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Mango Moose

@mangomoose.co.uk
90 followers 110 following 124 posts

Indie game developer making games in Godot from Bristol (UK) 🕹 Working on mangomoose.itch.io/trainsweeper www.mangomoose.co.uk

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Mango Moose @mangomoose.co.uk · 6h
River is back in from the 2D map and added in cliffs to define the edges of the demo space. All your efforts will lead to lowering a bridge crossing to reach the rest of the world. Also dimmed the mine counts when travelling so you can focus on your train! #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 28/09/2026
Little bit of animation fun to give the game an intro. #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 25/09/2026
The bugs are back in town. Getting close to the 3D version of Trainsweeper being available for testing! #godot #gamedev #indiedev #lowpoly
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Mango Moose @mangomoose.co.uk · 23/09/2026
Sweet sweet debug colours and upgrade updates. #gamedev #indiedev #debug
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Mango Moose @mangomoose.co.uk · 21/09/2026
Improved camera behaviour on the weekend. Added in warning symbols and engine smoke this morning. On to getting all the upgrades working again now. Crane, spotlight, and ultrasonic repeller work is underway. May need some restrictions for placements, the crane is huge! #gamdev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 18/09/2026
New colours for the mine fog, little highlight for the current grid event, and playing with depth of field because it's fun. Have a good weekend! #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 17/09/2026
Working on updating the fog that the mines are hidden in. Landed on sampling a 3D noise texture using world coords which makes for this really cool blending as you move the tiles around. #gamedev #indiedev
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Mango Moose @mangomoose.co.uk · 16/09/2026
Have been building the map out with new models and added in some fog, the atmosphere is really improving. Also managed to get the tutorials existing in the world again, they're feeling much better to interact with now. Want to work on the mine field fog next. #gamedev #indiedev #godot #minesweeper
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Mango Moose @mangomoose.co.uk · 14/09/2026
Upgrades and cargo have been ported over to 3D. Got the minesweeper working again and moving on to the other existing upgrades tomorrow. Much happier with the camera now, the more you zoom out the more a traditional Minesweeper view you get. #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 11/09/2026
Getting close to finishing the 3D port! Floating text, tutorials, and train routes are back in. Also reconnected the main UI panels and rebuilt the overhead maps views which are looking much better. On to train car upgrades next! #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 09/09/2026
Mine fog, flagging, revealing, counts, and exploding are all back in 3D. Also got the event locations rendering with some new models I've put together in Blockbench. Still not sure about the best camera angle/projection but having fun seeing it come together. #gamedev #indiedev #godot #blockbench
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Mango Moose @mangomoose.co.uk · 08/09/2026
Rails are modelled and now placeable again in 3D along with train movement. Systems are moving over fairly easily which is in part due to separating the grid data and rendering logic early on. Will probably tweak the corner logic as it doesn't work as well for 3D. #gamedev #godot #indiedev
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Mango Moose @mangomoose.co.uk · 04/09/2026
A brief teaser for Trainsweeper's next rabbit hole, 3D! I've had a lot of fun learning Blockbench and figuring out my pipeline to get the models in to Godot. Using a GridMap as the level editor has been fairly straightforward too. #godot #indiedev #lowpoly #gamedev
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Mango Moose @mangomoose.co.uk · 02/09/2026
Trainsweeper 0.3.0 is now up 🥳 Have incorporated over 40 pieces of feedback from the last playtest and I think it has improved the experience a lot. Looking forward to what's next! mangomoose.itch.io/trainsweeper #indiedev #indiegame #gamedev #godot
mangomoose.itch.io
Trainsweeper by Mango Moose
A minesweeper RPG. Clear mines, lay track, upgrade your train, save the world.
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Mango Moose @mangomoose.co.uk · 31/08/2026
Checkpoint system is now working (mostly)! Almost finished with the feedback from the last round of playtesting and looking forward to getting a new build out this week. #indiedev #godot #gamedev #indiegame
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Mango Moose @mangomoose.co.uk · 28/08/2026
Me at the end of the day when the checkpoint system was almost working but the train refused to respawn in the correct position. Until Monday, you mischievous little engine.
