Marcos @marcos-don.bsky.social · 09/10/2026tired: separate the art from the artist wired: separate the money from the artist 130
Marcos @marcos-don.bsky.social · 03/10/2026I know I swore not to use rotations in my next game... but I think some aspects of my slug game can be carried over to a new, simpler, yet interesting one... #gamedev #godotengine #screenshotsaturday 1152
Marcos @marcos-don.bsky.social · 24/09/2026I discovered a new Constant of Nature: the ratio between the real duration of SNL sketches and their ideal duration. it's approximately 1.5 010
Marcos @marcos-don.bsky.social · 18/09/2026It's annoying that people often forget (or don't know about) the second part of the trolley problem, the most interesting part. 020
Marcos @marcos-don.bsky.social · 11/08/2026individual pixels refusing to rotate, when the sprite collective rotates... seems like a metaphor but I don't know of what. #gamedev #rust 071
Marcos @marcos-don.bsky.social · 02/08/2026I present to you the «Bernal Interpretation of Sokoban» player pushes crate wall stops crate wall stops player crate stops crate goal needs crate crate needs goal #gamedev #sokoban 1102
Marcos @marcos-don.bsky.social · 02/07/2026It's a fascinating problem, no doubt. Also, one I won't attempt to solve, at least for now :) If you have ideas that are comprehensible to me (and implementable in javascript) let me know! 010
Marcos @marcos-don.bsky.social · 02/07/2026Soon, automation will come to #infiniban (not yet in the game, I want to add a few features to allow "sensing" the board in the Play function) 221
Marcos @marcos-don.bsky.social · 01/07/2026Tired of finite Sokoban levels? Try InfiniBan, an infinite Sokoban playground (very cheap right now, during the Itch Summer Sale!) marcosd.itch.io/infiniban #infinite #sokobanmarcosd.itch.ioInfiniBan by Marcos DonnantuoniAn infinite Sokoban playground 030
Marcos @marcos-don.bsky.social · 28/06/2026ah, forgot to add that is made with my engine #PuzzLisp 000
Marcos @marcos-don.bsky.social · 28/06/2026my entry for the #thinkypuzzlejam6: marcosd.itch.io/undoor-press... #gamedev #puzzle #thinkymarcosd.itch.ioUndoor Pressure by Marcos Donnantuonia game with doors, pressure plates, and conveyors 182
Marcos @marcos-don.bsky.social · 22/06/2026Sincere opinions on the Sinking Star demo. Happy: the puzzles are good. Sad: performance is bad. Saddest: it could have been made in a standard engine in less time and wasting less resources, allowing the authors to make more games. 010
Marcos @marcos-don.bsky.social · 14/06/2026Ah, the simple pleasure of starting something new, little by little... #gamedev #recreationalprogramming 1143
Marcos @marcos-don.bsky.social · 07/06/2026Am I already a concatenative programming nerd??? #recreationalprogramming 010
Marcos @marcos-don.bsky.social · 04/06/2026Today, while scribbling ideas for a programming language I want to make, I wrote: "any new word is a promise of meaning" I don't remember precisely what I meant by it, but it sounds very profound... so it must be a good feature for the language :) #recreationalprogramming 040
Marcos @marcos-don.bsky.social · 01/06/2026an attempt to define some sliding diagonal friction physics... but it has several problems 010
Marcos @marcos-don.bsky.social · 30/05/2026Small experiment in the making... #gamedev #puzzle #javascript 1101
Marcos @marcos-don.bsky.social · 16/05/2026Stateless puzzles? I prefer Stateful, or even Spiteful! youtu.be/36j6ytVIL-g #gamedev #puzzle #rustlangyoutu.beStateless puzzles? I prefer Stateful, or even Spiteful!YouTube video by Puzzling Gamedev 092
Reposted by MarcosPatrick Traynor @cwpat.me · 06/05/2026I made a small 1-level puzzle game about recursive bubbles! A variation on the mechanics of Patrick's Parabox, COCOON, Recursed, etc. I wanted to explore letting you easily visualize and modify the nested structure of rooms. Hope you enjoy! :) patrickgh3.itch.io/bubble-sort 611038
Marcos @marcos-don.bsky.social · 17/04/2026I recently started a new job (not related to gamedev, but it involves graphics programming), so I'll have less time for #gamedev, but maybe the quality of it will improve because I won't have the stress of being unemployed. Who knows... 071
