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LumosLogica

@lumoslogica.bsky.social
7 followers 16 following 19 posts

Technical Artist exploring real-time VFX, materials, & dynamic shaders Documenting my real-time VFX journey & daily experiments ✨ www.artstation.com/melxm

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LumosLogica @lumoslogica.bsky.social · 23/09/2026
Sci-Fi Ammo Pick-Up Effect in Unreal Engine 5 ✨ Experimented with WPO material deformations, Substance Designer textures, & Niagara systems for dynamic collection feedback! 💥 Driven by Blueprint overlap logic. Full breakdown 👇 www.artstation.com/artwork/vzDN4x #TechArt #RealtimeVFX #UE5 #GameDev
artstation.com
Sci-Fi Ammo Pick-Up Effect – Unreal Engine 5 VFX, Mel Mirahmadi
Sci-Fi Ammo Pick-Up Effect – Unreal Engine 5 VFX A personal real-time VFX study expanding upon Jesse Henning’s Unreal Engine 5 Sci-Fi VFX course framework. Using the course project as a foundation, I ...
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LumosLogica @lumoslogica.bsky.social · 18/09/2026
Dialing in ammo pickup VFX! 🔋 Past the particle burst, the real power comes from stacking art + Niagara right on top of tight Blueprint logic. @unrealengine.bsky.social #UnrealEngine #RealtimeVFX #GameDev #TechArt
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LumosLogica @lumoslogica.bsky.social · 12/09/2026
Having fun with Curl Noise Force, mesh orientation, and facing modes in Niagara 🌀 Love how much motion character comes out of combining these simple forces 😍 @unrealengine.bsky.social @vfxapprentice.bsky.social #UnrealEngine #Niagara #VFX #GameDev #TechArt #RealTimeVFX #UE5
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LumosLogica @lumoslogica.bsky.social · 10/09/2026
Personal real-time VFX study expanding on Jesse Henning’s UE5 Sci-Fi VFX course framework! Edited the shader logic, added custom Niagara GPU emitters, and built a scene to frame the spawn sequence. 🔗 www.artstation.com/artwork/5ev5Xw #UnrealEngine #UE5 #RealtimeVFX #TechArt #Niagara
artstation.com
Sci-Fi Character Spawn Effect – Unreal Engine 5 VFX, Mel Mirahmadi
A personal real-time VFX study expanding upon Jesse Henning’s Unreal Engine 5 Sci-Fi VFX course framework. Using the course project as a foundation, I modified the shader node logic, authored custom p...
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LumosLogica @lumoslogica.bsky.social · 10/09/2026
Creating an ammo pickup icon in #SubstanceDesigner 🎨 Exploring shapes, materials, and game-ready design. #SubstanceDesigner #VFX #GameArt #3DArt #MaterialArt #ProceduralArt #unreal @unrealengine.bsky.social @adobelive.bsky.social
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LumosLogica @lumoslogica.bsky.social · 04/09/2026
Randomizing Light Flicker with Sine, Cosine, and Remap Value Range Nodes in Unreal Materials 💡 #ShaderLogic #TechArt #RealtimeVFX #VFX #UE5 #GameDev #ShaderGraph #UnrealEngine
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LumosLogica @lumoslogica.bsky.social · 03/09/2026
Sci-fi hexagon shader progress 🔷 Love using "Material Parameter Collection" in #Unreal. Way cleaner to organize. Tip courtesy of Jesse Henning! #dailylearning #shader #Unreal5 #VFX #Scifi
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LumosLogica @lumoslogica.bsky.social · 26/08/2026
Playing with a custom painterly shader today; messing with how light hits the material in #Unreal :) #dailychallenge #workinprogress #painterly #UnrealEngine #TechArt @vfxapprentice.bsky.social
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LumosLogica @lumoslogica.bsky.social · 20/08/2026
Inspired by a water texture I saw on vacation, I'm creating a #water_shader in #unreal. It is fun to work with #panning, texture combinations, and #vertex_offset @vfxapprentice.bsky.social #real_time_VFX #Niagara
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LumosLogica @lumoslogica.bsky.social · 19/08/2026
Just working with #Vertex_Offset + #Fresnel in #Unreal and learning from @vfxapprentice.bsky.social
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