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Mischief and Mayhem Studios

@mandmstudios.bsky.social
201 followers 50 following 992 posts

Official home of Mischief & Mayhem Studios. Currently developing an update to Ark Defender You can check out our other socials, demos, and links to games on LinkTree: linktr.ee/mischiefandmayhemstudios

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Mischief and Mayhem Studios @mandmstudios.bsky.social · 6h
Following off of the initial visual setting options, we decided to add a few more sliders (once we figured out how to implement them without resolution loss). Doesn't mean all the settings look good though. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 29/09/2026
We are trying to improve player options so this week started adding some visual sliders. Perhaps due to laziness we eschewed presets and left if for players to muck about with. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 29/09/2026
This week's Ark Defender short is on the Sarien Alliance Skeleton boss! #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment youtube.com/shorts/SvO2-...
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Ark Defender Faction Boss: Sarien Alliance Skeleton
Ark Defender Faction Boss: Sarien Alliance Skeleton I liked making Sarien Alliance ships, they all got to reuse existing designs since larger Sarien Alliance ships tend to be smaller ones (or pieces of smaller ones) welded together.
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 26/09/2026
The Hal’Goph Behemoth is a new boss with the titular Hal’Goph eyes on the end of tentacles, eyes either have Point Defense or Beam Attacks and serve as the otherwise damage immune boss’s weak points. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 26/09/2026
The Hal’Goph Skull, bounces across the top of the screen, its tentacle tips firing bursts of plasma, the main challenge being balancing shooting it with intercepting the flood of fire. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 24/09/2026
The Hal’Goph Defender is focused on point defense. It has the other Hal’Goph traits, but can intercept up to 3 projectiles at a time. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 23/09/2026
The Hal’Goph Attacker is the mainstay of the faction. It has all the gimmicks and a powerful beam attack. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 23/09/2026
This week's Ark Defender short is about a new Faction, The Hal'Goph! youtube.com/shorts/KQkEH... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
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Ark Defender Faction: Hal'Goph
Ark Defender Faction: Hal'Goph The Hal’Goph are the disciples of Go'Phwo'Ley the Creeping Oblivion, an elder being. They use techno-organic ships, a fusion of flesh and metal at the atomic level. Their weapons and propulsion rely on erasing space-time to, perhaps obvious, damaging effects for the former and by creating a ‘vacuum’ that drags the ship forward as reality tries to repair itself for the latter.
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 22/09/2026
The Hal’Goph Eye is the weakest of the Hal’Goph, lacking most of their gimmicks. It’s just a beam firing eye on a weird tentacle. Looking at it now, It does remind me a bit of the Neversoft logo. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgam
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 19/09/2026
Our new faction, the Hal’Goph, are particularly deadly. They absorb missiles that get too close, leave a trail of torn reality, & a missile swallowing void on death. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 19/09/2026
We could not help ourselves. We made another faction. They are a tier 8 faction that randomly occurs (but has a higher chance the longer the player survives). Meant to be part of the final escalating challenge. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 17/09/2026
The rear part on the default skin of the research platform is supposed to rotate to provide secondary forms of simulated gravity. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 16/09/2026
The array of Research Platform Ark skins. The Valentine skins ended up being made via overlaying pieces from other skins. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 15/09/2026
The Research Platform was initially devised because we need to create Arks in pairs to keep the Ark selection UI balanced. And a stats focus (e.g. science/sensors) was not something we had done with other Arks. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 15/09/2026
This week's Ark Defender short is on the Hangarian Boarding Party boss! It is thethe most unique of the boss encounters (and has taken the most development time to actually implement, lots of writing). youtube.com/shorts/mVGAe...
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Ark Defender Faction Boss: Hangarian Boarding Party
Ark Defender Faction Boss: Hangarian Boarding Party The Hangarian boarding party boss is the most unique of the boss encounters (and has taken the most development time to actually implement, lots of writing).
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 12/09/2026
While we like our new arks, not all ark ideas make it that far. We toyed with a flesh-abomination ark, but couldn’t figure out a good idea for its own play style. Maybe we’ll bring the design back as a skin. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 12/09/2026
The Research Platform is a new ark with low pop, no gunships, & higher manufacturing costs (but discounted gravity warheads). However, it starts with max science, max sensors, & generates upgrade points each sector. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 10/09/2026
The little squares that cover the Mobile Refueling Ark were originally intended to be solar panels, but it is not like you get a lot of solar power in deep space. So, let’s call them “dark energy” collectors. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 09/09/2026
The array of Mobile Refueling Ark skins. B type skins tend to have stuff added to the base, while C Type tend to have stuff removed. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 08/09/2026
The Mobile Refueling Ark was originally named the Short Range Ark. But we couldn’t figure out a good lore blurb for why it has so much temp power. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 08/09/2026
This week for Ark Defender we are show casing a second of the new tracks for the Waiting for Laouylik update. The audio half of the team had to recreate settings and such as best he could from memory. This week, Galactic Blast Zones! youtu.be/tN4cn-qa0lo
youtu.be
https://youtu.be/tN4cn-qa0lo
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 05/09/2026
We added a new natural fauna boss. A fungal space whale. Rather than lots of little cells it is made up of lots of little spores. Shoot the flippers to drive it off before it consumes the Ark! #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 05/09/2026
The Mobile Refueling Ark is a new ark with a limited reactor, but it generates Energy Surplus each sector giving players the option to power their Ark to the MAX for short bursts, as long as they survive the lean times. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 03/09/2026
Foolishly, when we first created the Ark skins we didn’t record the process. This made recreating them for new arks… difficult (we resorted to overlaying elements from other arks for the Valentine skin). #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 02/09/2026
