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Marciman

@marcimangames.bsky.social
24 followers 30 following 58 posts

Small indie game developer, developing an abstract third person shooter with roguelike elements! | Not a superhero, but trying to be. Wishlist ABSTRACTICA on Steam! store.steampowered.com/app/3571580/…

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Marciman @marcimangames.bsky.social · 25/06/2026
If you are interested by ABSTRACTICA, my third person shooter with roguelike elements and boss fights against tangrams and the Mona Lisa, consider wishlisting the game on Steam! store.steampowered.com/app/3571580/... #gamedev #indiegame #roguelike #indie #games
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
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Marciman @marcimangames.bsky.social · 24/06/2026
Gameplay Trailer Alert for ABSTRACTICA! I can finally call this a proper prototype, new features include: 📈 A full gameloop. 🖌️ The Mona Lisa Boss fight. 👾 An idea of what the gameplay should feel like. Enjoy! #roguelike #gameplay #gametrailer #trailerthursday #trailer #indiegame #gamedev
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Marciman @marcimangames.bsky.social · 04/03/2026
Some footage on the current state of ABSTRACTICA :D Recently I made the game reactive the players bullets, kinda reusing a SDF-based shader I had in the beginning. The game already feels so much better, if you have some feedback, then please let me know. #indiegame #gamedev #gamefeel
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Marciman @marcimangames.bsky.social · 06/01/2026
first WIP of a potential boss fight arena. next are some environmental effects, especially on display change. --- ABSTRACTICA is available to wishlist on #Steam: store.steampowered.com/app/3571580/... #indiegame #gamedev #abstract #monalisa #noai
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Marciman @marcimangames.bsky.social · 27/09/2025
Recently got a Spotify Account for the first time and had a similar moment haha. No Spotify, all the songs that are currently big on Social Media are probably not "based on my recent song choice"
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Marciman @marcimangames.bsky.social · 02/08/2025
| || || |_ #gamedev #meme #indiegame #unrealengine
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Marciman @marcimangames.bsky.social · 29/07/2025
Making serious ground with what I call the "PAINTING MODE". This is the latest prototyped version of the feature: #gamedev #indiegames #painting #unrealengine #abstract
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Marciman @marcimangames.bsky.social · 29/07/2025
I might be cooked, because everytime I use this node, my brain goes "chat, is this valid?" #brainrot #gamedev #unrealengine
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Marciman @marcimangames.bsky.social · 28/07/2025
I am prototyping a "create an image out of abstract shapes"-mechanic, and this is the very first iteration! #gamedev #indiegame #unrealengine #painting #gamedesign
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Marciman @marcimangames.bsky.social · 28/07/2025
Whoop whoop, body swap in ABSTRACTICA. #gamedev #unrealengine #indiegame
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Marciman @marcimangames.bsky.social · 28/07/2025
Like looking into a twisted mirror... #indiegame #abstract #gamedev #inverted
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Marciman @marcimangames.bsky.social · 23/07/2025
dear bluesky, enjoy this instagram reel I made about the shape enemies in my game ABSTRACTICA. love, marciman #gamedev #indiegames #unrealengine #abstract #shapes
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Marciman @marcimangames.bsky.social · 18/07/2025
Time to have fun with the upgrade descriptions! #indiegame #gamedev #epsilongreedy #roguelike
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Marciman @marcimangames.bsky.social · 08/07/2025
posted this one on the socials yesterday, maybe bluesky also enjoys this timelaps of me building a level for ABSTRACTICA! #gamedev #leveldesign #indiegame #icecream
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Marciman @marcimangames.bsky.social · 07/07/2025
starting to build some new "Levels" for ABSTRACTICA... well they are more stages than levels. I am trying to make the level so it always has a clear goal, in this case the level exit. Time to add some enemies then! #indiegame #gamedev #leveldesign
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Marciman @marcimangames.bsky.social · 05/07/2025
for someone that does know very little about colors and such I sure do spent a LOT of time on coloring my game. my color palette now consists of the very delicate selection of EVERY COLOR THERE EVER WAS?! #color #gamedev #unrealengine #indiegame
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Marciman @marcimangames.bsky.social · 04/07/2025
Do you like adding abstract upgrade cubes to a weapon? Do you appreciate seing what that upgrade actually does in a UI? Then wishlist ABSTRACTICA on Steam, and follow me here for updates on development! #gamedev #indiegame #unrealengine #upgrades store.steampowered.com/app/3571580/...
