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caffeinated trainwreck

@lunaticwyrm.bsky.social
65 followers 403 following 48 posts

Hey there, name's Niko. I'm a freelancer/hobbyist programmer that tends to hop between low-level projects and game development.

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Reposted by caffeinated trainwreck
caffeinated trainwreck @lunaticwyrm.bsky.social · 11/12/2025
Another rare post by me - Anyways, sun's been touched up. Also added a lensflare ̶b̶u̶t̶ ̶i̶t̶ ̶s̶e̶e̶m̶s̶ ̶t̶h̶a̶t̶ ̶i̶t̶s̶ ̶n̶o̶t̶ ̶s̶u̶p̶e̶r̶ ̶v̶i̶s̶i̶b̶l̶e̶. I also definitely want to add autoexposure to make the sun less blinding the longer you stay in an exposed scene. #indiedev #indiegame #gamedev #pixelart
A parallax scene of a desert environment, with the sun having a stronger aura/rays around it and a faint lensflare effect.
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Reposted by caffeinated trainwreck
caffeinated trainwreck @lunaticwyrm.bsky.social · 01/09/2025
Been a while - am in the middle of a move again and Uni eats up my time Anyways, this should look a bit more polished! I'm no artist so by all means I'd appreciate some feedback! #indiedev #indiegame #gamedev #pixelart
Sunset over a desert view - this is when the heat distortion starts to fade. Note the new highlights shader. Midnight in the desert.Sunrise over a desert view - this is where the heat distortion starts to grow in intensity. Part 1.Sunrise over a desert view - part 2
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caffeinated trainwreck @lunaticwyrm.bsky.social · 11/12/2025
Another rare post by me - Anyways, sun's been touched up. Also added a lensflare ̶b̶u̶t̶ ̶i̶t̶ ̶s̶e̶e̶m̶s̶ ̶t̶h̶a̶t̶ ̶i̶t̶s̶ ̶n̶o̶t̶ ̶s̶u̶p̶e̶r̶ ̶v̶i̶s̶i̶b̶l̶e̶. I also definitely want to add autoexposure to make the sun less blinding the longer you stay in an exposed scene. #indiedev #indiegame #gamedev #pixelart
A parallax scene of a desert environment, with the sun having a stronger aura/rays around it and a faint lensflare effect.
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Reposted by caffeinated trainwreck
Jason @envinyon.bsky.social · 01/09/2025
very direct evidence that video game piracy is important in the preservation of video games
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Paul Scott Canavan @paulscottcanavan.com · 02/09/2025
in LOVE with the work of Brett Allen Johnson 😍
A painting depicting horses in front of a great rock. Big old stylised clouds in the background.A painting depicting some big fun clouds and... Cacti? Some kinda desert plant.A painting depicting... Rocks? It's very stylised, ok - there's a mountain in the desert and some rocks.A painting depicting beautifully stylised trees in the mesa. I think that's the right word.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 01/09/2025
Been a while - am in the middle of a move again and Uni eats up my time Anyways, this should look a bit more polished! I'm no artist so by all means I'd appreciate some feedback! #indiedev #indiegame #gamedev #pixelart
Sunset over a desert view - this is when the heat distortion starts to fade. Note the new highlights shader. Midnight in the desert.Sunrise over a desert view - this is where the heat distortion starts to grow in intensity. Part 1.Sunrise over a desert view - part 2
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caffeinated trainwreck @lunaticwyrm.bsky.social · 27/05/2025
Been kinda busy with uni and master exam prep, so not a lot of time to work on my project. But in the meantime, here's some scenery at night along with me messing around with puzzle systems and emissive textures. #indiedev #indiegame #gamedev #pixelart
Twilight over the desert.
The star shader is not mine, you can find it here along with its author:
https://godotshaders.com/shader/stars-shader/The player stepping on the pressure plate, causing it to light up orange. This uses a modification to the plate's light shader and screenspace bloom shaders to fake a light source instead of a separate spotlight.The entire circuit that the two pressure plates make up was activated, causing both pressure plates to light up green.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 05/04/2025
Got a chance to visit the carneval in Erfurt
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caffeinated trainwreck @lunaticwyrm.bsky.social · 21/03/2025
Capitalism
Headline: We should be living in the golden age of hobbies. What happened?
Sub-Text: Work, streaming, scrolling and side-hustling are keeping us from activities that bring joy and meaning to our days
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caffeinated trainwreck @lunaticwyrm.bsky.social · 02/02/2025
Fixed a ton of bugs this weekend! Will have time to work on new content and gameplay hopefully soon! #indiedev #indiegame #gamedev #pixelart
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caffeinated trainwreck @lunaticwyrm.bsky.social · 02/02/2025
Finding out that this whole time I've been repeating textures wrong Don't be like me, don't use fract() Enable the repeating texture flag (for Godot that involves enabling it via the node's texture options or passing the `repeat_enable` hint to sampler uniforms in shaders)
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caffeinated trainwreck @lunaticwyrm.bsky.social · 01/02/2025
Spent a solid day trying to debug the seams that were flickering across the Gridmap in Godot at certain camera positions. [WARNING - Nerdy explanation incoming] #indiedev #indiegame #gamedev #pixelart
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caffeinated trainwreck @lunaticwyrm.bsky.social · 24/01/2025
It's a little hot out today, good thing there's an occasional cloud's shadow to give off some shade. ⛱️🌵 #indiedev #indiegame #gamedev #pixelart
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caffeinated trainwreck @lunaticwyrm.bsky.social · 24/01/2025
