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Chris 💞

@literallychris.bsky.social
126 followers 62 following 48 posts

He/Him | 2D, 3D, and Environment artist.

PostsRepliesMedia
Chris 💞 @literallychris.bsky.social · 11/06/2026
I love you, halflife.wad
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Chris 💞 @literallychris.bsky.social · 30/05/2026
Canon event at this point
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Chris 💞 @literallychris.bsky.social · 16/02/2026
Channeling hldm
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Chris 💞 @literallychris.bsky.social · 20/01/2026
Punkins for mini project. Feels nice to have the art pipeline sorted
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Chris 💞 @literallychris.bsky.social · 14/01/2026
Here, lemme buy ya a drink
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Chris 💞 @literallychris.bsky.social · 11/01/2026
It's nice to be doing environment art again
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Chris 💞 @literallychris.bsky.social · 10/07/2025
10 handy quality of life tips for working in Unreal Engine. No weird, edge case stuff here, I use this stuff almost every time I open the editor.
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Chris 💞 @literallychris.bsky.social · 27/06/2025
First human character model is going pretty well, I'd say! Spending some time goofing around with it.
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Chris 💞 @literallychris.bsky.social · 22/06/2025
Needs some last minute tweaks but almost done w high poly
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Chris 💞 @literallychris.bsky.social · 18/06/2025
I will learn character art if it kills me
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Chris 💞 @literallychris.bsky.social · 16/06/2025
The foray into organic art continues
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Chris 💞 @literallychris.bsky.social · 15/06/2025
Trying to expand away from hard-surface
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Chris 💞 @literallychris.bsky.social · 11/02/2025
@kronok.bsky.social's Scythe level tools and @joewintergreen.com's Texture Browser are pretty baller! Whipped this up in a couple hours entirely in Unreal
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Chris 💞 @literallychris.bsky.social · 27/01/2025
Dipping my toes into organic art. Will be starting on proper materials soon (these are just the bakes)
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Chris 💞 @literallychris.bsky.social · 25/01/2025
Me: Okay, today I should implement the important stuff instead of the fun 5 minute stuff. Me 5 Minutes later: HUP. HUP. HUP. HUP. HUP.
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Chris 💞 @literallychris.bsky.social · 26/12/2024
pimk gun pimk gun This model was for a Half-Life 2 mod, I just flipped the receiver mat to 4k
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Chris 💞 @literallychris.bsky.social · 26/12/2024
I'm still having a fun time doing close up renders and I'm kind of shocked I haven't done many in the past.
Render of a 3D model, an M4A1. It's a close up of the safety switch, which has been marked "Safe," "Less," "Not."Ditto, close up of the carrying handle.
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Chris 💞 @literallychris.bsky.social · 19/12/2024
Got this banger the other day and just immediately closed the page
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Chris 💞 @literallychris.bsky.social · 16/12/2024
Coworker wants me fuckign dead
~12 cans of assorted flavors of Red Bull, arranged in a pyramid, wrapped in ribbon, with a bow. Atop, there's a glowing sign that reads "Happy Birthday."
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Chris 💞 @literallychris.bsky.social · 16/12/2024
Cinematic 3D render of a knife, walkie talkie, and VCR.
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Chris 💞 @literallychris.bsky.social · 12/12/2024
You could open so many boxes with this thing
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Chris 💞 @literallychris.bsky.social · 10/12/2024
New render of some older assets
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Chris 💞 @literallychris.bsky.social · 30/11/2024
Testing out my trimsheet
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Chris 💞 @literallychris.bsky.social · 17/11/2024
Half-Life WAD doodle
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Chris 💞 @literallychris.bsky.social · 17/11/2024
Few years ago I took a crack at reimagining Half-Life's Crossfire map. I love Crossfire, it's only a matter of time before I do yet another reimagining of it.
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Chris 💞 @literallychris.bsky.social · 14/11/2024
OH NOES
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Chris 💞 @literallychris.bsky.social · 24/10/2024
Teeny lil low poly Glock model at 256px
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Chris 💞 @literallychris.bsky.social · 18/10/2024
Here's a quick texturing tip: If you Multiply a gradient, you get the smooth result you'd expect. But if you're looking for something noisy or generally more interesting, instead SUBTRACT the inverse of that gradient. Super nice for brushes, leaky walls, lots of stuff.
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Chris 💞 @literallychris.bsky.social · 06/10/2024
*pokes you*
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Chris 💞 @literallychris.bsky.social · 06/10/2024
24 tri VCR because nobody was around to stop me
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Chris 💞 @literallychris.bsky.social · 06/10/2024
Mid-poly walkie, intended for brief but close up viewings, a la Resident Evil item pickups
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Chris 💞 @literallychris.bsky.social · 06/10/2024
I wish more level tools let you painlessly create shippable art right in the editor. This is barely over 10 minutes of work, no need to import or change programs or any reason, totally hassle-free, it's great.
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