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Marciman @marcimangames.bsky.social · 03/07/2025
me: I am forcing myself to not get lost in perfection and not start refactoring the project. also me: *spends 3 days refactoring the upgrade logic* But hey, everything is quite robust now, and I can start designing some of these proper upgrade cubes. #unrealengine #indiegame #gamedev #abstract
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Marciman @marcimangames.bsky.social · 02/07/2025
least insane commit message of the day #gamedev
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Marciman @marcimangames.bsky.social · 02/07/2025
okay I think it actually does work holy crap! #NeverInDoubt
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Marciman @marcimangames.bsky.social · 02/07/2025
You may not like it, but this is what PEAK Gameplay Ability System usage looks like (pls help I have no idea if this attribute system will work but I am too far down the road to stop now) #gamedev #unrealengine #gamedesign
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Marciman @marcimangames.bsky.social · 02/07/2025
the amount of times there is an "apparently" in my comments really tanks my self-credibility in terms of game dev knowledge. on the other hand, if it works, it works! #gamedev #indiegames #unrealengine
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Marciman @marcimangames.bsky.social · 01/07/2025
Being back at ABSTRACTICA is sooo nice, I am doing serious Gameplay Ability System stuff lets gooooooo. #unrealengine #gamedev
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Marciman @marcimangames.bsky.social · 05/06/2025
Alright gang, what do we think of the new damage and heal SFX in ABSTRACTICA? 🔺 Tried to be abstract with it, but also clear in terms of feedback of what is good for the player and what is bad. Also, the healing VFX is new. 💥 #indiegame #gamedev #sfx #unrealengine #roguelike #sounddesign
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Marciman @marcimangames.bsky.social · 19/05/2025
Man, it sucks right now that I have to put development on ABSTRACTICA on ice right now for something so little as * checks notes * finishing my degree in 2 weeks ah okay that makes sense I guess. #indiedev #solodev #gamedev #degree
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Marciman @marcimangames.bsky.social · 16/05/2025
So... algorithm is a headscratcher it turns out. While my "Early bossfight demo" short on youtube did 5k views, a very short snippet of the new display changer sound only did around 36-ish? Well, the fucking around and finding out continues! #indiegame #gamedev #algorithm #yougottadribbleit
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Marciman @marcimangames.bsky.social · 14/05/2025
I promise, your wishlist is not going to be tossed into the void! store.steampowered.com/app/3571580/...
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
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Marciman @marcimangames.bsky.social · 14/05/2025
The void is calling, will you follow? #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
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Marciman @marcimangames.bsky.social · 05/05/2025
A secondary ability I've recently been working. You can pick up these attachments for your mask, and then you gain the ability to fire small rockets at all remaining enemies in the room! #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
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Marciman @marcimangames.bsky.social · 05/05/2025
Ich habe eben versucht, an die Mail-Adresse zu schreiben, allerdings habe ich eine Antwort bekommen, dass an diese Adresse keine Mails empfangen/gesendet werden können. Könntet ihr da aushelfen? :D
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Marciman @marcimangames.bsky.social · 04/05/2025
I made an active reload mechanic, inspired by games like #returnal and #gearsofwar! Let me know what you think, and maybe consider wishlisting ABSTRACTICA on #Steam! store.steampowered.com/app/3571580/... #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
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Marciman @marcimangames.bsky.social · 03/05/2025
So my #unrealengine game is basically ignoring everything that makes Unreal 'unreal', so I am looking into what are default settings that I can disable. I am purely using unlit materials, simple geometric shapes, and one (1!) char mesh with about 11k tris. Any suggestions? #indiegames #gamedev
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Marciman @marcimangames.bsky.social · 30/04/2025
Yeah this actually sometimes happens for me as well, especially when there is little to no reference point anywhere in the world. I will keep at that issue to eliminate the motion sickness, so thanks for letting me know :D
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Marciman @marcimangames.bsky.social · 30/04/2025
Oh dearest Bluesky hive-mind, I am at a struggle here: I set the camera further back and I quite like it, so what do you guys think? #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #bossfight PS: Also little preview of the (almost finished) boss fight. 🐕🐳🧸
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Marciman @marcimangames.bsky.social · 23/04/2025
As always, you can wishlist the game already here: store.steampowered.com/app/3571580/...
