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LongLevy

@longlevy.bsky.social
1.9K followers 365 following 1.1K posts

I draw furry vore and NSFW • Helixftr Deluxe dev • Hungry Critters dev • Art archive: hungrycritters.net • patreon.com/longlevy • He/Him • 30+yo • #LongLevyArt #LongLevyGameDev

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LongLevy @longlevy.bsky.social · 08/09/2026
oh. huh. hmm. huh.
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LongLevy @longlevy.bsky.social · 04/09/2026
Old art I did in response to @argonvile.bsky.social art as a theoretical sequel #furryart #longlevyart #vore #analvore x.com/argonvile/st...
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LongLevy @longlevy.bsky.social · 04/09/2026
Old art for @secretrockstash.bsky.social from when I found out their character is a bit smaller than mine #furryart #longlevyart #vore #analvore
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LongLevy @longlevy.bsky.social · 02/09/2026
I was recently reminded of this old art that I liked #furryart #longlevyart #vore #oralvore
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LongLevy @longlevy.bsky.social · 31/08/2026
Here's a still frame to better see the detail. I've been having to adjust Geier's textures for the new lighting and I'm not done yet, so there's some miscolored patches.
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LongLevy @longlevy.bsky.social · 31/08/2026
Work on moving Hungry Critters into Godot continues. Geier is now in and controllable with basic animations, and I've got some basic menu functionality. I've spent a lot of time tweaking and adjusting the general lighting to have the degree of depth that I want. #HungryCritters #longlevygamedev
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LongLevy @longlevy.bsky.social · 08/08/2026
I've been having real trouble getting any drawings to a presentable state for a while, but for #voreday here's a preview of something I want to work on more #longlevyart #vore #analvore
Gandr the kobold looks back at the camera with a distended belly and responds to an unseen question. "Hm? Oh yeah, pretty sure I've got in in here somewhere." A wolf paw yanks down his shorts and the top half of a slimy and sleepy rabbit pushes through Gandr's anus. "Come out. Got a job for you." "Mmnn. Five more minutes." The rabbit disappears back inside Gandr. It is quickly followed by a wolf paw attempting to retrieve it. Gandr lets out a small yell in surprise as Vova the wolf plunges his arm into him past the elbow while the kobold's belly bulges from movement inside.
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LongLevy @longlevy.bsky.social · 29/07/2026
First steps in Godot. Lotti and the basic snowy scene are now in with basic animations and controls (some details will need a bit more work). I'm pretty happy with the engine so far! #HungryCritters #longlevygamedev
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LongLevy @longlevy.bsky.social · 16/07/2026
I don't have anyone else to give my affection to, so you'll have to do #longlevyart #furryart
Gandr the kobold kisses Vova the wolf on the mouth. Vova is not reciprocating or interested in the exchange.
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LongLevy @longlevy.bsky.social · 28/06/2026
I've decided to move development of Hungry Critters to Godot. Three.js has been fun to tinker with, but I now feel it is holding me back. It's not a game engine, so all physics, collision, controls, and sound functionality I've made from scratch, which has been slow. #HungryCritters #LongLevyGameDev
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LongLevy @longlevy.bsky.social · 20/06/2026
I DID IT. I know it's hard to get much from these graphs, I'll make a working example as soon as I can. Red = wave 1 Green = wave 2 Blue = combined waves
Two decaying sine waves (red, green) and their combined wave (blue).Two combined, decaying waves, one added at an arbitrary later point, perfectly canceling out the first.
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LongLevy @longlevy.bsky.social · 13/06/2026
I'm afraid I barely know any names for things, I only know numbers! I was stuck on how to delay the start of the decay for a while, but I've pretty much figured that out. I'm still rewriting the combine function after changes, but I think I'm making progress.
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LongLevy @longlevy.bsky.social · 12/06/2026
Hmm. Yes... okay... mhm... Trying to come up with an algorithm for predicting jiggle physics with decaying sine waves for true frame independence. It's... very hard. If only I'd ever taken a calculus class. #longlevygamedev
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LongLevy @longlevy.bsky.social · 28/05/2026
Feeling pretty good about Gandr's run animation. I included some good jiggle and bounce that you can't really make out in the game. The hair will be redone, so I didn't bother animating it yet. #hungrycritters #longlevygamedev
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LongLevy @longlevy.bsky.social · 28/05/2026
Hungry Critters has been updated with basic animations for Gandr, allowing him to be controlled. The latest version and this month's progress report can be accessed by tier patrons. Post: www.patreon.com/posts/159415... Game: www.hungrycritters.net/games/hungry... #hungrycritters #longlevygamedev
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LongLevy @longlevy.bsky.social · 07/05/2026
I actually don't think the weirdness is the fault of the realism. There's a lot of small details that don't match their real animal counterparts and create some unpleasantness. I think the problems are mostly with Falco; his feathers have too much contrast and are sticking out weirdly everywhere.
