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Chris Wade

@luckshotgames.com
3.6K followers 941 following 1.4K posts

Game Director @ Luckshot Games: Big Hops & Sausage Sports Club. Previously: Owlchemy Labs, Battle Chef Brigade, Manifold Garden. Liker of rock climbing, running, sudoku, tiktok. Austin / Chicago guy. linktr.ee/chriswade__

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Reposted by Chris Wade
Chris Wade @luckshotgames.com · 10h
Big Hops is on sale for just $12.99! Happy Autumn 🍁 In case you missed it, we made it so the full adventure works with online multiplayer 🐸🐸🐸🐸🐸🐸🐸🐸 store.steampowered.com/app/1221480/...
store.steampowered.com
Save 35% on Big Hops Together on Steam
Tongue-swing, free climb, and build your own paths in a fresh 3D platformer! Plant veggie bounce pads, tightropes, and hookshots to find a way home through huge Desert, Ocean, and Mountain worlds. Col...
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Reposted by Chris Wade
Chris Wade @luckshotgames.com · 9h
Had a nice conversation with bsky.app/profile/thee... about BIG HOPS! Pretty sure this is the deepest look at my game design & story philosophy out there, if that's your thing.
youtube.com
Blending Mario and Zelda to Make a New Kind of Platformer | Chris Wade (Big Hops Together)
YouTube video by The Examined Game
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Chris Wade @luckshotgames.com · 9h
Had a nice conversation with bsky.app/profile/thee... about BIG HOPS! Pretty sure this is the deepest look at my game design & story philosophy out there, if that's your thing.
youtube.com
Blending Mario and Zelda to Make a New Kind of Platformer | Chris Wade (Big Hops Together)
YouTube video by The Examined Game
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Chris Wade @luckshotgames.com · 10h
Big Hops is on sale for just $12.99! Happy Autumn 🍁 In case you missed it, we made it so the full adventure works with online multiplayer 🐸🐸🐸🐸🐸🐸🐸🐸 store.steampowered.com/app/1221480/...
store.steampowered.com
Save 35% on Big Hops Together on Steam
Tongue-swing, free climb, and build your own paths in a fresh 3D platformer! Plant veggie bounce pads, tightropes, and hookshots to find a way home through huge Desert, Ocean, and Mountain worlds. Col...
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Chris Wade @luckshotgames.com · 12h
learned about an interesting guy
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Reposted by Chris Wade
Chris Wade @luckshotgames.com · 30/09/2026
Surprise, there's a BIG HOPS X TOEM 2 bundle! store.steampowered.com/bundle/90060... I was already a big fan of the first game and @swmgames.bsky.social added a bunch of new platformer-y and gadget centric gameplay, so I'm psyched for it.
store.steampowered.com
Save 8% on Big Hops X TOEM 2 on Steam
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Chris Wade @luckshotgames.com · 30/09/2026
Surprise, there's a BIG HOPS X TOEM 2 bundle! store.steampowered.com/bundle/90060... I was already a big fan of the first game and @swmgames.bsky.social added a bunch of new platformer-y and gadget centric gameplay, so I'm psyched for it.
store.steampowered.com
Save 8% on Big Hops X TOEM 2 on Steam
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Reposted by Chris Wade
Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Reposted by Chris Wade
ari velazquez 🌯 @ari.velazquez.fyi · 30/09/2026
importing a @makkon.bsky.social texture pack into my project
static.klipy.com
Marty McFly Blown Away by Speaker
Alt: Marty McFly Blown Away by Speaker
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Reposted by Chris Wade
Chris Wade @luckshotgames.com · 29/09/2026
Exciting day! TOEM 2 is out and there's a host of easter eggs including a wearable mask of your favorite frog. The game is a great expansion to TOEM in every way you'd hope for (and I'm personally digging the new platforming stuff)! store.steampowered.com/app/2900640/...
