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manyblinkinglights.bsky.social

@manyblinkinglights.bsky.social
378 followers 69 following 751 posts

manyblinkinglights.itch.io !

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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 30/08/2026
8D
An AnyTaur flies across the StageFlight platform!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 05/06/2026
glowup. (YES today I have to add ten Tridrogon-specific things to every direct blendtree on the Underlying State layer. But... it's worth it.)
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 29/03/2026
Like, look at this nonsense. The animation seems fine until I record it, then it's blanked until I edit a keyframe, THEN the whole thing populates. Whatever... at least this is doable (I can remember a single number for this long, since I don't have to look anywhere else!).
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/03/2026
Dance-coordinated hindbody, player-foot-following front feet! Just need to get the backup AnyTaur mode working for when people scale up!! (And, and, and, but, yknow.)
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 23/03/2026
WOO
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 23/03/2026
If you are a transition arrows wizard, please consider telling me what I should be doing with each arrow to get a smooth loop around my flap circle. I KNOW this is stupid, I know, but I'm trying to keep this all on only two FX layers!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 23/03/2026
Open Flight mode rn!!! The wing flutter is super busted, I don't remember what transition settings... do, I need to implement a smooth loop where the states blend through each other. That's, not happening. Super WIP!!!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 22/03/2026
COOKING?
The same guys from upthread but the posture is a lot more compelling.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 22/03/2026
WIP OpenFlight
Work-in-progress white bipedals hoisting a centaur style one on their shoulders. Sort of.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 22/03/2026
Getting my rollover mode in; all the IK stuff is super uncalibrated because I don't know how to do any of that. But when you roll too far, the rig becomes bodyfollowing; due to how it is set up, I should be able to make it FULLY HINDLEG BIPEDAL. LOL.
Work-in-progress-white bipedal models carrying a work-in-progress-white centaur model.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 21/03/2026
Worm with fewer problems!!!!!!!!!!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 19/03/2026
Brown and white dog, leashed, and of about thirty pounds, scuttling down a rocky path. The sun is bright, the sky is blue, the vegetation is very green.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 18/03/2026
What I’m doing instead of being at my PC.
Low sunlight pours across a ridgetop trail. The sky is very blue. The landscape is dry, but green.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/03/2026
Worm with problems.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 15/03/2026
hhhh
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 15/03/2026
Carving a gryphon out of angry packing peanuts. I don't know why the flow guides aren't working right on the neck, and Claude can't tell me. (I gave up on repurposing the fur groom).
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 14/03/2026
Adjusting the response to get fine, densely-packed face feathers, dammit
Feather cards that result in the gryphon looking a bit plucked.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 14/03/2026
OKAY annnnd that's it, not in time for Stage Flight. It would be if the groom were right, but I can't go back and forth on that right now.
A gryphon with its front half covered in more or less coherent feather cards, but it looks a little bit combed-backwards.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 14/03/2026
hholy shit
The Card Length vertex group is being edited, clearly adjusting the lengths of the feather cards.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 14/03/2026
Gryphon thickly swaddled in white hair cards. Its nude legs, tail, and beaktip are poking out.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 14/03/2026
AT LAST
A gryphon thickly carpeted in hair cards. It's not looking good.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/01/2026
"I'm Joe Fullbody User, and I think it's funny to lie on my back! teehee" G-G-G-GET REKT (For context, FBT users seem magnetically drawn to the "bad angle" my back-levelling rotation constraints cannot solve. :P This is WIP of an override that cutely constrains the dragon like the player.)
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 20/01/2026
I fucked off today and went to Pinnacles. v_v Can’t be on the computer ALL the time
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 06/11/2025
Evolution of AnyTaur...
Three AnyTaurs lined up.Six AnyTaurs lined up.SO MANY ANYTAURS LINED UP
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 01/11/2025
DANCING... (feat. Voxian and Tau of the Sun)
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 31/10/2025
MMD Rescue Position, when the Humanoid hips tilt far enough that the rig would either fail to solve (old behavior, possibly resolved) or, well, start lookin' kind of ugly. Not anymore--instead, we ball.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 29/10/2025
Problems. Not sure I'm going to do anything about the first one (crouched on a slope--don't), but the second one can maybe be fixed with bend goals for my VRIK guy.
