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LordOdin

@lordodin.superlumin.al
3.9K followers 210 following 90 posts

Blender 3D Generalist, Cycles Expert, Python Dev, Godot Dabbler

PostsRepliesMedia
LordOdin @lordodin.superlumin.al · 04/09/2026
Working on live Cycles render previews for @superlumin.al Just another feature to the pile making Superluminal the best render farm built for Blender. Watch your frames render in real time, directly from the browser at superlumin.al
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Reposted by LordOdin
SUPERLUMINAL @superlumin.al · 31/08/2025
A render farm built for artists starts with a great UI.
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LordOdin @lordodin.superlumin.al · 29/07/2025
Wouldn’t know. I was inside.
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LordOdin @lordodin.superlumin.al · 29/07/2025
You got the wrong guy
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LordOdin @lordodin.superlumin.al · 11/05/2025
media.tenor.com
a man in a suit says oh my lord with his mouth open
ALT: a man in a suit says oh my lord with his mouth open
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LordOdin @lordodin.superlumin.al · 10/05/2025
I wanna lick em
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LordOdin @lordodin.superlumin.al · 03/03/2025
Worked on some Emmy nominated stuff back in 2015 with Blender, we lost to West World... But I mean c'mon, can't beat West World, its perfection. Man in the High Castle was Emmy nominated for best VFX multiple times and our primary software for season 2 and 3 was Blender. Rendered in Cycles.
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LordOdin @lordodin.superlumin.al · 10/02/2025
You can use the built-in walk mode in blender but it's a little clunky. docs.blender.org/manual/en/la...
docs.blender.org
Fly/Walk Navigation - Blender 4.3 ManualContentsMenuExpandLight modeDark modeAuto light/dark, in light modeAuto light/dark, in dark mode
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LordOdin @lordodin.superlumin.al · 10/02/2025
Can design and build a game from scratch in Godot before Eevee finishes compiling a material.
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LordOdin @lordodin.superlumin.al · 21/01/2025
Until just recently it didn’t run on GPU, it’s still quite a bit slower on GPU and is missing a few features. The OSL impact used to be something around 30% slower, I’m not sure what it is at these days.
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LordOdin @lordodin.superlumin.al · 20/01/2025
Here is one of my early viewport rendering experiments with EEVEE in Blender 3D. Hard to believe this video is already 7 years old, 2 years before EEVEE was even added to Blender😳
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LordOdin @lordodin.superlumin.al · 13/01/2025
Pretty sure it’s very insecure.
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LordOdin @lordodin.superlumin.al · 13/01/2025
Played it with my friend in Germany and my friend in England. I’m on the east coast. It was pretty smooth. My friend from England was on Wi-Fi and running the game under proton on Linux. I am also on Wi-Fi. So 2 Wi-Fi connections and 4000 miles of latency.
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LordOdin @lordodin.superlumin.al · 13/01/2025
I successfully implemented multiplayer in Godot 4 after watching a 3 minute tutorial. How insane is that?? Here is the tutorial. youtu.be/K62jDMLPToA
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LordOdin @lordodin.superlumin.al · 13/01/2025
Learned how to do multiplayer today. it only took 3 minutes. 😅 www.youtube.com/watch?v=K62j...
youtube.com
Multiplayer in Godot 4 in 3 minutes
YouTube video by 16BitDev
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LordOdin @lordodin.superlumin.al · 10/01/2025
Infinite view is incredibly laggy
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LordOdin @lordodin.superlumin.al · 08/01/2025
Hope it's Go Frankie!
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LordOdin @lordodin.superlumin.al · 03/01/2025
Heard about it a long time ago but never touched it.
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LordOdin @lordodin.superlumin.al · 29/12/2024
What's this made in?
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LordOdin @lordodin.superlumin.al · 27/12/2024
media.tenor.com
a close up of a woman 's face with her eyes closed .
ALT: a close up of a woman 's face with her eyes closed .
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LordOdin @lordodin.superlumin.al · 27/12/2024
It calculated the camera path and removed lens distortion.
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LordOdin @lordodin.superlumin.al · 27/12/2024
Ran out of flint 😭
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LordOdin @lordodin.superlumin.al · 27/12/2024
Meh.. we don't need games when we have DCCs :D
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LordOdin @lordodin.superlumin.al · 27/12/2024
youtu.be/AE7LWV-BFoA?...
youtu.be
Working Camera Obscura in Minecraft RTX? - Tutorial Video
YouTube video by Ray Tracing Revolution
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LordOdin @lordodin.superlumin.al · 27/12/2024
I think it technically works in Minecraft RTX 👀
