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Studio LVL:MAD

@lvlmad.bsky.social
35 followers 19 following 35 posts

Umbra's Light is an upcoming 3D Action-Platformer by Studio LVL:MAD. Join our Discord: discord.gg/b9wqvkC64y

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Studio LVL:MAD @lvlmad.bsky.social · 21/05/2025
Our new intern just completed his first animation task: Animating Eyeperson! What do you think? Did he well? #3DAnimation #Animation #indiedev #indiegame #3dplatformer #metroidvania #actionadventure #blender3d #b3d #3dmodelling #unrealengine #lvlmad #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 08/05/2025
Liminal Caves - Concept Art Deep beneath the new roots of modern civilisation lie the remnants of the past. Filled with long-lost, eons-old powers. Whispers of what once was, harbingers of what might come. #indiedev #indiegame #gamedevelopment #gameart #conceptart #3dplatformer #metroidvania
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Studio LVL:MAD @lvlmad.bsky.social · 02/05/2025
Can you see her? Just a small animation doodle we made from the latest concept art of our main character Luce. Hope you like it! #indiedev #indiegame #3dplatformer #metroidvania #actionadventure #conceptart #lvlmad #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 11/04/2025
In case you ever wondered #code #codinglife #devlife #indiedev #indiegame #3dplatformer #metroidvania #actionadventure #blender3d #b3d #3dmodelling #unrealengine #lvlmad #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 25/03/2025
Well it will take some time until we are there. But that is our big dream. #indiedev #indiegame #gamedevelopment #3dplatformer #metroidvania #actionadventure #platformer #soulslike #lvlmad #umbraslight
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Nimmi @howtocatchafirefly.bsky.social · 20/03/2025
Today I finished this more humanoid NPC. She's a wind spirit but she's been wearing a mushroom hat for so long that its spores have started to grow into more mushrooms all over her upper body. #gamedev #indiedev #blender
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LogDev @logdev.bsky.social · 19/03/2025
Hey Bluesky, it's another #wishlistwednesday Check out my indie dinosaur-survival-horror game, Paleophage, on Steam (link in bio). 🦖😱🎮 Also coming to PS5. #dinosaurs #survivalhorror #indiegame #indiedev #gamedev
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Marinix Games @marinixgames.bsky.social · 19/03/2025
The journey from these rough concepts to the current visuals of #ArisingSons village has been incredible. We’re excited to share more with you soon! ___ 🌊 Marinix Discord: discord.gg/GUNFfCgjBt . . #IndieGame #IndieDev #GameDevelopment #IndieGames #GameDev #IndieGameDev #GameDesign #GamedevLife
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Warden's Will @wardenswill.bsky.social · 19/03/2025
Should we add this SFX to the game? 🤔 #UnrealEngine #Meme #Gameplay #Indiegame #Gamedev #Steam
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Studio LVL:MAD @lvlmad.bsky.social · 19/03/2025
New day, new Basilisk... Or some Concept Art for our Basilisik Enemy Designs! Art by our talented Concept Basilisk @letharts_ (Instagram) #basilisk #creatureart #monsterart #indiegame #gamedevelopment #gameart #conceptart #3dplatformer #metroidvania #umbraslight
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Nimmi @howtocatchafirefly.bsky.social · 13/03/2025
This is the 3D platformer I'm working on. However I am trying to make it look 2D whenever you're not moving. #gamedev #indiedev #ue5
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DOUBLE WHAMMY @doublewhammy.bsky.social · 13/03/2025
Testing 'volume boost' pedal buff. Giantess Gigi! #DoubleWhammyGame #indiegame #gamedev #guitar #ue5 #giantess
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Studio LVL:MAD @lvlmad.bsky.social · 13/03/2025
The Blocklings now have friend/foe logic, react to being attacked and make some random mistakes, such as forgetting being chased by a green block. #indiedev #indiegame #gamedevelopment #unrealengine #ue5 #3dplatformer #coding #npc #umbraslight #lvlmad
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Studio LVL:MAD @lvlmad.bsky.social · 07/03/2025
We have contracted some immortal spirits to create a poll about the future direction of our game. It would mean the world to us if you could spare a few minutes and answer our questions. Here is the link to the survey: forms.gle/S4XvAegkAfPo... Thank you very much! 💜 #gamedev #indiedev
forms.gle
Umbra's Light - Almighty Community Survey Q1 2025
Survey Serial: #GurOneevreBsGurPbfzvpIrvyUnfOrraOebxra
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Studio LVL:MAD @lvlmad.bsky.social · 04/03/2025
Umbra's Light Concept Art: "The Frozen Outskirts" Echoes of long fallen warriors haunt this land. Clinging to faded glory that will never return, as time devours itself struggling against the inevitable. #indiegame #gamedevelopment #gameart #conceptart #3dplatformer #metroidvania #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 03/03/2025
Our first concept art about the fractured world of Umbra's Light. "The world we once knew was shattered, consumed by its own contradictions, and reborn into a twisted reflection of what should never have been..." #conceptart #indiegame #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 17/02/2025
They don't bite (yet). We are currently working on our NPC system. It is based on Unreals Behavior Tree and currently uses various systems like custom Tasks, EQS, Decorators and the Perception Module. #indiedev #indiegame #gamedevelopment #unrealengine #ue5 #3dplatformer #umbraslight #coding #npc
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Nimmi @howtocatchafirefly.bsky.social · 14/02/2025
Our programmer urged me to show you all a slightly less funny version of our bubble. Still a WIP but it's already pretty fun to get to walk on the water for a while and watch the fishies swim. #gamedev #indiedev #ue5
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Studio LVL:MAD @lvlmad.bsky.social · 11/02/2025
Did you know about features like Coyote Time and Jump Buffering in games? I find it faszinating how sometimes these details separate a mediocre game from a great game. And do you maybe have another great example for stuff like this? #indiedev #indiegame #gamedev #unrealengine #ue5 #3dplatformer
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MOTORSLICE | Regular Studio @regularstudio.bsky.social · 24/10/2024
this was my first viral tweet 😭 Maybe this could happen here at bsky too? I'm making a brutalist Prince of Persia
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Studio LVL:MAD @lvlmad.bsky.social · 07/02/2025
In the last 1.5 years of working on Umbra's Light, I've learnt a lot about the must-haves for platformer games. Here I have prepared 3 of the most important features, namely COYOTE TIME, JUMP BUFFERING and VARIABLE JUMP HEIGHT. Arranged in simple Blueprint snippets: #unrealengine #indiedev
This image shows a visual scripting blueprint for implementing 'Coyote Time' in Unreal Engine, allowing a player to jump shortly after leaving the ground. The blueprint is divided into several color-coded sections:

