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Long Was The Night

@longwasthenight.bsky.social
9 followers 8 following 30 posts

A southern-gothic experience with soulslike combat! Fight cryptids and folk-legends in this mountainously mythical adventure.

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Long Was The Night @longwasthenight.bsky.social · 30/09/2026
devdak.itch.io/long-was-the... More new updates to the prototype! - Improved combat with light and melee attacks. - Added unarmed melee attacks. - Added throwable molotov cocktails. - Various bug fixes and improvements. #indiegame #indiedev
devdak.itch.io
Long Was The Night - Haunted Goldmine Prototype out now! by DevDak
A southern gothic adventure where farming mechanics meet souls-like combat! - Dungeon out now!
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Long Was The Night @longwasthenight.bsky.social · 30/09/2026
We have molotov cocktails working! #indiegame #indiedev
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Wario64 @wario64.bsky.social · 27/08/2026
Brutal Legend is free on Itchio for the next ~666 minutes (in honor to Tim Curry) buff.ly/OwIZtbB
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Long Was The Night @longwasthenight.bsky.social · 26/06/2026
New clothing system done! Now for the UI updates. Clothing meshes and body are once again originally by @quaternius.bsky.social #indiegame #indiegamedev
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Long Was The Night @longwasthenight.bsky.social · 22/06/2026
Attacks are coming along well with the new model! Model and animations by @quaternius.bsky.social #gamedev #indiegamedev
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Long Was The Night @longwasthenight.bsky.social · 08/06/2026
devdak.itch.io/long-was-the... First prototype out, free to play! #indiegame #gamedev #indiegamedev
devdak.itch.io
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Long Was The Night @longwasthenight.bsky.social · 07/06/2026
Prototype build for the first dungeon coming soon!
static.klipy.com
Beavis And Butthead Head Bang to Rock Music
ALT: Beavis And Butthead Head Bang to Rock Music
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Long Was The Night @longwasthenight.bsky.social · 24/05/2026
Got Goal-Oriented-Action-Planning working! (Think the AI from FEAR if you're not familiar with GOAP.) Now to incorporate more goals, actions, hitboxes, and hurtboxes and this big guy will be good to go.
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Long Was The Night @longwasthenight.bsky.social · 08/02/2026
Groundwork for the sleep and fatigue system are built!
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Long Was The Night @longwasthenight.bsky.social · 02/02/2026
More combo work is done!
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Long Was The Night @longwasthenight.bsky.social · 19/01/2026
- More sfx 🔊 - Improved camera 📷 - Improved UI ✅ - Played around with "You Died" titlecard w/ feedback. ☠️ - Light-attacks with long-blades have a fully functional combo animation now if you string together the inputs at the right frame-threshold. ⚔️ #indiegame #indiedev
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Long Was The Night @longwasthenight.bsky.social · 15/01/2026
There are plans for monsters and magic but the real fantasy of the game is that you will actually own your home.
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Long Was The Night @longwasthenight.bsky.social · 14/01/2026
Adding the actual farming system now. #gamedev #farminggames
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Long Was The Night @longwasthenight.bsky.social · 14/01/2026
What would you do if noodly appendeges came out and secretly took your hot soup at night, then proceeded to throw the soup all over you once you fell asleep?
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Long Was The Night @longwasthenight.bsky.social · 11/01/2026
SFX, a mountain of bug fixes, map updates, and finally our take on the " #youdied" screen. #soulslike #indiedev
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Long Was The Night @longwasthenight.bsky.social · 10/01/2026
Making this project's take on the death screen. #gamedev #indiedev
media.tenor.com
a black background with red letters that say `` you died ''
ALT: a black background with red letters that say `` you died ''
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Long Was The Night @longwasthenight.bsky.social · 07/01/2026
Fixed up some barriers for going out of bounds! Will replace them for something more fun in the future.
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Long Was The Night @longwasthenight.bsky.social · 06/01/2026
What would you want in a farming game with #soulslike combat? #gamedev #indiedev
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Long Was The Night @longwasthenight.bsky.social · 05/01/2026
Got charge moves working! Dialogue system next! Plenty of good weekend progress. I may have forgot what the sun looked like for juuust a brief bit. #gamedev #indiedev
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Long Was The Night @longwasthenight.bsky.social · 03/01/2026
Dare I say it, but the combat system is finally functional. Now for expansion and improvements! #indiegame #indiedev
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Long Was The Night @longwasthenight.bsky.social · 02/01/2026
Happy New Year! Made performance enhancements the past two days and implemented the early stages of planting. Future versions will follow an animation, and textures of course. Similar system to lay traps down😉 #indiegame #gamedevelopment #gamedev
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Arc @arcriot.bsky.social · 30/12/2025
Working in 1hand and 2hand wielding stances! #gamedev #indiedev #soulslike
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Arc @arcriot.bsky.social · 29/12/2025
Wrote a system that made anything with 3D properties a lot more easy to be picked up. #indiedev #gamedev
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Long Was The Night @longwasthenight.bsky.social · 28/12/2025
The prototype will star Pete here (WIP image), our mixamo-construction-worker-turned-cowboy, while the final product aims to have some level of character customization. #indiegame #indiedev #WIP
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Long Was The Night @longwasthenight.bsky.social · 28/12/2025
A shifting #daynightcycle keeps things fresh! And zombies cycling. (Warning: Shifting lights) #gamedev #indiedev
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Long Was The Night @longwasthenight.bsky.social · 27/12/2025
The vignette is vignette-tet-ing. #indiegame #vignette
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Long Was The Night @longwasthenight.bsky.social · 27/12/2025
The zombies are zomby-ing #indiedev #gamedev
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Long Was The Night @longwasthenight.bsky.social · 20/12/2025
Most clips of dev progress will feature zombies as enemies, but there are plans for more gothic cryptid creatures and natural wildlife that would be harmful to a farm. Bats, coyotes, chupacabras, wendigos, etc. #gamedev #indiegame
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Long Was The Night @longwasthenight.bsky.social · 20/12/2025
Hello! Development outline plans are as follows. 1. Prototype will be made to demo base mechanics, using outsourced art assets that are credited and licensed for free use. (No ai art) 2. Prototype will be released on itch.io 3. Final version will feature original assets. #gamedev #indiegame
itch.io
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