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Manhole

@manholex.bsky.social
307 followers 113 following 115 posts

Game dev making Mars Tactics: Labor vs Capital 個人ゲーム開発者 store.steampowered.com/app/1727760/… Dreaming of decentralized/federated social media

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Manhole @manholex.bsky.social · 14/10/2026
This logistics explainer was only intended for playtesters, but it blew up on Youtube so I guess it had wider appeal. Sharing here too in case you find it interesting youtu.be/gKZDAtQhBKs
youtu.be
New Logistics System
YouTube video by Takibi Games
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Manhole @manholex.bsky.social · 09/10/2026
Dev update: pushing release back a bit to early next year. Full details in post. store.steampowered.com/news/app/172...
store.steampowered.com
Mars Tactics - Dev Update: Delay Until Early 2027 - Steam News
Hi everyone. I'm delaying the release until early next year. I know that will be disappointing to all of you. I'm very sorry. To be transparent, when I announced the 2026 release window in April, my b...
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Manhole @manholex.bsky.social · 23/09/2026
Introduction to the Capital campaign store.steampowered.com/news/app/172...
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Manhole @manholex.bsky.social · 19/09/2026
Viva La Revolucion
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Manhole @manholex.bsky.social · 13/09/2026
Capital campaign testing began a few weeks ago. Examples of some things you can do.
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Manhole @manholex.bsky.social · 09/09/2026
This playtester won a 1 v 6 battle, starting with an unarmed rookie. Very happy to see people doing weird/hardcore stuff in the sandbox.
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Manhole @manholex.bsky.social · 01/09/2026
Music credit deftldn.bandcamp.com/track/perky
deftldn.bandcamp.com
Perky, by Deft
from the album Always Greener EP
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Manhole @manholex.bsky.social · 01/09/2026
Pro-tip: while current unit is moving press TAB to give orders to the next guy. Also, press SPACE to 2x time. Music credit: Deft - Perky
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Manhole @manholex.bsky.social · 28/08/2026
I think the Capital campaign presents an even a bigger sandbox than Labor. More details coming soon.
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Manhole @manholex.bsky.social · 12/08/2026
Kachunk kachunk kachunk kachunk
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Manhole @manholex.bsky.social · 07/08/2026
This is especially useful in the beginning of the campaign when you start with very little infrastructure. Or for example after you capture a new location and you bombed the hell out of it and all the civilians are busy repairing buildings, you can lean on your soldiers to fill the gaps. 3/3
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Manhole @manholex.bsky.social · 07/08/2026
For example, if you just need to crunch out some extra magazines or armor plates before a battle. Or speed up infiltration of an enemy outpost. Soldiers can give a nice boost. 2/3
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Manhole @manholex.bsky.social · 07/08/2026
Continuing w yesterday's post, here's look at soldier management. And yes the big news is I added non-combat tasks to soldiers. Soldiers are not be the backbone of your economy (their salaries are too high for that). But they don't need buildings to generate output. So they're very flexible. 1/3
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Manhole @manholex.bsky.social · 06/08/2026
Note: positive and negative meters are independent of each other. They do not cancel out. Because I think it's more reflective of human behavior. If you get a bonus, it does not cancel out the memory of losing your buddy in the mines. Thanks for reading!
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Manhole @manholex.bsky.social · 06/08/2026
Positive reaction examples: prisoners convert to your side, workers encourage friends at enemy outposts to migrate here, someone invents a new coilgun attachment, random research breakthrough, etc. Negative reaction examples: worker strikes, workers run away, sabotage, theft, enemy spies, etc.
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Manhole @manholex.bsky.social · 06/08/2026
So how does this matter? Each outpost has 2 meters for triggering positive or negative random events. The positivity meter is slowly filled by positive Vox, and negativity meter by negative Vox. When each meter becomes full, a random reaction happens and the meter resets.
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Manhole @manholex.bsky.social · 06/08/2026
Now each outpost has its own unique Vox section at the bottom. It reflects organically what's going on there, what people think of your actions, their petitions to you, etc. But it's very fluid. As people's memories fade, each Vox entry slowly drains and disappears.