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LordOdin @lordodin.superlumin.al · 27/12/2024
media.tenor.com
What Procrastination Really Feels Like GIF
ALT: What Procrastination Really Feels Like GIF
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LordOdin @lordodin.superlumin.al · 27/12/2024
Material nodes scale infinitely with render resolution, whereas Geometry Nodes do not. You must subdivide the mesh to match the displacement resolution in the other software, or you will encounter artifacts. This increases memory usage and export time. These are not issues with the material method.
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LordOdin @lordodin.superlumin.al · 27/12/2024
Thats exactly what rendering it does. The texture itself IS the Z value.
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LordOdin @lordodin.superlumin.al · 27/12/2024
No, not baking geometry. You can bake in cycles, but it is slower and more convoluted. Many programs / games / mods require a heightmap in the form of an image. Placing the camera overhead and rendering the image is 10x easier than any other method for quickly obtaining an image from Blender.
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LordOdin @lordodin.superlumin.al · 27/12/2024
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LordOdin @lordodin.superlumin.al · 27/12/2024
Unless you specifically require a heightmap for another piece of software, which is very common.
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LordOdin @lordodin.superlumin.al · 27/12/2024
Thanks! Nothin a little Voronoi can't handle.
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LordOdin @lordodin.superlumin.al · 27/12/2024
Hey that looks pretty good to me
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LordOdin @lordodin.superlumin.al · 27/12/2024
Lighting #1
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LordOdin @lordodin.superlumin.al · 27/12/2024
Not really tried that yet, do you mean camera motion or something like wind?
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LordOdin @lordodin.superlumin.al · 27/12/2024
Honestly, I'm in the same boat. I use Godot's built in .blend support that Godot has (it's just glTF under the hood). I learned a few things about it by looking at @passivestar.bsky.social posts but that's most of my knowledge. docs.godotengine.org/en/4.1/tutor...
docs.godotengine.org
Importing 3D scenes
Godot scene importer: When dealing with 3D assets, Godot has a flexible and configurable importer. Godot works with scenes. This means that the entire scene being worked on in your favorite 3D mode...
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LordOdin @lordodin.superlumin.al · 27/12/2024
Which set that you have created is your favorite?
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LordOdin @lordodin.superlumin.al · 27/12/2024
No bananas here, just grass 🍌
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LordOdin @lordodin.superlumin.al · 27/12/2024
I'll try my best 💪
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LordOdin @lordodin.superlumin.al · 27/12/2024
Thanks!
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LordOdin @lordodin.superlumin.al · 27/12/2024
I hope so.
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LordOdin @lordodin.superlumin.al · 27/12/2024
This video was created purely for artistic enjoyment, its actual purpose was to produce scans of real-life cans. bsky.app/profile/lord...
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LordOdin @lordodin.superlumin.al · 27/12/2024
Nodes
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LordOdin @lordodin.superlumin.al · 27/12/2024
Experimenting with terrain-like displacement in Blender 3D using Cycles material nodes. One cool aspect to this method is that you can render the material values to an EXR file and use it as a displacement map. You can also achieve this with Geometry Nodes using similar nodes directly on mesh.
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LordOdin @lordodin.superlumin.al · 25/12/2024
Looks like the dog chewed up your chair 👀
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LordOdin @lordodin.superlumin.al · 25/12/2024
bsky.app/profile/lord...
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LordOdin @lordodin.superlumin.al · 25/12/2024
Check out my latest post for a sample of what the texture looks like. bsky.app/profile/lord...
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LordOdin @lordodin.superlumin.al · 25/12/2024
What it looks like to slide the slit on a slit scan. I use this technique to make textures for cans, a big benefit over photogrammetry is the lighting is always the same on every column of pixels. No reflections to ruin everything. Done with Python, OpenCV, Numpy, Raspberry Pi
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LordOdin @lordodin.superlumin.al · 25/12/2024
Yes the cans are modeled in 3D. Took 30 seconds lol.
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LordOdin @lordodin.superlumin.al · 25/12/2024
It’s not photogrammetry it’s a slit scan. I take the center column of pixels out of 1600 rotations and stitch it in to a 1600 pixel wide image. It keeps the lighting the same for every photo. www.williamosman.com/2017/12/how-...
williamosman.com
How I Skinned My Face
William Osman engineering blog
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