Marcos @marcos-don.bsky.social · 29/01/2026
I need more details please :)
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Marcos @marcos-don.bsky.social · 27/01/2026
Indicating shapes with a sparkling border youtu.be/Mh2RglkN2X4 #gamedev #godotengine #puzzle #procgen
youtu.be
Indicating shapes with a sparkling border - Marcos' Mysterious Maze devlog #116
YouTube video by Puzzling Gamedev
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Marcos @marcos-don.bsky.social · 24/01/2026
Remember when Donald Trump said: 'I Could ... Shoot Somebody, And I Wouldn't Lose Any Voters' ? He never intended to do it himself, obviously. Too much work. But his minions are more than happy to do it.
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Marcos @marcos-don.bsky.social · 16/01/2026
I don't agree with all of Jessie's tastes about Star Trek, but this video is a masterpiece. Those who complain that the series has "become woke" seem not to have understood a single episode of their favorite series. youtu.be/3HOzBtDUlbo?...
youtu.be
Nazis Have the Dumbest Star Trek Opinions
YouTube video by Jessie Gender
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Marcos @marcos-don.bsky.social · 09/01/2026
Thanks to my insightful playtesters (well, for now he's only one) I enhanced the level generator to avoid some frustrating situations in the game. It's now 10x slower, but it generates much better levels. Game design is tradeoffs all the way down :) #gamedesign #procgen
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Marcos @marcos-don.bsky.social · 05/01/2026
Number of puzzles per kind of crate I generated so far for my game. The distribution is a bit weird, but perhaps it's a "natural" consequence of the way they interact. 72037 Normal 30549 Bone 17268 Radioactive 12897 Heavy 10650 Sticky 10221 Fragile #gamedev #procgen
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Marcos @marcos-don.bsky.social · 20/12/2025
We don't need artificial intelligence; we need intelligent artifacts.
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Marcos @marcos-don.bsky.social · 17/12/2025
(by @switchangel.bsky.social, sorry I did not put it above)
switchangel.bsky.social
Switch Angel (@switchangel.bsky.social)
I create high energy music with math and code https://linktr.ee/switchangel
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Marcos @marcos-don.bsky.social · 17/12/2025
Excellent questions, and part of why I'm torn :)
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