Luke Nelson @lukenelson.bsky.social · 03/02/2026Okay I like that I drew a rough map during work today and I just made it in less than 30 mins. This will not change my life or anything 000
Luke Nelson @lukenelson.bsky.social · 03/02/2026I wanted to go to bed but I finally got the compiling to work. I guess I'll make something now. For some reason WADs need to be on absolute pathing instead of the other options. #leveldesign #quake 100
Luke Nelson @lukenelson.bsky.social · 26/08/2025So happy to see all the announcements and news coming from devcom and gamescom! I, on the other hand, went and touched grass 030
Luke Nelson @lukenelson.bsky.social · 22/06/2025Watching #n24 #nurburgring as much as I can during the closing hours! One of the best events on the year 000
Luke Nelson @lukenelson.bsky.social · 07/05/2025Updated my PRGC mod Japan with a brand new track; Tatsumi! Steam mod link: steamcommunity.com/sharedfiles/... 010
Luke Nelson @lukenelson.bsky.social · 04/01/2025The challenges this time around were getting more involved with pixel art and terrain sculpting. As well as following a process of sketch, quick whitebox, test, blockout, test, etc. Might make a video on what this looks like for track development 050
Luke Nelson @lukenelson.bsky.social · 04/01/2025so during the holidays, I did the responsible thing and relaxed...sike! Made another track for @walaber.com #PGRC game. This latest track is inspired by High Velocity (SEGA), Initial D, and Touge 1514
Luke Nelson @lukenelson.bsky.social · 19/12/2024Making a new track for my Japan mod pack for #PGRC Inspired by the Touge scene. Going to be a fast track! #gamedev #leveldesign 0131