Marcos @marcos-don.bsky.social · 14/04/2026I love Double Commander for many things, but my favorite is that "unlock" button right there 010
Marcos @marcos-don.bsky.social · 03/04/2026Simulation instabilities can be beautiful #recreationalprogramming #dlang #raylib 071
Marcos @marcos-don.bsky.social · 25/03/2026A wild PuzzLisp appears! www.youtube.com/watch?v=tXXM... Thanks @spiralganglion.com for the opportunity to show it, even in its current very WIP state :) #gamedev #feelingofcomputingyoutube.comFebruary 2026YouTube video by Feeling of Computing 063
Marcos @marcos-don.bsky.social · 18/03/2026On this #WeirdWednesday I added a 'swap' command to spice things up: #gamedev #puzzle #lisp 073
Marcos @marcos-don.bsky.social · 03/03/2026The corruption depicted in "House of Cards" seems so... civilized, comparing it with the current united states... 010
Marcos @marcos-don.bsky.social · 28/02/2026The three most difficult problems in computer science are cache invalidation, naming things, and undo for puzzle games #gamedev 071
Marcos @marcos-don.bsky.social · 27/02/2026I see the statement "I care more about game development than politics" as indicative of an impoverished mind, and also a bit stupid: the video game industry depends on policies that allow people to have free time and extra money to spend in games. 010
Marcos @marcos-don.bsky.social · 24/02/2026haha the player's shadow is dynamic but the crate's shadow is not :) to be fixed 010
Marcos @marcos-don.bsky.social · 17/02/2026Testing GIF exporting for a little something something I'll present soon... #puzzle #gamedev 041
Marcos @marcos-don.bsky.social · 13/02/2026Gazillion dollar idea: A social network where instead of "likes" each post gets a score indicating how unique it is among all previous posts, using a mixture of informational entropy, Kolmogorov complexity, etc. 141
Reposted by MarcosAntti Tiihonen @anttitiihonen.bsky.social · 11/02/202680s voice synth in a 2020s game 🤖 The Robots in Reconfigure can speak now! If you grew up with C64, Atari ST or Apple II you know the voice. #godot #gamedev store.steampowered.com/app/3989530/... 57111
Marcos @marcos-don.bsky.social · 31/01/2026I'm experimenting with porting the generator from D to C (to make it more portable and standard, and to learn a bit myself) and discovered that the C version is roughly twice as fast than the D version. Either C compilers are more mature, or the port has many bugs :) 020
Marcos @marcos-don.bsky.social · 27/01/2026Indicating shapes with a sparkling border youtu.be/Mh2RglkN2X4 #gamedev #godotengine #puzzle #procgenyoutu.beIndicating shapes with a sparkling border - Marcos' Mysterious Maze devlog #116YouTube video by Puzzling Gamedev 081
Marcos @marcos-don.bsky.social · 24/01/2026Remember when Donald Trump said: 'I Could ... Shoot Somebody, And I Wouldn't Lose Any Voters' ? He never intended to do it himself, obviously. Too much work. But his minions are more than happy to do it. 010
Marcos @marcos-don.bsky.social · 16/01/2026I don't agree with all of Jessie's tastes about Star Trek, but this video is a masterpiece. Those who complain that the series has "become woke" seem not to have understood a single episode of their favorite series. youtu.be/3HOzBtDUlbo?...youtu.beNazis Have the Dumbest Star Trek OpinionsYouTube video by Jessie Gender 011
Marcos @marcos-don.bsky.social · 09/01/2026Thanks to my insightful playtesters (well, for now he's only one) I enhanced the level generator to avoid some frustrating situations in the game. It's now 10x slower, but it generates much better levels. Game design is tradeoffs all the way down :) #gamedesign #procgen 010
Marcos @marcos-don.bsky.social · 05/01/2026Number of puzzles per kind of crate I generated so far for my game. The distribution is a bit weird, but perhaps it's a "natural" consequence of the way they interact. 72037 Normal 30549 Bone 17268 Radioactive 12897 Heavy 10650 Sticky 10221 Fragile #gamedev #procgen 051
Marcos @marcos-don.bsky.social · 20/12/2025We don't need artificial intelligence; we need intelligent artifacts. 120
Marcos @marcos-don.bsky.social · 17/12/2025(by @switchangel.bsky.social, sorry I did not put it above)switchangel.bsky.socialSwitch Angel (@switchangel.bsky.social)I create high energy music with math and code https://linktr.ee/switchangel 000