It's a little hot out today, good thing there's an occasional cloud's shadow to give off some shade. ⛱️🌵 #indiedev #indiegame #gamedev #pixelart
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caffeinated trainwreck @lunaticwyrm.bsky.social · 03/01/2025
Changes: - DOF is disabled by default - Shadow highlights are disabled as they seem to mask some of the regular highlights (fix incoming!) - also they need to be toned down #indiedev #indiegame #gamedev #pixelart
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caffeinated trainwreck @lunaticwyrm.bsky.social · 02/01/2025
Testing out a fake volumetric lighting solution (different than the rays before), auto exposure, bloom and DOF #indiedev #indiegame #gamedev #pixelart
A barebones scene showing off a 3D orthographic perspective using voxels in order to give the illusion of a 2D game - now with extra visual flair!
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caffeinated trainwreck @lunaticwyrm.bsky.social · 08/12/2024
Decided I wasn't quite happy on the direction of the artstyle, so I'm cooking up something... different Here's a teaser for what I'm working on - hint: this is not 2D, but 3D #indiedev #indiegame #gamedev #pixelart
A barebones scene showing off a 3D orthographic perspective using voxels in order to give the illusion of a 2D game.
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Ivano (somepx) @somepx.com · 23/11/2024
Trolls should be muted and blocked EXCEPT *this one!* (my fantasy, ornate pixel font - now updated to support 15+ languages) 👹 somepx.itch.io/pixel-font-t... #pixelart #font #design #fantasy
TROLL - coverTROLL - English pangramTroll - Turkish pangramTroll - German pangram
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caffeinated trainwreck @lunaticwyrm.bsky.social · 23/11/2024
Thinking about adding a drop shadow, yet I'm not sure if this feels right #indiedev #indiegame #gamedev #pixelart
An image showing a dialogue scene where the dialogue sprite does not have a drop shadow.An image showing a dialogue scene where the dialogue sprite does have a drop shadow.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 23/11/2024
Retook a timelapse of my game's day-night cycle. Please let me know what you guys think! #indiedev #indiegame #gamedev #pixelart
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Poni the dragon author @chiscara.bsky.social · 22/10/2024
Dragon gal! She has yet to appear in any stories #oc #dragon
This is a half body portrait of a dragon girl with ruffled black and white hair, curved black horns, and wearing an white outfit with black and gold accents.
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horriblekittens @horriblekittens.bsky.social · 21/10/2024
Found it!! It's really helped, just art and games and good people on ma feed :D bsky.app/profile/did:...
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Tora @toraoya707.bsky.social · 20/10/2024
Repost but RAHHH!!!! #oc #artist
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caffeinated trainwreck @lunaticwyrm.bsky.social · 18/10/2024
Current progress on my #indiegame! New water and lightning VFX: #gamedev #indiedev
A scene showcasing the new lightning VFX over a panorama of the ocean.A view of the demo level with the new stylized pixelated water shader.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 21/03/2024
#gamedev Been a while, but I've been cooking up a revamp with the shader code.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 18/10/2024
Current progress on my #indiegame! New water and lightning VFX: #gamedev #indiedev
A scene showcasing the new lightning VFX over a panorama of the ocean.A view of the demo level with the new stylized pixelated water shader.
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Reposted by caffeinated trainwreck
Jade Rose @bluefolf.bsky.social · 17/10/2024
WHO THOUGHT THIS WAS A GOOD IDEA???
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caffeinated trainwreck @lunaticwyrm.bsky.social · 17/10/2024
Just followed a bunch of people back that I had on twitter. Sorry to see that place turned into a cesspool, but I suppose its high time for me to prioritize posts here.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 21/03/2024
#gamedev Been a while, but I've been cooking up a revamp with the shader code.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 30/12/2023
Another #gamedev screenie Ignore the shadows
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caffeinated trainwreck @lunaticwyrm.bsky.social · 24/12/2023
#gamedev WIP graphics
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caffeinated trainwreck @lunaticwyrm.bsky.social · 02/11/2023
Tried making my procedural clouds a bit more fluffier - think its working well
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caffeinated trainwreck @lunaticwyrm.bsky.social · 19/10/2023
Getting close to finishing my pixel art cloud shader! Normals are pretty much finished at this point.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 14/10/2023
#gamedev I think thunderstorms look cool enough
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caffeinated trainwreck @lunaticwyrm.bsky.social · 14/10/2023
#gamedev Gonna revisit the procedural cloud shader code sometime soon to fix the last few quirks that I have with them. Edge-aware normals being the first thing I attend to.
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caffeinated trainwreck @lunaticwyrm.bsky.social · 04/10/2023
#gamedev
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caffeinated trainwreck @lunaticwyrm.bsky.social · 04/10/2023
First post from my acc here, but I'd thought I share my progress on my (shouts from the rooftops "VERY WORK IN PROGRESS") indie game project I've been working on via Godot! I can't share videos here yet unfortunately, but here's a few screenshots.
Screenshot of the test level with cloudy skies mid day.Test level at early morning.Test level at morning.Sunrise at the test level.
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