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Mango Moose @mangomoose.co.uk · 26/08/2026
Bugs over River Basin are now swarming 🪰 also swapped from the radio beam to an ultrasonic repeller upgrade to scare them away. Ignore the huge patch of ruined ground where I messed up my minesweeping and set off a chain reaction. #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 24/08/2026
A day of tweaks and odd jobs. You can now build on blasted land but it costs a lot more, added dithering to the edge of the map to make the transitions nicer, and removed vision fog. I think I'll replace vision with a system to unlock new sections of the world. #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 21/08/2026
New crane upgrade for the train cars so you can grab cargo and upgrades from the world. Hope you're all in for a good weekend! 🏖️ #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 20/08/2026
Have replaced the train engine proximity graphics with a new shader that I like better than the ground pulsing. Also started working on displaying the grid cell data alongside the coordinates just above the minimap. #gamedev #indiedev #godot #shaders
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Mango Moose @mangomoose.co.uk · 17/08/2026
Trying out a new approach for rewarding flagged mines. The engine now checks its neighbours when entering a cell. If you want to earn credits you'll need to flag the cells and take the risk of getting it wrong when you drive close. #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 14/08/2026
New radio receiver upgrade so you can stay connected to the towers in transit. May add a range indicator but I want to be careful with the amount of info on the screen. Going to try a crane next to pick up items next to the track 🛤️ #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 12/08/2026
Route planning is now sorted and our second favourite direction (backwards) has returned! #gamedev #indiedev #indiegame #godot
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Mango Moose @mangomoose.co.uk · 11/08/2026
Still working on the more lightweight UI updates. Need to get to the next town over though to do some more testing which is a great opportunity to work on the new route visualisation. #gamedev #indiedev #indiegame #godot
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Mango Moose @mangomoose.co.uk · 07/08/2026
Taking a break from hunting for feedback and swapped gears into applying a less saturated colour palette for a moodier feel. Drawing some new UI elements too that are less chunky to leave more space for the game world. #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 05/08/2026
Trainsweeper 0.2.0 is now available! This was a major rework of a lot of the core systems based on the 0.1.0 playtest. If you're interested I would love feedback and thoughts on the game. mangomoose.itch.io/trainsweeper #gamedev #indiedev #indiegame #godot #trains #playtest
mangomoose.itch.io
Trainsweeper by Mango Moose
Survive a minesweeper world with your train
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Mango Moose @mangomoose.co.uk · 03/08/2026
Careful around those radio towers! #gamedev #indiedev #godot #indiegame
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Mango Moose @mangomoose.co.uk · 30/07/2026
Got rewards working again for correctly flagging mines and added in a quick explainer for it. Final push to get a 0.2.0 release out for testing! #godot #gamedev #indiedev #indiegame
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Mango Moose @mangomoose.co.uk · 27/07/2026
Skill tree is in along with some rough ideas for potential skills. Currently using a data transfer mechanic to extract research from buildings out in the world to be spent as skill points. That's all the big features for now so 0.2.0 release is around the corner! #gamedev #indiedev #godot #trains
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Mango Moose @mangomoose.co.uk · 24/07/2026
Have pulled all the latest updates back in to the main game so we're on track for a 0.2.0 update next week! Have made the maps more interesting and plugged in mission rewards so they get awarded on completion. Last big piece is some kind of talent tree, stay tuned! #indiedev #gamedev #godot #trains
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Mango Moose @mangomoose.co.uk · 23/07/2026
Created a minimap component for Trainsweeper that's now used for the main UI minimap, a larger map / quest log, and the missions section for the event UI! All part of the overhaul to improve the missions part of the game loop. #gamedev #indiedev #godot #trains
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Mango Moose @mangomoose.co.uk · 20/07/2026
Beetles are back in. They're not a danger but they do slow you down which could be dangerous at later points in the game. The UV light upgrade deters them for now so you can make your escape. #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 17/07/2026
Big step forward for the upgrades, they now impart both stats and effects on to the train cars (and sometimes their neighbours). #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 15/07/2026