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Chris Wade @luckshotgames.com · 29/09/2026
Exciting day! TOEM 2 is out and there's a host of easter eggs including a wearable mask of your favorite frog. The game is a great expansion to TOEM in every way you'd hope for (and I'm personally digging the new platforming stuff)! store.steampowered.com/app/2900640/...
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Reposted by Chris Wade
popagenda @popagenda.co · 29/09/2026
TOEM 2 is out on Steam, PS5, & Switch 1/2 Screen Rant - 9/10 GamesRadar+ - 4.5/5 The Mirror - 5/5 "There are TOEMS everywhere for those with the eyes to see them"- Reb Valentine, Kotaku We are immensely proud to co-publish this sequel to TOEM. We hope this adventure brings a smile to your face! 🙂
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Reposted by Chris Wade
TOEM @swmgames.bsky.social · 28/09/2026
There's less than 24 hours until TOEM 2 is out! ⏰ Check out the map below to see what time it'll be available to you 🖤🤍 TOEM 2 is launching on Steam, PlayStation 5, and Nintendo Switch 1 + 2
6:00 am PDT, 9:00 am EDT, 10:00 am BRT, 3:00 pm CEST, 3:00 pm SAST, 6:30 pm IST, 9:00 pm CST, 10:00 pm JST, 11:00 pm AEST
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Reposted by Chris Wade
Chris Perry @perridot.bsky.social · 24/09/2026
OH!WARE, my first commercial release, IS OUT NOW! Your ancestors whisper guidance. The Gods all watch. They want you to check it out and give it a review 🙏♥️ store.steampowered.com/app/4121430/...
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Chris Wade @luckshotgames.com · 23/09/2026
Thanks ❤️
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Chris Wade @luckshotgames.com · 23/09/2026
Great reel + hope you land something soon!
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Reposted by Chris Wade
Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Chris Wade @luckshotgames.com · 22/09/2026
there's a few more pluses in there you would never guess!
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Chris Wade @luckshotgames.com · 22/09/2026
Anyway if anyone knows this guy, send him my thanks agentlien.github.io/fog/index.html
agentlien.github.io
The Fog of Random
An inside look at the Fog of Lost in Random
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Chris Wade @luckshotgames.com · 22/09/2026
I read a blog post that helped me with some programming problem and wanted to thank the person who wrote it. Their email wasn't listed and I couldn't find any social media except LinkedIn. Tried to message there, but they were private and I had to request to add them. Aaand they blocked me.
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Chris Wade @luckshotgames.com · 18/09/2026
needed it for goopage
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Chris Wade @luckshotgames.com · 18/09/2026
Managed to make it 13 years into my career, ship 2 games, write 100s of shaders that ship in dozens of games before understanding what tangent space means.
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Chris Wade @luckshotgames.com · 17/09/2026
not looking for this kind of voxel style or hiring atm, sorry!
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Chris Wade @luckshotgames.com · 14/09/2026
Big FOMO about @indiecitygames.org CIGS event, congrats y'all!
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Chris Wade @luckshotgames.com · 14/09/2026
looks great! the world needs a Robert Yang Straftat map pack
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Chris Wade @luckshotgames.com · 14/09/2026
Super interesting. What are the rules like for determining how often to highlight things? Will it avoid showing the same interaction ever again, mostly time based, or something else?
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Chris Wade @luckshotgames.com · 13/09/2026
Showed my new game to some randos for the first time tonight. Scary but promising feedback!
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Chris Wade @luckshotgames.com · 10/09/2026
@xpaw.me it would be useful if steam db could show estimated units sold over time instead of just now, is that something you've considered?
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Chris Wade @luckshotgames.com · 10/09/2026
looks so great!
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Chris Wade @luckshotgames.com · 09/09/2026
I don't mean that devs would release games for lower price, but that the average quality of lower price games would go up.
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Chris Wade @luckshotgames.com · 08/09/2026
My reasoning is: devs earning less than $1m make up a tiny piece of steams overall rev. I know many who stop improving their games and even go back to jobs rather than make another game. 10-15% isn’t THE line between success / failure for most but could inject space for risk and continued support.
