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Liam

@magellanicgames.bsky.social
308 followers 80 following 50 posts

Indie gamedev working on a railshooter amongst other things. steampowered.com/app/2086800 Itch: magellanicgames.itch.io

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Liam @magellanicgames.bsky.social · 08/08/2025
Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year 😅 #indiedev #lowpoly #gamedev
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Liam @magellanicgames.bsky.social · 05/08/2025
Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though
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Liam @magellanicgames.bsky.social · 03/08/2025
Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.
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Liam @magellanicgames.bsky.social · 28/07/2025
I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss. Biggest challenge has been fitting in the events/AI into the existing wave spawn system
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Liam @magellanicgames.bsky.social · 23/07/2025
Been experimenting with the camera focus timings. Found it actually more fun to vary the camera speed. Provides a nice challenge.
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Liam @magellanicgames.bsky.social · 18/07/2025
Holy crap it has been a while. It'll be interesting to see how easy it is for me to get going making a new level.
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Liam @magellanicgames.bsky.social · 25/02/2025
I love #lowpoly crts. Flat screens never seem as appealing. Perhaps I'll have to model one and see.
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Liam @magellanicgames.bsky.social · 24/02/2025
A different view of the #lowpoly living room.
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Liam @magellanicgames.bsky.social · 22/02/2025
The final room of my #lowpoly flat for #screenshotsaturday
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Liam @magellanicgames.bsky.social · 20/02/2025
Almost there. Just need one more room then gonna call this one done. #lowpoly
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Liam @magellanicgames.bsky.social · 18/02/2025
A bathroom to go with the #lowpoly living room. Garish but hopefully not eye gougingly ugly.
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Liam @magellanicgames.bsky.social · 15/02/2025
A #lowpoly living room for #screenshotsaturday
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Liam @magellanicgames.bsky.social · 14/02/2025
Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this. #lowpoly
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Liam @magellanicgames.bsky.social · 09/02/2025
More progress on the #lowpoly kitchen. Streadily filling out the various props needed.
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Liam @magellanicgames.bsky.social · 06/02/2025
More #lowpoly, texture painting experimentation.
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Reposted by Liam
Liam @magellanicgames.bsky.social · 02/02/2025
More progress on the campsite, or at least the surrounding foliage. #lowpoly
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Liam @magellanicgames.bsky.social · 02/02/2025
More progress on the campsite, or at least the surrounding foliage. #lowpoly
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Liam @magellanicgames.bsky.social · 01/02/2025
WIP forest scene for #screenshotsaturday
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Liam @magellanicgames.bsky.social · 27/01/2025
An experiment on my shack with some different colours and shading.
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Liam @magellanicgames.bsky.social · 26/01/2025
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Liam @magellanicgames.bsky.social · 25/01/2025
Pixel art plants and vertex colours
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Liam @magellanicgames.bsky.social · 21/01/2025
Some more lowpoly/pixel art experimentation.
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Liam @magellanicgames.bsky.social · 20/01/2025
Feels like an age since doing any art/modelling. Really wanted to experiment with some low res, low poly with lighting. In the past I've always done unlit. Had fun with this #lowpoly #pixelart #b3d
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Liam @magellanicgames.bsky.social · 27/11/2024
Fancy some retro arcade light gun action? Why not give the Point Rescue: Arcade alpha demo a play. magellanicgames.itch.io/pointrescue-...
magellanicgames.itch.io
Point Rescue Arcade by MagellanicGames
Play in your browser
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Liam @magellanicgames.bsky.social · 19/11/2024
Whelp that's another day that has just flown by. Here's some Point Rescue. #indiedev #lowpoly #psx
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Liam @magellanicgames.bsky.social · 17/11/2024
Another Point Rescue Arcade repost. Looking forward to getting back to it. Leaving projects on ice for a bit seems to kinda be a good way for rejuvenating enthusiasm for them. #indiedev #gamedev #psx
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Liam @magellanicgames.bsky.social · 14/11/2024
Some more Point Rescue Arcade. This is some footage I took when testing with the Sinden lightgun a while back. Currently working on some other stuff, but looking forward to getting back to it #indiedev #gamedev #lowpoly #psx
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Liam @magellanicgames.bsky.social · 09/11/2024
Writing a new set of camera functions that use composeable transforms so arbitrary rotation and movement is easier. i.e, derive global positions from a combination of relative local transforms. Was hitting issues with the old and very-under-developed functions. #indiedev #screenshotsaturday
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Liam @magellanicgames.bsky.social · 05/11/2024
One of the challenges of rolling your own is always the lack of integrated WYSIWYG, but been having good fun using blender. It has been doing the heavy lifting until I fully implement the in-game editor (25% complete roughly) #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 04/11/2024
A bit more work on the in-game editor to atleast show a 2d view of the rooms as well as UI for displaying notifications on in-game events. #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 03/11/2024
Putting all that 2D overlay code to work showing reload progress, stamina drain as well as healthbars and damage numbers. Time is starting to enable more gamedev time than engine dev. (which is good and fun) #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 02/11/2024
Spent way too long getting 2d text and 2d healthbars to overlay correctly...but it is done. Huzzah!! Decided against using billboards as with this no need to worry about distance scaling/ #indiedev #gamedev #screenshotsaturday
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Liam @magellanicgames.bsky.social · 01/11/2024
Steadily adding gameplay stuffs and experimenting with room layouts. Working on an equipment system, what are you working on? #indiedev show me your #gamedev. Wanting some inspiration!
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Liam @magellanicgames.bsky.social · 30/10/2024
Giving my encounter editor a test run. Not very pretty but it beats using a plain old text editor. Next step will be more visualisation of the levels/rooms. #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 29/10/2024
A demo of seamless (almost) loading between level areas. The demo had hard stop/starts between and I generally prefer how Virtua Cop was seamless between areas. The demo didn't have moving scenery either, so even the doors opening/closing is a nice upgrade to encounters #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 28/10/2024
Gotta have destructible items to distract from what you SHOULD be shooting at. #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 27/10/2024
A WIP update of Point Rescue demo's first level with the updated models and camera motion. It is using Godot 4, currently experimenting with something else. SDL3 being able to identify input from multiple mouse devices would allow local co-op #indiedev #gamedev
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Liam @magellanicgames.bsky.social · 27/10/2024
If you don't know me, I'm Liam and I (time allowing) make games. This is some gameplay of my lightgun shooter, Point Rescue: Arcade. Worked hard to get that camera interpolation nice and smooth! #indiedev #gamedev
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