Reposted by Lucas SlominskiFinn @thefinninator.bsky.social · 13/07/2026Been a bit but this one is for the #ZOSFam 28316104
Reposted by Lucas SlominskiMatt Firor @thefiror.bsky.social · 12/07/2026I'm hardly an impartial observer (and am even name-checked in the article), but this article does a good job summing up the utter senselessness of the recent carnage at ZeniMax Online. Again, my heart goes out to everyone impacted, it is just so cruel and unnecessary www.pcgamer.com/games/mmo/th...pcgamer.comThe Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years$2 billion over 10 years can't save you from Xbox. 49934
Lucas Slominski @lucas.slominski.art · 12/07/2026That's exactly right. Everything is awful for everyone right now. 150
Lucas Slominski @lucas.slominski.art · 12/07/2026I understand and support the motivation to reassure #ESOfam that the game has a future. It absolutely does! But in the days following these latest layoffs, I've seen that message communicated publicly in a way that does a disservice to those devs who love ESO but no longer have a job. 7/7 2744
Lucas Slominski @lucas.slominski.art · 12/07/2026The latest round of layoffs at ZOS did not land proportionally. Entire departments have been gutted. ZOS doesn't have the same productive capabilities it had in June 2026 *OR* in March 2018, and the support that ESO requires today is much different than it was 8 yeas ago. Microsoft doesn't care. 6/7 18010
Lucas Slominski @lucas.slominski.art · 12/07/2026The point is, total headcount is meaningless — adequate resources and expertise being deployed to the right disciplines is what actually matters. Every game developer knows this. The argument that ZOS has the "same studio size as Wrothgar and Summerset" is offensively misleading. 5/7 1605
Lucas Slominski @lucas.slominski.art · 12/07/2026Without LiveOps and NOC, no live-service updates would *ever* ship. And without Operations, none of the other teams would have the resources or infrastructure to do their work in the first place. 4/7 1491
Lucas Slominski @lucas.slominski.art · 12/07/2026There would be no art, no animation, no systems support, no code, and no story. Without producers, there'd be no development timeline or release date. Without QA, anything that somehow shipped would be unbroken and completely unplayable. Without Marketing, no one would ever hear about it. 3/7 1552
Lucas Slominski @lucas.slominski.art · 12/07/2026Total developer headcount is a terrible metric for a studio's productive capabilities (which is a fact these individuals fully understand). A studio with a staff entirely composed of, say, ~200 combat designers would be unable to ship *anything.* 2/7 1743
Lucas Slominski @lucas.slominski.art · 12/07/2026With all due respect to my former coworkers who were mentioned in this article, these claims are deliberately deceptive. 1/7 www.pcgamer.com/games/mmo/el...pcgamer.comElder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox layoffsAs far as silver linings go, this one feels stepped-on. 415964
Lucas Slominski @lucas.slominski.art · 11/08/2025The moon has a surface area of approx. 37,930,000 sq km. We can share. 130
Reposted by Lucas SlominskiRebekah Valentine @duckvalentine.bsky.social · 14/07/2025✊✊✊ www.ign.com/articles/zen...ign.comZeniMax Union Responds to Microsoft Canceling Unannounced MMO: 'A Future Has Been Stolen From Us' - IGNFollowing a wave of mass layoffs that impacted an estimated 9,100 employees at Microsoft, many of whom were in its Xbox gaming division, the union of employees at Xbox subsidiary ZeniMax have responde... 238498
Reposted by Lucas SlominskiZOS United-CWA @zosunited.bsky.social · 14/07/2025On July 2nd, Microsoft announced they were shelving an unannounced project at ZOS, a shock to over 200 of our devs working on the project. However, despite discussions regarding the status of our employment, the fact is: we have not yet been laid off. Our full statement can be found below. 7632171
Reposted by Lucas SlominskiLady Nerevar @ladynerevar.bsky.social · 11/07/2025Another fantastic talk by @lucas.slominski.art was his 2019 GDC presentation that walked through the creation of ESO key art, and how he balances creative and directorial requirements. www.youtube.com/watch?v=xvDV...youtube.comIllustrating Tamriel: Creating Key Art for The Elder Scrolls OnlineYouTube video by Game Developers Conference 0306
Lucas Slominski @lucas.slominski.art · 12/07/2025Thank you, this genuinely means a lot to me! The layoffs, combined with the cancellation of the new project, have been pretty devastating, and like many artists, my brain spends a lot of effort trying to convince me that I'm not very good. I really appreciate your kind words! ❤️ 170
Lucas Slominski @lucas.slominski.art · 05/07/2025But I really want to emphasize that, for every dev name that fans recognize, there are dozens of incredibly talented creatives you've never heard of working right alongside them. The caliber of endless talent that was collected on this team would simply blow people's minds. (2/2) 130
Lucas Slominski @lucas.slominski.art · 05/07/2025Thank you for the support! Matt is a true leader who genuinely always had our backs. Leamon is an extraordinary creative mind, and he and I collaborated extensively on this amazing project, helping to build an original world that no one will ever get to see now. (1/2) 130
Lucas Slominski @lucas.slominski.art · 03/07/2025Was my position eliminated in the latest round of Microsoft layoffs? That should be an easy question to answer, but I have yet to receive any communication from my employer whatsoever. My work-related accounts were abruptly deleted yesterday without any notice while I was on vacation. 3111
Lucas Slominski @lucas.slominski.art · 05/03/2025Just an invented character, because I didn't want to reduce a named NPC to a sexualized prop for Stibbons. 121
Lucas Slominski @lucas.slominski.art · 05/03/2025Naryu's hair is blocking Vikord's chin braid, so admittedly there isn't much to go on when trying to identify him. 😆 020
Lucas Slominski @lucas.slominski.art · 05/03/2025The one in the first image is an unnamed Dark Seducer. The second one is Vikord Skullcleaver! 240
Lucas Slominski @lucas.slominski.art · 05/03/2025Months and months of digital painting, impossibly squeezed into a minute-long timelapse. 🙃 0323
Lucas Slominski @lucas.slominski.art · 05/03/2025Thanks for the kind words! I'm glad you found me again here. 🙂 010
Lucas Slominski @lucas.slominski.art · 04/03/2025Sooo much of both of those! There's a lot I could say about it, but I'll save it for tomorrow's livestream. 050
Lucas Slominski @lucas.slominski.art · 04/03/2025It's been awhile #ESOfam, but I painted something for you. Happy anniversary @elderscrollsonline.com! ❤️ 75322
Lucas Slominski @lucas.slominski.art · 04/03/2025Kingsley's still doing his best to interfere with my productivity. 090
Reposted by Lucas SlominskiZOS United-CWA @zosunited.bsky.social · 13/12/2024Today we, a majority of video game workers at ZeniMax Online Studios and the workers behind ESO, are proud to announce the launch of our union with @cwaunion.bsky.social! ✊ 25495190