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LongLevy @longlevy.bsky.social · 06/05/2026
Gandr shows hole I guess I've given up on the snake jaw concept for now. It would just take too much time and work to figure out, might try again later, maybe. #longlevygamedev #hungrycritters
An untextured model of a kobold stretches its mouth open wide.
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LongLevy @longlevy.bsky.social · 03/05/2026
Gandr shoving you up his butt be like: #longlevyart #furryart #vore #analvore
A small, white rabbit (Lotti) sits in a tight, fleshy chamber, surrounded by sex toys and some other household objects. It looks at the viewer with an unamused expression.
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LongLevy @longlevy.bsky.social · 03/05/2026
Uuugh, Reddit is no longer asking to install the app; it's now just telling me to and blocking me from accessing it from my phone without it
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LongLevy @longlevy.bsky.social · 02/05/2026
I've pushed a small update to the Hungry Critters patron shard to fix previous VR and sound issues. VR mode can only be accessed by tier patrons. Full post for patrons: www.patreon.com/posts/157128... Game: www.hungrycritters.net/games/hungry... #longlevygamedev #hungrycritters
Gandr, a four-foot-tall tan kobold, towers over Lotti, a small, 1.2-to-1.8-foot-tall (depending if you count the ears) white rabbit controlled by a user in VR.
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LongLevy @longlevy.bsky.social · 26/04/2026
The funnel shader is done: it now supports an "aperture" of arbitrary position, rotation, and size. I even added some dynamic ambient occlusion at the point of contact. All animation here is done with shaders except for object position/rotation. Real-time simulation. #longlevygamedev
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LongLevy @longlevy.bsky.social · 25/04/2026
I'm writing a funneling vertex shader for... reasons. It will be used much more subtly than this though and you probably won't notice it; it's mostly to keep geometry from clipping. Real-time render. #longlevygamedev sssqueeeeeeerrrcchh
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LongLevy @longlevy.bsky.social · 24/04/2026
April progress report for Hungry Critters is up. This post contains adult material and is only accessible to tier patrons. www.patreon.com/posts/156415... #LongLevyGameDev #HungryCritters
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LongLevy @longlevy.bsky.social · 23/04/2026
Do it for Nona. #Marathon
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LongLevy @longlevy.bsky.social · 15/04/2026
Alternate version without the overlay #longlevyart #furryart
A portrait of a lanky, grinning black-and-white anthropomorphic wolf wearing only a tank top in horizontal red and white stripes with balls exposed.
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LongLevy @longlevy.bsky.social · 15/04/2026
I think I've finally settled on a name for this guy: Vova, short for Vladimir. Blessed idiot. I had originally planned to crop his balls out of the shot, but it ended up not working well for the framing. #longlevyart #furryart
A portrait of a lanky, grinning black-and-white anthropomorphic wolf wearing only a tank top in horizontal red and white stripes with balls exposed. Overlaid his chest is a pair of glowing lungs and the text "Big, Bad Vova | Влади́мир / Vladimir."
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LongLevy @longlevy.bsky.social · 10/04/2026
He's probably about to get punched in the stomach, but you miss 100% of the shots you don't take. #longlevyart #furryart #vore #oralvore
A small kobold (Gandr) embraces the huge, distended belly of a lanky black-and-white wolf. The wolf offers him the trip of a lifetime: "You could go in too, ya know. I'll have room for you pretty soon." The kobold looks at him with shock and disgust, but his tail is wagging.
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LongLevy @longlevy.bsky.social · 09/04/2026
Been unreasonably horny the last couple days #longlevyart #furryart #vore #oralvore
A lanky black-and-white anthropomorphic wolf crouches while swallowing small rabbits whole. His belly is hugely distended and bulging with movement.