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Manhole @manholex.bsky.social · 06/08/2026
New look at the Outpost Management Screen. A lot to take in. But wanted to highlight the new Vox section. Vox populi means "voice of the people." Previously I got feedback outposts felt dead. They didn't convey the struggle of the conflict, harshness of Mars, etc. So Vox is my attempt to fix that.
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Manhole @manholex.bsky.social · 10/07/2026
If you're curious, I wrote a whole thing on reddit about some design aspects. www.reddit.com/r/MarsTactic...
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Manhole @manholex.bsky.social · 10/07/2026
Proper look at ground vehicles Music: Bancal - Bump
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Manhole @manholex.bsky.social · 02/07/2026
Ridin
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Manhole @manholex.bsky.social · 24/06/2026
First look at Escalation system. As the campaign goes on, enemy gets stronger in various ways. Often it's aided by diplomatic partners. Escalation gives you visibility into this process and generates counter-missions. Nothing groundbreaking. But it drives the game forward so just wanted to share.
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Manhole @manholex.bsky.social · 10/06/2026
Here's how the tech tree is shaping up. I expect it to evolve A LOT based on your feedback. And I will keep adding new topics as we think of stuff. But I'm aiming for quality over quantity. Each topic should be fun to unlock. And ideally connected to the tactical layer in a tangible way.
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Manhole @manholex.bsky.social · 07/05/2026
Testing robot ragdolls 😈 Music: Traxman - Chaseworkz
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Manhole @manholex.bsky.social · 23/04/2026
Detailed look at the world and our two asymmetric factions (fully customizable) store.steampowered.com/news/app/172...
store.steampowered.com
Mars Tactics - World Setting and Asymmetric Factions - Steam News
Crisis on Earth The 2020s were rough, but the next decade was even worse. More wars, political polarization and sputtering growth. And yeah, the billionaires only grew more powerful. But for our story...
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Manhole @manholex.bsky.social · 18/04/2026
Music: Blood Diamonds - Barcode (Clicks & Whistles Remix)
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Manhole @manholex.bsky.social · 18/04/2026
Kalashnikov on Mars. As I add more guns from Earth, I want them to feel different. Here's sound of Kalashnikov vs Carbine (based on M4). And of course they're not just re-skins. Kalashnikov hits harder (20 damage) vs Carbine (15 damage). But less accurate and more recoil.
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Manhole @manholex.bsky.social · 13/04/2026
I'm very sorry to announce I'm delaying the game until later in 2026. This post has more detail and a look at some new things. If you have any questions or complaints, I'm here for it. I know many of you were looking for to it. I'm sorry. store.steampowered.com/news/app/172...
store.steampowered.com
Mars Tactics - Delay until later in 2026 - Steam News
Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am ...
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Manhole @manholex.bsky.social · 01/03/2026
You can assign veterans to train your rookies. The bigger the gap in experience, the faster the rookies learn. So if you have a level 30 veteran, sometimes it makes sense to have them on teaching duty instead of the frontline.
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Manhole @manholex.bsky.social · 15/02/2026
Everything soldiers have in their inventory is now physically shown on their bodies. www.youtube.com/watch?v=XHqc...
youtube.com
Visible Inventory
YouTube video by Takibi Games
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Manhole @manholex.bsky.social · 15/02/2026
Yes exactly. Here's the link soundcloud.com/lmnopmusic/h...
soundcloud.com
Hudson Mohawke - Intentions (LMNOP Remix)
Featured at the end of @hudsonmohawke Mix Mag Cover Set: https://mixmag.net/feature/hudson-mohawke-dj-cover-mix Much love to Hudmo <3
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Manhole @manholex.bsky.social · 15/02/2026
Hi Benedict. Wow I didn't know RB6 was on GBA. I just saw a video and it's quite impressive. The teamwork AI and the graphics. Anyway, my game is mostly inspired by old Xcom (1994). I'm trying to build a cool tactical sandbox with destruction. Thanks for taking an interest
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Manhole @manholex.bsky.social · 26/01/2026
Music credit: soundcloud.com/lmnopmusic/h... 🙏
soundcloud.com
Hudson Mohawke - Intentions (LMNOP Remix)
Featured at the end of @hudsonmohawke Mix Mag Cover Set: https://mixmag.net/feature/hudson-mohawke-dj-cover-mix Much love to Hudmo <3
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Manhole @manholex.bsky.social · 26/01/2026
Dropship is a beast. It was designed to withstand atmospheric entry. So when landing on the battlefield, it will CRUSH softer objects. Pick your landing spots. It doesn't just look cool and deliver reinforcements. It re-shapes the battlefield. Music: Hudson Mohawke - Intentions (LMNOP Remix)
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Manhole @manholex.bsky.social · 04/01/2026
That armor I posted a few days ago? ZOHEI already made a kick ass illustration🔥 www.artstation.com/yakitateaggai
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Reposted by Manhole
ahintoflime | Russ @ahintoflime.bsky.social · 30/12/2025
workin' on some new armor pieces and accessories for the corpo soldiers 💪
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Manhole @manholex.bsky.social · 28/12/2025
Haha that's the spirit ✊ See last week's post about diplomacy. You spend Content on influence campaigns. Both on Earth and Mars.
