Alex Tardif @longbool.bsky.social · 19/09/2026We still bias towards clear days, they look like this :D 180
Alex Tardif @longbool.bsky.social · 19/09/2026Soulframe patch day - P16: Of Hook and Hound! While you're fishing and raising your wolf pups, you'll also see a new dynamic weather system! I think it came out well :D 3220
Alex Tardif @longbool.bsky.social · 07/08/2026Really cool, a post of mine made it into an industry presentation! :D "The Path to Achieving 120 FPS in Ninja Gaiden 4" at CEDEC 2190
Alex Tardif @longbool.bsky.social · 11/06/2026new grass tech out today, instancing goes brrrrr, draw distance extended accordingly 5593
Alex Tardif @longbool.bsky.social · 15/03/2026GPU Tracing Participating Media alextardif.com/Participatin... Just some HLSL this time :-) Not a long form post, I've been reading PBR and maybe this will be helpful to share! 07912
Alex Tardif @longbool.bsky.social · 02/02/2026Now actually taking advantage of that delta tracking! There were in fact more bugs. Any closer to the screen and it makes my GPU sing to me😆Gonna work on that next 0211
Alex Tardif @longbool.bsky.social · 28/01/2026Enjoying going through "Physically Based Rendering", implemented with DXR. The chairs here are participating media using delta tracking, which I hope is finally correct😆 I'll share the header for it soon + my notes, I struggled with terminology for a while. 1290