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Reposted by Chris Wade
Aura/Moom @moomanibe.bsky.social · 03/09/2026
casual note that IGF submissions close in a week and a half so if you were thinking of getting a game in this year, time's running short! (It's fine if your build isn't bug-free right now, you can patch it over the course of the competition - esp if you submit via a steam key)
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Chris Wade @luckshotgames.com · 08/09/2026
I’ve become voxel pilled if anyone is wondering what comes after the frog
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Chris Wade @luckshotgames.com · 08/09/2026
Valve should lower their rev share portion to 15% for the first $1m a game earns. Not because it would would help small teams survive to make more games (it would), but because they would earn more money in the long term.
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Chris Wade @luckshotgames.com · 08/09/2026
I would expect more, better, lower price games to encourage players to buy more new games instead of focusing so much on the few games they already own. Most Steam players buy fewer than 3 games a year last I heard.
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Chris Wade @luckshotgames.com · 08/09/2026
It would hurt, but that’s not a good reason not to do it of course
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Chris Wade @luckshotgames.com · 08/09/2026
Valve should lower their rev share portion to 15% for the first $1m a game earns. Not because it would would help small teams survive to make more games (it would), but because they would earn more money in the long term.
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Chris Wade @luckshotgames.com · 08/09/2026
if not that then en.wikipedia.org/wiki/Madagas...
en.wikipedia.org
Madagascar (video game) - Wikipedia
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Chris Wade @luckshotgames.com · 08/09/2026
Gotta be Big Hops
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Chris Wade @luckshotgames.com · 04/09/2026
Congrats Mickey!
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Reposted by Chris Wade
mickey sanchez @mickeysanchez.bsky.social · 04/09/2026
Order Automatica is out now : )
store.steampowered.com
Save 20% on Order Automatica on Steam
A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.
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Chris Wade @luckshotgames.com · 04/09/2026
So cool! Congrats
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Reposted by Chris Wade
Will Koehler @willk3d.com · 04/09/2026
Hey this is different, but DF let me pitch and lead a little game for our new experimental Double Fine Action Labs label! It's a hectic bus-like slap-em-up!
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mickey sanchez @mickeysanchez.bsky.social · 03/09/2026
🕯️MY GAME COMES OUT TOMORROW!! 🕯️ If you want to help me, the best way is to buy the game and review it on Steam as close to 5AM Pacific or 8AM Eastern as possible. The algo lords do a special thing at 10 reviews, as many of you know : ) store.steampowered.com/app/2105840/...
store.steampowered.com
Order Automatica on Steam
A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.
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Chris Wade @luckshotgames.com · 01/09/2026
That list is people I follow because I like their feeds it’s not a request thing
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Chris Wade @luckshotgames.com · 01/09/2026
There is definitely some minimum threshold of appeal to get people to stop scrolling and watch a clip. Programmer art or primitives is usually not good enough. There are ways to design appealing games in spite of that though: store.steampowered.com/app/4594150/...
store.steampowered.com
Sir, We Have an Orc Problem on Steam
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
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Chris Wade @luckshotgames.com · 31/08/2026
I know that stuff seems very popular because it blows up on social media a lot, but those views don't convert to sales (especially full price sales) that well from what I've seen. People that buy games are super savvy and care a lot how substantive games are, so I mostly ignore those gimmicks.
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Double Fine @doublefine.com · 31/08/2026
🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 www.dfaf2026.com
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Chris Wade @luckshotgames.com · 31/08/2026
I just backed Amnesia Fortnight 2026, Indie Reboot on @kickstarter.com www.kickstarter.com/projects/dou...
kickstarter.com
Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Chris Wade @luckshotgames.com · 31/08/2026
The reason I like it is that we get more interesting work if artists are rewarded for exploring new design space instead of rehashing existing design space but doing it better.
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