Busy couple of days of business admin and Linux setup so a quick one today, just setup a test scene so I can iterate on the train cars and upgrades super quickly. I'm quite enjoying the Tardis train station! #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 14/07/2026
Back from the holiday and have finally made the jump to Linux. In the process of getting everything setup but Godot and Trainsweeper are running fine 🥳🍻 #gamedev #indiedev #godot #linux
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Mango Moose @mangomoose.co.uk · 01/07/2026
Have a busy week of travelling followed by a week of holiday so Trainsweeper updates shall be slow for a little while. Did enjoy this watch though about balancing safe bets against moonshots to try and carve out a space for your business www.youtube.com/watch?v=WueQ... #gamedev #indiedev
youtube.com
I Analysed 62,000 Indie Developers. Here's What Actually Predicts Success
YouTube video by Game Oracle
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Mango Moose @mangomoose.co.uk · 26/06/2026
Added stations and radio transmissions. Big update in progress for train car buffs and stats. This is going to allow for tons of interesting choices for which train cars to get, what order to use them in, and which upgrades to equip. Can't wait to start adding them! #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 25/06/2026
Explosion particle effects are now in and mine functionality is working again with the new grid system. Also experimenting with having the camera's zoom affect the volume of positional sounds (like the explosions). Back to working on some train upgrades and cars tomorrow! #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 23/06/2026
Getting somewhere recreating Will's pixel explosion (link below) using particles. Particles are on the left and pixel art on the right. Lacking some artistry still but I think I can close the gaps. #indiedev #gamedev #godot #pixelart
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Mango Moose @mangomoose.co.uk · 19/06/2026
Forgot to mention, as a part of the grid and rail track rework I added switchable tracks! Now you can build more interesting routes without needing to remove and replace lines. #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 17/06/2026
Didn't even manage to open Godot today 😪 I have been daydreaming about particle systems to add to Trainsweeper explosions though. Does anyone know if there's anything similar to godotshaders.com but for particles? A reference library of cool particle effects would be super handy. #gamedev #godot
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Mango Moose @mangomoose.co.uk · 16/06/2026
I always enjoy People Make Games videos but this one had me smiling, laughing, and reflecting throughout the whole thing. A beautiful intersection of artists and creators. www.youtube.com/watch?v=Is8N...
youtube.com
He Won’t Stop Building a Map to an Imaginary Place
YouTube video by People Make Games
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Mango Moose @mangomoose.co.uk · 15/06/2026
Got a bit distracted watching the $200k stolen Lego story this evening but did squeeze in a little time to start wiring up placeholder SFX for minesweeping interactions. Slight headphone warning on the mine explosion. #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 12/06/2026
Got inventory and train management working again. Upgrades are back on the menu boys! Hope you're all in for a good weekend 🌞 #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 10/06/2026
Got a little bit distracted adding some juice to the main menu, back to fixing equipping train car upgrades now. Looks like I need to figure out how to capture the mouse in Godot movie maker mode too 🤔 #gamedev #indiedev #godot
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Mango Moose @mangomoose.co.uk · 08/06/2026
Minefield fog shader now working again after the rework for speedy load times. Also been doing a little mood boarding for some other cool games to take inspiration from. #indiedev #solodev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 05/06/2026
Finally sorted some splash screens for the game startup. Required moving the map setup to its own thread to prevent the loading animations getting blocked. Turns out using multi-threading with local to scene shaders can really lag scene instantiation! #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 03/06/2026
Another benefit of the map/track rework is that there's no longer a speed limit required to stop the game from breaking. You may experience extreme G forces at stations now though 😅 Time to try out the bullet train sprite 🚅 #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 01/06/2026
In the middle of a substantial update to incorporate feedback from the 0.1.0 release of Trainsweeper. I've completely reworked the map loading so there aren't any lag spikes when loading in new chunks. Now we've got a window of grid cells that load data as you move around. #indiedev #gamedev #godot
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Mango Moose @mangomoose.co.uk · 20/04/2026
What a great weekend! Took a trip to the Lake District and got my first ever donations for my game dev work 🥳. A huge thank you to whoever the anonymous donors were 🙏
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