lowraiz @lowraiz.bsky.social · 27/02/2026Introducing Kinetic level editor + Steam workshop update! The editor is basically legos with glb files and the game uses glb metadata to setup Kinetic specific features. #GodotEngine #indiedev #gamedev 171
lowraiz @lowraiz.bsky.social · 12/12/2025New update for Kinetic! Highlights: (features suggested by players) - Fly mode / Free camera: Find new routes and analyze player traces - Horizontal mirror: Flip any level horizontally to suit your preferences - Portals will no longer pass through the finish line ... #indiedev #indiegames #gamedev 0115
lowraiz @lowraiz.bsky.social · 03/12/2025Kinetic is out! store.steampowered.com/app/3383350/... #GodotEngine #indiedev #gamedevstore.steampowered.comSave 13% on Kinetic on SteamA first-person platform game with smooth and responsive movements designed for speedrunning. 1268
lowraiz @lowraiz.bsky.social · 19/11/2025Kinetic will be out on December 3, 2025. store.steampowered.com/app/3383350/... Get ready to grind leaderboards on 40+ levels. Can't wait to see top trajectories on longer levels! Reposts appreciated ♥️ #GodotEngine #indiedev #gamedev 2439
lowraiz @lowraiz.bsky.social · 11/10/2025First draft of an FPV drone simulator to shoot footage for my game's trailer! (Kinetic) I'm moving the camera with a radio controller #GodotEngine #indiedev #gamedev 2476
lowraiz @lowraiz.bsky.social · 08/10/2025You can now chain jumps by holding down the jump key. No more friction if you miss the jump timing! (Sorry if you found that frustrating) Other updates: - Run time accuracy (no more 1/60 time increments, now it's very very precise) - Chalkboards - Traces icon - Minor changes 010
lowraiz @lowraiz.bsky.social · 01/10/2025Kinetic demo is out on Steam! Run, jump and slide through the first 10 levels now store.steampowered.com/app/4036220/... #GodotEngine #indiedev #gamedev 19923
lowraiz @lowraiz.bsky.social · 15/09/2025Thank you! There is no hard mechanic like strafe jumps or ultra precise mouse movements. It takes a little practice though. 000
lowraiz @lowraiz.bsky.social · 15/09/2025I started with Trenchbroom, then switched to Blender because it's more practical for curves (but I use "brushes" and grid snapping as well). I start with a specific mechanic or a visual that I find interesting, and build around it. 110
lowraiz @lowraiz.bsky.social · 14/09/2025Hello, I'm working on Kinetic, a 1st person parkour game with portals! If you like responsive movements, platforming and speedrunning, please consider adding the game to your wishlist! It helps a lot. Thank you. store.steampowered.com/app/3383350/... #GodotEngine #indiedev #gamedev 1340997