While health is technically measured as population low system integrity is also bad, but not as visible. As such we added some battle damage visuals to reflect system integrity level. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 01/09/2026
We made it so Smart Missiles lock on to different parts of a ship instead of its center. While mostly visual, it does make other missiles a little more useful for timing shots past physical enemy shields. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 01/09/2026
This week for Ark Defender we are show casing one of the new tracks. We lost the original settings so the audio half of the team had to recreate things as best he could. Up first is, Point Defense at MAX! youtu.be/QnXH1efYpHU
youtu.be
https://youtu.be/QnXH1efYpHU
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 29/08/2026
The Mobius Class has a unique figure 8 flight pattern, but otherwise is mostly just a variant of the Eternity class. Similarly still needs a bit more fleshing out. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 29/08/2026
While little has been decided about the Eternity Class other than its name it looks cool. Something about crystallized cosmic strands & flying by falling toward local black holes. Also it shoots black holes. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 27/08/2026
Getting the shield working took a bit. It uses a modified version of an existing boss mechanic, but the initial system was not intended to deform as cleanly or restore to its original position. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 26/08/2026
The Precursor frigate (and by extension the Alanadeer hacked together version) were inspired by Glaucus Atlanticus, or the blue sea dragon) #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 25/08/2026
We added some unaligned bosses as well. The unmodified version of the Alanadeer precursor ship. It flies more freely & has a much more potent fluidic shield. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 22/08/2026
The second Ancient Echoes boss is a variation on a theme, but one focused more on survival than noticing weak points. The only choice to “beat” the Haunted Nimbus is to ward off attacks until in dissipates. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 22/08/2026
The Ancient Echoes bosses are both centered around surviving a hostile plasma cloud. The Haunted Nebula fills the screen & you need to pick out weak spots to shoot to dissipate it. I was inspired by a perimetry visual test(?). #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 20/08/2026
A final touch we added for the Ancient Echo Haunted Wail is a visual effect for it’s “sight” based damage so a player at least knows they have been hit even if they cannot block it. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 19/08/2026
While initial Ancient Echos designs were ship-like at the time one of the unused faction themes was space ghost, & while looking at a plasma explosion VFX I wondered what a face in it would look like.... #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 18/08/2026
The ancient echoes originated as an unrelated particle effect I thought looked cool. Initial concepts were more Titan A.E. inspired, but that was too close to the Nashtu faction. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 18/08/2026
This week's Ark Defender short, g..g...g...ghosts! The Haunted Nebula! Eldritch death screams, etc. youtube.com/shorts/lzYOk... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
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Ark Defender Faction Boss: Haunted Nebula
Ark Defender Faction Boss: Haunted Nebula Both of the Ancient Echo bosses are based around obscuring danger and requiring a sharp eye to pick it out and intercept it.
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 15/08/2026
The fighter dreadnought retains its cool launch visuals (remade since the particles wouldn't translate over) but its behaviors is just take a position & then spawn huge numbers of fighters. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 15/08/2026
The Imperium dreadnought has the most unique patterns. It alternates between firing broadsides & bouncing along the bottom of the screen charging its main gun. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 13/08/2026
Since it is at a different scale the shield effect Imperium of the Binary star ships needed a tune up. It still uses the same basic sprite, but has a layered shimmery shader effect in Ark Defender. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 12/08/2026
Another turret change for the Imperium of the Binary was the Gluon Disruptor beam. Since there are not abilities on cooldown in Ark Defender they instead bypass the shields! #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 11/08/2026
With the Imperium of the Binary Stars’s transition from Doomed Stars to Ark Defender some changes were needed. For example Doomed Stars point defense turrets became flak removing turrets. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 11/08/2026
This week's Ark Defender short, Imperium of the Binary Stars Dreadnought An old "friend" re-imagined modified mechanics for its predesccosr game! youtube.com/shorts/8mRFk... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
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Ark Defender Faction Boss: Imperium Dreadnought
Ark Defender Faction Boss: Imperium Dreadnought The Imperium used to field a variety of dreadnoughts. But with the loss of much of their manufacturing capacity the other variants with specialized munitions fell out use to be replaced with the beam based dreadnought with its slightly easier maintenance requirements.
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 08/08/2026
The Sovereignty Class is another one of the bosses that is much like an existing faction ship but more so. More armor, more weapons, & more speed! #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 08/08/2026
The Kumarei ship yards are the third & final station based new faction boss. A combination of sorts from the other two. It produces ships using an internal currency generated consuming asteroids. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 06/08/2026
While expensive Megabombs' large area of effect mean they can be used as an effective way to bypass the shard shield used by the Arsonians. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 05/08/2026
Smaller ships such as the Ark's Gunships can bypass Arsonian defensive systems, but the Arsonians are aware of this and equip most their ships with anti-parasite craft missile turrets. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 04/08/2026
The Arsonian design are another one that stemmed from a distinct engine shape. Their desaturated color scheme was a last minute change to separate them from the M’yen Vay. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
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Mischief and Mayhem Studios @mandmstudios.bsky.social · 04/08/2026
This week's Ark Defender short, M'yen Vay Capital Carrier The Arsonian beam weapon got its own shader so it looks more particle-y. youtube.com/shorts/GE7JA... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
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Ark Defender Faction Boss: Arsonian Sovereign Class
Ark Defender Faction Boss: Arsonian Sovereign Class The Arsonian beam weapon got its own shader so it looks more particle-y. While sometimes referred to separately, the Kumarei Shipyards are in fact Arsonian as well, just a cross faction corporation with too much power and a vested interest in keeping them fighting.
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