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Manhole @manholex.bsky.social · 28/12/2025
Here's how Gunsmith research works. You're the busy leader of the rebellion, so your research team will present just their best proposals. Choose one or tell them "it's not good enough!" and they'll come back tomorrow w other ideas. Hopefully this leads to weird fun guns each playthrough.
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Manhole @manholex.bsky.social · 21/12/2025
First look at democracy. Ties everything together + unlocks endings to win the game. Countries have diff economic ideologies and goals on Mars. They will give you tasks and missions. Maxxing out a relationship is a big step to winning. Besides sovereigns there are also journalists, investors, etc.
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Manhole @manholex.bsky.social · 10/12/2025
Every scene in this movie is a masterpiece www.youtube.com/watch?v=2YZ6...
youtube.com
Heat (1995) - Car Chase Scene ft. Moby's New Dawn Fades
YouTube video by Panzer Runner
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Manhole @manholex.bsky.social · 10/12/2025
Enemies now scavenge the battlefield, just like you. If they have space they'll grab nades and mags they come across. Or actively seek new guns if they're out of ammo. Overall, battles are now harder but enemies take risks to grab stuff, giving you new opportunities. Music: Moby - New Dawn Fades
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Manhole @manholex.bsky.social · 16/11/2025
My main insight was constraining the WFC algo is important so it doesn't get stuck. Specifically in my case, the algo works top-down. So it tackles generations on higher z-levels first and then trickles down. Only with this constraint did it work. Giving it full freedom always made it stuck.
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Manhole @manholex.bsky.social · 16/11/2025
If I'm understanding your terms correctly, I did use a "combined" style. As in, I maintain control over some parts but let the WFC algo fill in the rest. So I define key features of the map manually/determined code, and then let the algo roam free.
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Manhole @manholex.bsky.social · 16/11/2025
Hello just found your account. Lovely 3D pixel art. I use WFC for my deformable battlefields. It was hell but I got it working well in the end. If you are still looking for someone to talk shop, lmk.
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Manhole @manholex.bsky.social · 09/11/2025
First look at mortars 💥 store.steampowered.com/news/app/172...
store.steampowered.com
Mars Tactics - First Look: Mortars - Steam News
Hi everyone. With development marching on, I'm happy to finally start sharing details about later-stage mechanics. Mortars on Mars Mortars are a mid/late game weapon. They are introduced to Mars by me...
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Manhole @manholex.bsky.social · 15/10/2025
Tune youtu.be/DnepyLShoxk?...
youtu.be
AMADEEZY - New Juke City (Official Audio)
YouTube video by moveltraxx
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Manhole @manholex.bsky.social · 15/10/2025
Added soldier tags, as requested by playtesters. Helps you remember who is who. Please keep sending me requests to make the game feel and control better. Music: AMADEEZY - New Juke City
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Reposted by Manhole
ahintoflime | Russ @ahintoflime.bsky.social · 10/10/2025
new mortar model for Mars Tactics
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Reposted by Manhole
Hooded Horse @hoodedhorse.bsky.social · 28/09/2025
It's official: Mars Tactics is coming to Early Access in May 2026! Will you lead the Capital army for the glory of the shareholders? Or fight for the working man as a Labor revolutionary? Soon, the choice will be yours. Wishlist Mars Tactics on Steam: store.steampowered.com/app/1727760/...
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Manhole @manholex.bsky.social · 28/09/2025
COMING AT YOU MAY 2026 store.steampowered.com/news/app/172...
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