Jump Button (Red Box) – Detects when the Space Bar is pressed.
Is Character NOT on Ground? (Gray Box) – Uses a branch node to check if the character is falling by referencing the character movement component.
Is in Coyote Time? (Gray Box) – Another branch checks if the character is within the allowed 'Coyote Time' window.
Do Coyote Jump (Blue Box) – If the conditions are met, the 'Launch Character' node is triggered to perform the jump.
If Character starts Falling / Not on Ground anymore (Red Box) – Uses an 'Event OnMovementModeChanged' node to detect when the character switches movement modes.
Start Coyote Timer (Green Box) – Activates a retriggerable delay (0.2 seconds) and sets 'Coyote Time' to true, allowing the player to jump within this brief period before setting it back to false.This image shows a visual scripting blueprint for implementing 'Coyote Time' and 'Jump Buffering' in Unreal Engine, allowing a player to jump shortly after leaving the ground and buffer jump inputs. The blueprint is divided into several color-coded sections:

Jump Button (Red Box) – Detects when the Space Bar is pressed.
Is Character NOT on Ground? (Gray Box) – Uses a branch node to check if the character is falling by referencing the character movement component.
Is in Coyote Time? (Gray Box) – Checks if the character is within the 'Coyote Time' window, allowing a jump.
Do Coyote Jump (Blue Box) – Executes a jump if conditions are met using the 'Launch Character' node.
Start Jump Buffer Timer (Green Box) – Activates a retriggerable delay (0.2 seconds) and sets 'Jump Buffering' to true, allowing the game to store a jump input for a short period.
If Character starts Falling / Not on Ground anymore (Red Box) – Uses an 'Event OnMovementModeChanged' node to detect movement mode changes.
Start Coyote Timer (Green Box) – Begins a 0.2-second 'Coyote Time' window when the character starts falling.
On Ground Again (Gray Box) – Uses an 'Event On Landed' node to check if the player has landed.
Is Jump Buffering? (Gray Box) – Uses a branch node to determine if a buffered jump input exists.
On Next Tick: Do a Jump (Blue Box) – If jump buffering is active, a 'Delay Until Next Tick' node executes a jump.This image displays a visual scripting blueprint in Unreal Engine for implementing variable jump height using gravity scaling. The blueprint is divided into multiple color-coded sections:

