LongLevy @longlevy.bsky.social · 04/09/2026Old art I did in response to @argonvile.bsky.social art as a theoretical sequel #furryart #longlevyart #vore #analvore x.com/argonvile/st... 1411
LongLevy @longlevy.bsky.social · 04/09/2026Old art for @secretrockstash.bsky.social from when I found out their character is a bit smaller than mine #furryart #longlevyart #vore #analvore 111016
LongLevy @longlevy.bsky.social · 02/09/2026I was recently reminded of this old art that I liked #furryart #longlevyart #vore #oralvore 217621
LongLevy @longlevy.bsky.social · 31/08/2026Here's a still frame to better see the detail. I've been having to adjust Geier's textures for the new lighting and I'm not done yet, so there's some miscolored patches. 071
LongLevy @longlevy.bsky.social · 31/08/2026Work on moving Hungry Critters into Godot continues. Geier is now in and controllable with basic animations, and I've got some basic menu functionality. I've spent a lot of time tweaking and adjusting the general lighting to have the degree of depth that I want. #HungryCritters #longlevygamedev 2362
LongLevy @longlevy.bsky.social · 08/08/2026I've been having real trouble getting any drawings to a presentable state for a while, but for #voreday here's a preview of something I want to work on more #longlevyart #vore #analvore 110011
LongLevy @longlevy.bsky.social · 29/07/2026First steps in Godot. Lotti and the basic snowy scene are now in with basic animations and controls (some details will need a bit more work). I'm pretty happy with the engine so far! #HungryCritters #longlevygamedev 18411
LongLevy @longlevy.bsky.social · 16/07/2026I don't have anyone else to give my affection to, so you'll have to do #longlevyart #furryart 0322
LongLevy @longlevy.bsky.social · 28/06/2026I've decided to move development of Hungry Critters to Godot. Three.js has been fun to tinker with, but I now feel it is holding me back. It's not a game engine, so all physics, collision, controls, and sound functionality I've made from scratch, which has been slow. #HungryCritters #LongLevyGameDev 3532
LongLevy @longlevy.bsky.social · 20/06/2026I DID IT. I know it's hard to get much from these graphs, I'll make a working example as soon as I can. Red = wave 1 Green = wave 2 Blue = combined waves 190
LongLevy @longlevy.bsky.social · 13/06/2026I'm afraid I barely know any names for things, I only know numbers! I was stuck on how to delay the start of the decay for a while, but I've pretty much figured that out. I'm still rewriting the combine function after changes, but I think I'm making progress. 100
LongLevy @longlevy.bsky.social · 12/06/2026Hmm. Yes... okay... mhm... Trying to come up with an algorithm for predicting jiggle physics with decaying sine waves for true frame independence. It's... very hard. If only I'd ever taken a calculus class. #longlevygamedev 390
LongLevy @longlevy.bsky.social · 28/05/2026Feeling pretty good about Gandr's run animation. I included some good jiggle and bounce that you can't really make out in the game. The hair will be redone, so I didn't bother animating it yet. #hungrycritters #longlevygamedev 1152
LongLevy @longlevy.bsky.social · 28/05/2026Hungry Critters has been updated with basic animations for Gandr, allowing him to be controlled. The latest version and this month's progress report can be accessed by tier patrons. Post: www.patreon.com/posts/159415... Game: www.hungrycritters.net/games/hungry... #hungrycritters #longlevygamedev 0275
LongLevy @longlevy.bsky.social · 07/05/2026I actually don't think the weirdness is the fault of the realism. There's a lot of small details that don't match their real animal counterparts and create some unpleasantness. I think the problems are mostly with Falco; his feathers have too much contrast and are sticking out weirdly everywhere. 2100
LongLevy @longlevy.bsky.social · 06/05/2026Gandr shows hole I guess I've given up on the snake jaw concept for now. It would just take too much time and work to figure out, might try again later, maybe. #longlevygamedev #hungrycritters 1250
LongLevy @longlevy.bsky.social · 03/05/2026Gandr shoving you up his butt be like: #longlevyart #furryart #vore #analvore 212717
LongLevy @longlevy.bsky.social · 03/05/2026Uuugh, Reddit is no longer asking to install the app; it's now just telling me to and blocking me from accessing it from my phone without it 5110
LongLevy @longlevy.bsky.social · 02/05/2026I've pushed a small update to the Hungry Critters patron shard to fix previous VR and sound issues. VR mode can only be accessed by tier patrons. Full post for patrons: www.patreon.com/posts/157128... Game: www.hungrycritters.net/games/hungry... #longlevygamedev #hungrycritters 0120
LongLevy @longlevy.bsky.social · 26/04/2026The funnel shader is done: it now supports an "aperture" of arbitrary position, rotation, and size. I even added some dynamic ambient occlusion at the point of contact. All animation here is done with shaders except for object position/rotation. Real-time simulation. #longlevygamedev 6323