A white wingless gryphon collapsed into a sort of nub.A white wingless gryphon with its hind legs twisted up.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 28/10/2025
Proud to report that I have learned to stand WITH NUANCE.
Close-up of a white wingless gryphon standing with one hind foot up on a small stone.A white wingless gryphon standing with its front legs up on some stairs. Its back is supple, yet strong, its body held in collection.A white wingless gryphon standing cutely with its hind feet up on some stairs. It is bunched up in readiness.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 27/10/2025
This half works though!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 27/10/2025
Oh I'm SO mad right now, it's perfect in the emulator; you lower your Hips, the hind.hips go down half as much. But IN GAME your ass stays STANDING. >:V
A white wingless gryphon posed gracefully.A white wingless gryphon posed gracelessly.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 27/10/2025
I DON'T UNDERSTAND HOW THIS WORKS AND I'M AFRAID TO FIND OUT. BUT. IT'S WORKING. CHECK IT OUT:
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/10/2025
Boiyoing.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/10/2025
Working tirelessly in pursuit of gryphons that throw it back ever more effectively. (I'm trying to figure out which bit of my rig to rotate as part of implementing a grounder, lol)
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 23/10/2025
What's annoying me is I thought I could staple the VRIK onto me more firmly than that... it gets its own hip tilt, I wanted it to fully inherit my hind hips rotation. Since it doesn't, hind foot placement is off by the difference between vrik and gryphon hind hip rotation. :/
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 21/10/2025
screeching. It WILL NOT LOOK LIKE THIS until the user SITS IN A STUPID CHAIR x_X SKREEEEEEEEEEEEEEEEEEEEEE 8V
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 21/10/2025
Experimenting with getting a non-IK wiggle... I think I'll have to try to get acceleration of the new physbone parameter >_< so that it steps properly when it, like, cracks the whip
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 19/10/2025
Having a layer with 0 opacity or not doesn't change the results :(
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 19/10/2025
How do I set the opacity to 0/how do I change shaders?
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 01/10/2025
Getting closer… I’m repurposing headpuppet!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 01/10/2025
not quite there yet…
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 30/09/2025
HECK YEAH. There's some stuff on there I simply can't get down on this model, like bones and number of constraints, so Quest Medium it is!
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 29/09/2025
The Quest versions are set up alongside their corresponding PCVR companions. I also exported the Dark Tiger default albedo out from the Substance project, finally, for those who might like it but don't have Substance!
Four gryphons in a row wearing brilliant party bangles.A grey gryphon with dark tiger stripes stands in a Unity scene, bangles aglow.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 27/09/2025
Packaging project update up... POSTED
A pink, stripey gryphon dances with a couple of shark girls.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/09/2025
hoooooooog getting closer. I am FAIRLY CERTAIN everything is ready to package up, but I don't want to be wrong about it, and I'm super sleepy. >_< I'll try to tie up loose ends today to make sure it's super ready for, like, tomorrow.
Two white gryphons stand in a Unity default scene, wearing glowing bangles. One has wings, one does not.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 26/09/2025
my luscious baked bangle illumination... they're set up to glow steadily, but flare a little bit and cycle in hue when their audiolink band is active. So each song will create a realtime bangle rainbow unique to that moment. :V
A gryphon stands in t-pose in a Unity scene, wearing glowing bangles on its ears, tail, and forelegs. They cast gentle illumination onto its body.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/09/2025
YMCA's at you aggressively ...Just use Final IK for this. I mean, I'm not going to. But Final IK is the correct solution for this. If I have anything less than full forearm and hand rotation at the neckbase, those constraints will frequently fail. It's too much motion... but I have no recourse. :/
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/09/2025
can you please try praying harder than that
A gryphon stands with its neck dangling brokenly. It seems somehow unperturbed.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/09/2025
Okay, here's elbow-contraction-left blending between contracted and extended neck blendtrees, which are themselves driven by head pitch and yaw relative to chest... the IDEA is to now get the neck BASE to be meaningfully constrained to forearm and hand, while your arm's extended. pray for me.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/09/2025
Have some video I can't use. As a treat.
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manyblinkinglights.bsky.social @manyblinkinglights.bsky.social · 16/09/2025
Result is gryphon rouses and shrugs its folded wings speakingly, but only actually spreads them when the dang Humanoid spreads its arms. And there's no more wayyyyy over-actuation of the wing hand. You can see at the end a gryphonically-implausible hands-together pose gets gracefully elided.
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