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LongLevy @longlevy.bsky.social · 04/04/2026
It took a lot of hard work, but I'm fairly happy with the result. It may be a while before I actually use this for anything. #LongLevyGameDev
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LongLevy @longlevy.bsky.social · 31/03/2026
I recently had an idea for some cool new bulge tech and finally spent a couple hours trying it out. I'll need to write a shader to smooth it out a lot, but I've proven it can work, so I'm pretty excited! #LongLevyGameDev
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LongLevy @longlevy.bsky.social · 27/03/2026
Alright. Now we're getting somewhere. Good progress today, I've never done hair before. #LongLevyGameDev
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LongLevy @longlevy.bsky.social · 27/03/2026
okay. alright. we're doing it man. we're making this happen. #LongLevyGameDev
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LongLevy @longlevy.bsky.social · 25/03/2026
I've posted a progress report for March about Hungry Critters. This post contains adult material and is only accessible to tier patrons. www.patreon.com/posts/153938... #LongLevyGameDev #HungryCritters
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LongLevy @longlevy.bsky.social · 05/03/2026
Helixftr Deluxe has been released to the public! This is a remake of the original vore game, now able to run in the browser once again. More info in this public post: www.patreon.com/posts/151856... Play in browser here: www.hungrycritters.net/games/helixf... #HelixftrDeluxe #LongLevyGameDev #vore
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LongLevy @longlevy.bsky.social · 20/02/2026
like fucking LOOK AT THIS
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LongLevy @longlevy.bsky.social · 19/02/2026
I want to draw these characters interacting, but uhhh... It's less obvious when there's nothing around to compare him to, but Geier's proportions are kind of fucked
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LongLevy @longlevy.bsky.social · 19/02/2026
Here's the Pawn art by itself. I tried to make it look like a Japanese cartoon from the 60s, was a fun exercise.
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LongLevy @longlevy.bsky.social · 19/02/2026
Delibas and Pawn, created by @saplakun.com #longlevyart #furryart #vore #oralvore
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LongLevy @longlevy.bsky.social · 14/02/2026
Okay one more I don't use the word "degenerate," but... #longlevyart #furryart
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LongLevy @longlevy.bsky.social · 14/02/2026
okay had to draw it hahah #longlevyart #furryart
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LongLevy @longlevy.bsky.social · 11/02/2026
Horse are great, I should actually draw them like, some #longlevyart #vore #analvore #furryart
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LongLevy @longlevy.bsky.social · 07/02/2026
I shouldn't be working on this yet, but the recent Animate scare reignited my interest in making my own editor for Helixftr Deluxe. This is still a long time out, but maybe making an editor won't be quite as difficult as I imagined. Maybe. #HelixftrDeluxe #longlevygamedev
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LongLevy @longlevy.bsky.social · 29/01/2026
I've finally accomplished what I've been struggling to figure out for a year: getting Helixftr Deluxe to use multiple CPU threads. More info in this public post: www.patreon.com/posts/149287... #HelixftrDeluxe #longlevygamedev #furry #vore
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LongLevy @longlevy.bsky.social · 04/01/2026
I regret to inform you
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LongLevy @longlevy.bsky.social · 25/12/2025
More info about my future plans can be found in this public post: www.patreon.com/posts/146614... Early access for my/Alsnapz patrons: www.hungrycritters.net/games/helixf... Manatsubi is the 24th and final (for now?) enemy added to Helixftr Deluxe.
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LongLevy @longlevy.bsky.social · 25/12/2025
The enemy I created for the original Helixftr, Manatsubi, has been added to Helixftr Deluxe. This guest character belongs to @riorao.bsky.social and has been added with their permission. Manatsubi uses unique struggle mechanics that rely on timing. #HelixftrDeluxe #longlevygamedev #furry #vore
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LongLevy @longlevy.bsky.social · 15/12/2025
Pretty much what others said: larger, more deforming wrinkles. Their limbs don't usually bend well and bend along the entire appendage, rather than only at joints. This also helps sell that there's not a person with bones inside. I played with your drawing myself to work it out, hope that's okay.
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LongLevy @longlevy.bsky.social · 14/12/2025
I always think of this when I see this
"The two warriors met before the Empress and Imperial Council in the arena, which had been flooded slightly to simulate the swampy conditions of Black Marsh. From the moment Saccus saw Eul in his suit of heavy ebony and blazing dai-katana and Beraid in his collection of dusty, rusted lizard-scales and spear from Hazadir's shop, he knew who would win. And he was right.

"The first blow from the dai-katana lodged in Beraid's soft shield, as there was no metal trim to deflect it. Before Eul could pull his sword back, Beraid let go of the now-flaming shield, still stuck on the sword, and poked at the joints of Eul's ebony armor with his spear. Eul finally retrieved his sword from the ruined shield and slashed at Beraid but his light armor was scaled and angled, and the attacks rolled off into the water, extinguishing the dai-katana's flames. When Beraid struck at Eul's feet, he fell into the churned mud and was unable to move. The Empress, out of mercy, called a victor." (The Armorer's Challenge, Skyrim)
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LongLevy @longlevy.bsky.social · 01/12/2025
If he won't come out, there's only one direction left to go. #vore #analvore #longlevyart #furryart
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LongLevy @longlevy.bsky.social · 30/11/2025
Alt: I played with some butt details and couldn't decide if it was better or not #vore #analvore #longlevyart #furryart
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