Jump Button (Red Box) – Detects when the Space Bar is pressed or released.
Lerp 0 to 1 (Yellow Box) – Uses a timeline node to interpolate values between 0 and 1 over time.
Set Jump Gravity after Jump Button Released (Gray Box) – Uses a gate node to control when gravity scaling is applied.
Calculated Gravity for Current Jump (Blue Box) – Adjusts the character’s gravity scale in the movement component.
Lerp between Higher Gravity and Default Gravity (Green Box) – Uses a lerp node to interpolate between the highest and default gravity scales based on the jump input.
On Ground Again (Red Box) – Detects when the player lands using an 'Event On Landed' node.
When on Ground: Reset Gravity to Default Value (Blue Box) – Resets the character’s gravity scale to the default when touching the ground.
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Studio LVL:MAD @lvlmad.bsky.social · 04/02/2025
If you've ever wondered how NPCs perceive their surroundings - here is how I used Unreals EQS System to create a hiding mechanic for my NPC Monsters: #indiedev #indiegame #gamedevelopment #unrealengine #ue5 #3dplatformer #umbraslight #coding #npc
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Alchemical Works @alchemicalworks.bsky.social · 31/01/2025
The first part of BattleJuice Alchemist's Act 2 is now live in Early Access! Journey to the desert and the city of The Well, where a new chapter of Juice's story is set in motion. We can't wait to hear what you think! #indiegame #rpg #IndieGameDev
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Studio LVL:MAD @lvlmad.bsky.social · 30/01/2025
In between getting lost in the code, I had to build this little parkour for a change #indiedev #indiegame #gamedevelopment #unrealengine #ue5 #3dplatformer #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 28/01/2025
Started working on the Damage System of Umbra's Light 💀 Still very rough, but don't we all start somewhere? #indiedev #indiegame #gamedevelopment #unrealengine #ue5 #3dplatformer #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 27/01/2025
We're curious, would you like to explore a game world like this? 👀 Art by our amazing concept artist @letharts_ (on Instagram) #indiedev #indiegame #gamedevelopment #conceptart #3dplatformer #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 24/01/2025
Improving our Indie 3D Platformer's camera system. Did we miss some must-haves for a good 3D Platformer camera? 🤔 If so, let us know! #indiedev #indiegame #gamedevelopment #unrealengine #3dplatformer #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 23/01/2025
Did you know game developers use various custom development and debug views? 🐞 Here's a short video of what the developers see vs what the players will see. #indiedev #indiegame #gamedevelopment #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 23/12/2024
How many Polygons does your blanket have? 🛏️ Hope you're as cozy as Luce in this cold season🧣 Studio LVL:MAD wishes happy holidays everybody ⛄ Modeling by @marcel.3d and @reio_art 🖥️ #indiegame #indiedev #blendersimulation #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 17/12/2024
Whats your favorite Holiday Cookie? 🍪 A short baking video for the holiday season for you guys ⛄ Baking and modeling by our 3d artist 🖥️
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Studio LVL:MAD @lvlmad.bsky.social · 03/12/2024
I have two sides ◾️◽️ a cute joyous critter 🌸 or a very angry boy 💥 Concept art by @letharts.bsky.social 🧑🏼‍🎨 #indiegame #indiedev #conceptart #umbraslight
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Studio LVL:MAD @lvlmad.bsky.social · 12/09/2024
Here's everything you need to know about Umbra's Light 💜 A 3D platformer from our indie team Studio LVL:MAD. We're eager to create immersive gameplay with metroid-vania elements, aswell as quirky characters, for you to enjoy ✨ Stay tuned for more! #indiegame #Indiestudio
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Studio LVL:MAD @lvlmad.bsky.social · 04/06/2024
With our first look dev trailer, we give you a glimpse into the conflicted world of Umbra's Light. Check out the full Look Dev video over on YouTube: www.youtube.com/watch?v=bMG0... #UnrealEngine5 #UmbrasLight #indiegame #IndieGameDev
The first picture shows a purple and green city with some trees skyscrapers and a magical portal in the middle.The second picture shows a cliff with greenish blue grass and purple ivy and some torches scattered around the cliffs.
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