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
000
Marciman @marcimangames.bsky.social · 23/04/2025
I am so happy with how this whole Tangram style boss fight is turning out, making the animations and attacks is soooo fun. That being said, enjoy this whale doing a back drop! #indiegames #unrealengine #gamedev #roguelike #whale
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Marciman @marcimangames.bsky.social · 23/04/2025
I swear, 80% of the development of ABSTRACTICA is me figuring out how to minimize the workload going forward... Wait, does that mean I am actually a programmer now? #indiegamedev
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Marciman @marcimangames.bsky.social · 23/04/2025
Exactly this! I also find it very important to humble your own ideas when receiving the feedback, because my own "super duper great" idea might just not work for anyone else, and it is important to let different opinions and thoughts in.
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Marciman @marcimangames.bsky.social · 15/04/2025
1 wishlist = 1 petting the dog store.steampowered.com/app/3571580/...
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
000
Marciman @marcimangames.bsky.social · 15/04/2025
Another attack implemented, and it might be the cutest and most chaotic one I've every done! Had to get creative with the management this bullet hell like system, but after NOT spawning 1000 projectile actors, it runs flawlessly :D #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
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Marciman @marcimangames.bsky.social · 13/04/2025
store.steampowered.com/app/3571580/... Also, check out the game on Steam, or the dog will come and bite your butt.
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
000
Marciman @marcimangames.bsky.social · 13/04/2025
Another Sunday, another boss fight progress snippet :D The first couple of attacks are coming along nicely, although animating and all that takes more time than expected haha. Still, quite happy with the progress! #indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
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Marciman @marcimangames.bsky.social · 11/04/2025
Playing around with the idea of the tangram tiles on the boss changing color when taking a hit, to indicate each tiles health without using an additional health bar! 🩷➡️🩶 Would love thoughts and feedback as well! #indiegames #tangram #abstract #roguelike #gamedev #unrealengine
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Marciman @marcimangames.bsky.social · 11/04/2025
Might have to become a gardener the way I am building this behavior tree for my boss enemy! I am not sure if behavior trees are the way to go, but this setup works quite nicely so far. Anyone with thought on this, please reach out :D #indiegames #bossfight #roguelike #gamedev
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Marciman @marcimangames.bsky.social · 10/04/2025
Away from Game Dev for a second. It's actually crazy how fast I became desensitized again to all the Bullshit that is going on with Trump, like I read that there is speculation of the whole tariff thing being insider trading and it barely phases me. If there is a god, please make it end dude
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Marciman @marcimangames.bsky.social · 09/04/2025
I feel like the character enjoys the bounce pad, but I am not sure! #indiegame #gamedev #bounce #demo
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Marciman @marcimangames.bsky.social · 07/04/2025
Is it a dog? Is it a whale? Is it... A bear? Is it a squar... okay it's a dog again?! #indiegames #gamedev #isitabird #abstract #art #dog #whale #bear
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Marciman @marcimangames.bsky.social · 07/04/2025
You can find ABSTRACTICA on Steam to wishlist here, thankyoubye :D store.steampowered.com/app/3571580/...
store.steampowered.com
ABSTRACTICA on Steam
In this fast-paced third person shooter with roguelike elements, you traverse a vast void and combat a variety of geometric shapes, to collect artistic mosaics. Because only this can fill the void aro...
000
Marciman @marcimangames.bsky.social · 07/04/2025
ehm, so I am doing a boss fight. and holy shoots, this is so fun to do. #indiegames #gamedev #bossfight #abstract #tangram
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Marciman @marcimangames.bsky.social · 06/04/2025
Was super nice talking to you at the jam, thanks so much for taking the time! (although my head still hurts from imagining the imaginary numbers lol)
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