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louve.systems

@louve.systems
438 followers 391 following 361 posts

sphinx de quartz noir, sois juge de mon vœu game dev on my own and at @thegamebakers.com she/her

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louve.systems @louve.systems · 07/06/2026
in the next version of Realms you can bother the creature
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louve.systems @louve.systems · 27/05/2026
been using windows since 98, through vista and 8.0, frankly w11 is reaching levels of dysfunction i have never seen before. The login screen used to _work_ on windows, man
Windows 11 lock screen, no display, the wallpaper the color of a tv screen tuned to a dead channel
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louve.systems @louve.systems · 24/05/2026
MUAHAHAHAHA
a giant beast, low-poly
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louve.systems @louve.systems · 05/01/2026
been working on a strategy game named Realms for the past few months and i might launch it soon so stay tuned!! will try and post a few more screenshots during the week
a hexagon tiled board upon which four countries battle. attacks and constructions are planned towards & from each player.a more advanced board upon which seven countries battle, with fields and buildings intertwined. some countries are huge and others have been reduced to a mere few tilesthe hexagon tiled board turns out to be but a page in a book, with thousands more. a page turnsthe player is prompted to upgrade their administration to get an advantage in the game over the other realms
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louve.systems @louve.systems · 05/01/2026
"insulation problem in my walls. happy to report levelling the whole house with a bulldozer fixed it 👍"
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louve.systems @louve.systems · 20/12/2025
the experience of buying a Microsoft™ Studios™ game in 2025 : every dropdown menu takes screen space to display locked, unavailable content rather than the stuff you actually have and can play with. most of these menus at any given point is noise, things you cannot click. pretty miserable UX :(
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louve.systems @louve.systems · 19/12/2025
anybody can scribble and communicate their ideas in their own words, in their own sketches, and it seldom requires any skill at all. designer, take a notebook and start sketching
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louve.systems @louve.systems · 03/11/2025
each new Visual Studio feature is more useful than the last
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louve.systems @louve.systems · 18/09/2025
did they forget to fix it in post or did they fix it too much i cant tell
jared leto in tron ares
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louve.systems @louve.systems · 07/09/2025
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louve.systems @louve.systems · 28/08/2025
Helped my cousin out yersteday on a tech problem with her computer. The problem? OneDrive wiped every single file after she accidentally turned it on in the "welcome tour" you get after an update. The solution? There's no solution. Everything is lost. Files cannot be recovered.
abysmal dogshit
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louve.systems @louve.systems · 04/08/2025
"Show less like this" doesn't seem to have any effect, so this oughta do it
muting america as a whole, through bsky blacklists
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louve.systems @louve.systems · 10/05/2025
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louve.systems @louve.systems · 17/04/2025
This is a good example of UX that keeps the user out of control of the process. No error message, no detail of what went wrong and what to do - user has no choice but to bang their head against the wall in an identical fashion, do random tweaks, or ask for help like a child asking their parents. UX.
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louve.systems @louve.systems · 10/04/2025
You have to sign in to use the Whiteboard.
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louve.systems @louve.systems · 16/03/2025
what have i done
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louve.systems @louve.systems · 15/03/2025
i mean.... i guess that's it! With the loading, graphics and sounds fixed, I just added a little visual for when the game is selected, and voilà? PS3 build is even faster than Xbox's, I guess it _is_ a supercalculator after all... :P
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louve.systems @louve.systems · 15/03/2025
okay well nevermind. The drums track yearns for PCM Streaming. The rest seems to tolerate mp3. I think I've fixed that graphical glitch with the left-split. It was due to a combination of RawImage being sorted wrong on the canvas, inducing ZFight on the screen, & Camera clear mode not being opaque
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louve.systems @louve.systems · 15/03/2025
HELL YEAG now there's a few wrong things here but i'm happy to see that screen.
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louve.systems @louve.systems · 15/03/2025
Unity 5.4.0b1 loves it when you reload code with the PS3 plugin loaded
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louve.systems @louve.systems · 15/03/2025
OKAY so turns out any Development build will crash instantly because the Profiler, included by default, crashes it as soon as it gets the chance; By removing the profiler and making a Release build we've reached Cube%
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louve.systems @louve.systems · 15/03/2025
huh. whomstdve? nav mesh agent? i ain't using no nav mesh agent. What are you talking about
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louve.systems @louve.systems · 15/03/2025
Starting the work on the PS3 port of XvY Current status: An empty scene with a floating cube instantly crashes the PS3. Preloading any Unity shader makes the build process hang forever. Also each time I start building, the Target Manager remotely crashes the PS3. off to a great start!
Unity crashes first frame in the prepass render loop on PS3, seen through the PS3 ProDG debugger
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louve.systems @louve.systems · 14/03/2025
finally after three nights of work i got stable 60 FPS on X🅱oss360!!!! it was hell but i'll eventually convince my self it was worth it. The lesson here is that Unity Standard Diffuse Shader is evil and wants to kill you. ... now to move on to the PS3
a game title that reads "louve systems XVY"split screen displaying "Ready?" for each playera brightly lit forest with credits th at read "a game by louve hurlante @ systems"the Xbox 360 system overlay appearing over the game
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louve.systems @louve.systems · 09/02/2025
working on a... so far unnamed DirectX9 disassembler to turn dxil bytecode into human-readable HLSL code the dexilifier? dedx9ifier? reshaderer? depixifier? help
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louve.systems @louve.systems · 23/01/2025
quick draw what you're wearing, 5 minutes max
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louve.systems @louve.systems · 17/12/2024
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louve.systems @louve.systems · 14/12/2024
in my dreams i see that place
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