LongLevy @longlevy.bsky.social · 25/04/2026I'm writing a funneling vertex shader for... reasons. It will be used much more subtly than this though and you probably won't notice it; it's mostly to keep geometry from clipping. Real-time render. #longlevygamedev sssqueeeeeeerrrcchh 61037
LongLevy @longlevy.bsky.social · 24/04/2026April progress report for Hungry Critters is up. This post contains adult material and is only accessible to tier patrons. www.patreon.com/posts/156415... #LongLevyGameDev #HungryCritters 1181
LongLevy @longlevy.bsky.social · 15/04/2026Alternate version without the overlay #longlevyart #furryart 0180
LongLevy @longlevy.bsky.social · 15/04/2026I think I've finally settled on a name for this guy: Vova, short for Vladimir. Blessed idiot. I had originally planned to crop his balls out of the shot, but it ended up not working well for the framing. #longlevyart #furryart 2413
LongLevy @longlevy.bsky.social · 10/04/2026He's probably about to get punched in the stomach, but you miss 100% of the shots you don't take. #longlevyart #furryart #vore #oralvore 548984
LongLevy @longlevy.bsky.social · 09/04/2026Been unreasonably horny the last couple days #longlevyart #furryart #vore #oralvore 145478
LongLevy @longlevy.bsky.social · 04/04/2026It took a lot of hard work, but I'm fairly happy with the result. It may be a while before I actually use this for anything. #LongLevyGameDev 1211
LongLevy @longlevy.bsky.social · 31/03/2026I recently had an idea for some cool new bulge tech and finally spent a couple hours trying it out. I'll need to write a shader to smooth it out a lot, but I've proven it can work, so I'm pretty excited! #LongLevyGameDev 4782
LongLevy @longlevy.bsky.social · 27/03/2026Alright. Now we're getting somewhere. Good progress today, I've never done hair before. #LongLevyGameDev 060
LongLevy @longlevy.bsky.social · 27/03/2026okay. alright. we're doing it man. we're making this happen. #LongLevyGameDev 1130
LongLevy @longlevy.bsky.social · 25/03/2026I've posted a progress report for March about Hungry Critters. This post contains adult material and is only accessible to tier patrons. www.patreon.com/posts/153938... #LongLevyGameDev #HungryCritters 091
LongLevy @longlevy.bsky.social · 05/03/2026Helixftr Deluxe has been released to the public! This is a remake of the original vore game, now able to run in the browser once again. More info in this public post: www.patreon.com/posts/151856... Play in browser here: www.hungrycritters.net/games/helixf... #HelixftrDeluxe #LongLevyGameDev #vore 181381289
LongLevy @longlevy.bsky.social · 19/02/2026I want to draw these characters interacting, but uhhh... It's less obvious when there's nothing around to compare him to, but Geier's proportions are kind of fucked 0261
LongLevy @longlevy.bsky.social · 19/02/2026Here's the Pawn art by itself. I tried to make it look like a Japanese cartoon from the 60s, was a fun exercise. 080
LongLevy @longlevy.bsky.social · 19/02/2026Delibas and Pawn, created by @saplakun.com #longlevyart #furryart #vore #oralvore 212519
LongLevy @longlevy.bsky.social · 14/02/2026Okay one more I don't use the word "degenerate," but... #longlevyart #furryart 0462
LongLevy @longlevy.bsky.social · 11/02/2026Horse are great, I should actually draw them like, some #longlevyart #vore #analvore #furryart 332152
LongLevy @longlevy.bsky.social · 07/02/2026I shouldn't be working on this yet, but the recent Animate scare reignited my interest in making my own editor for Helixftr Deluxe. This is still a long time out, but maybe making an editor won't be quite as difficult as I imagined. Maybe. #HelixftrDeluxe #longlevygamedev 3341
LongLevy @longlevy.bsky.social · 29/01/2026I've finally accomplished what I've been struggling to figure out for a year: getting Helixftr Deluxe to use multiple CPU threads. More info in this public post: www.patreon.com/posts/149287... #HelixftrDeluxe #longlevygamedev #furry #vore 1473
LongLevy @longlevy.bsky.social · 25/12/2025More info about my future plans can be found in this public post: www.patreon.com/posts/146614... Early access for my/Alsnapz patrons: www.hungrycritters.net/games/helixf... Manatsubi is the 24th and final (for now?) enemy added to Helixftr Deluxe. 0171
LongLevy @longlevy.bsky.social · 25/12/2025The enemy I created for the original Helixftr, Manatsubi, has been added to Helixftr Deluxe. This guest character belongs to @riorao.bsky.social and has been added with their permission. Manatsubi uses unique struggle mechanics that rely on timing. #HelixftrDeluxe #longlevygamedev #furry #vore 416924
LongLevy @longlevy.bsky.social · 15/12/2025Pretty much what others said: larger, more deforming wrinkles. Their limbs don't usually bend well and bend along the entire appendage, rather than only at joints. This also helps sell that there's not a person with bones inside. I played with your drawing myself to work it out, hope that's okay. 2190
LongLevy @longlevy.bsky.social · 01/12/2025If he won't come out, there's only one direction left to go. #vore #analvore #longlevyart #furryart 120331
LongLevy @longlevy.bsky.social · 30/11/2025Alt: I played with some butt details and couldn't decide if it was better or not #vore #analvore #longlevyart #furryart 0410