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Liss

@lissbevs.com
636 followers 125 following 85 posts

Animator. Unofficial ‘Satsuma!’ PDF translator. アニメーター。アマ日英翻訳者。「撮ま!」PDFの非公式な英訳を作ってます!

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Liss @lissbevs.com · 01/02/2026
While the correction is drawn with black lines (実線), food drawn in anime typically uses colored lines (色トレス), which results in a neater and more vibrant look as seen in the final shot! [Correction drawing taken from Madhouse Production Materials] ▼ madhouse.co.jp/special/frie...
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Liss @lissbevs.com · 01/02/2026
【Genga (原画) Corrections Breakdown】 This delicious dessert from Ep 6 of ‘Frieren’ was corrected by an Animation Supervisor (作監) due to the yellow paper! Terms breakdown: - 実線 (Jissen) - Solid Lines (Black) - 色トレス (Iro Trace) - Colored Lines - 止メ (Tome) - Fixed - ブラシ (burashi) - Airbrush Effect
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Liss @lissbevs.com · 01/02/2026
Chief Schmidt’s intense stare is complemented by the Secondary Shadows and BL fill areas (NOT boy’s love!!) while the scene is shot at night! The mouth reference is drawn for Lip-Syncing (Kuchipaku, or 口パク). [Madhouse Production Materials for Orb:] madhouse.co.jp/special/chi-...
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Liss @lissbevs.com · 01/02/2026
【Layout (LO) Corrections for Genga (原画)】 These green paper corrections done by the Chief Animation Director (Sou Sakkan, or 総作監) in Ep 16 of Orb are nearly a complete redraw of previous corrections of the Layout. Terms: - 修正 (Shuusei) - Correction - BL - Black Fill - 1号カゲ primary shadow
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Liss @lissbevs.com · 20/01/2026
A BANK cut in Japanese anime is simply a cut that gets reused after its initial usage in an episode! Examples: - Flashbacks (Naruto on the swing) - Transformations (Ryuko’s clothing in Kill La Kill - Dramatic action (Ash in Pokemon twisting his hat & throwing a pokeball)
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Liss @lissbevs.com · 12/01/2026
Lastly, here is a cut with camera movement—hope you enjoyed this thread! - A⓪修 A0 correction - A⓪ [しのぶ] Cel A = Shinobu (red text top & right) - 修PANフレームこちらで PAN frame correction starts here - リムライト Rim light - 動画時リムライト別絵でお願いします For Douga: Please draw rim light on a separate page
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Liss @lissbevs.com · 12/01/2026
Simple Dialogue cut notes, translated: - [カナエ] A① 止め A Cel = Kanae; Tome (fixed position) - セリフ B{①,2,3,4} 4枚パク B Cel = Kanae mouth flaps. Serifu = dialogue notation, 4 mouth variations - C②END ①|―|―|-|-|-|② Cel C has a spacing chart - 前髪 D① 止め D1 = bangs, fixed position
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Liss @lissbevs.com · 12/01/2026
Putting the kanji into the demons' eyes isn't done by the animatorーthe compositing team does this important part! That said, the animator DOES notate a cross to show the location and center point for the item to be added! This note is called harikomi, or, in kanji, 貼り込み!
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Liss @lissbevs.com · 12/01/2026
Zenitsu cut notes: - 善逸 A②END Cel A = Zenitsu; Cel A2 END [of sequence] - セリフ B{①(トジ口), 2, 3(アキ口)} Cel B = Zenitsu's mouth flaps (kuchipaku) Serifu = dialogue lines B1 tojiguchi = closed mouth B3 akiguchi = open mouth - A②とクミ有ります B2 has Kumi overlap w/ A2
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Liss @lissbevs.com · 12/01/2026
Labeling each layer: - 炭治郎 A① A Cel = Tanjirou - A画ブレ A Cel image shake (red, grey line indication) - 義勇 C① C Cel = Giyu - てちてち E① E Cel = techi-techi hiragana (noise for walking smoothly) - C,D,Eセル ローリング Cels C, D, & E do rolling back and forth motion
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Liss @lissbevs.com · 12/01/2026
I translated some of the notations shown in the Genga drawings in the video! - B③END (すみませんAセルと多重クミ有ります"") B3 END (There's multiple Kumi in A & B Cels--apologies!) - A {10, 11, 12, 13, ⑭歯口END} Kuchipaku (mouth flaps). A14 mouth shows teeth - A⑫ ー|ーA⑭ 中割り口 Tsumeshiji, spacing chart
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Liss @lissbevs.com · 12/01/2026
While watching the Demon Slayer Infinity Castle documentary, I noticed an animator doing Douga (Inbetween work) clean up on a frame while using CSP. Anti-aliasing is turned off to make the lines crisp & ready for the Coloring Dept.'s job! Not sure if Paintman was used after though. 🧵
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Liss @lissbevs.com · 11/01/2026
Don’t think I posted this on here, but I’m privileged to say that I helped translate the English version NAFCA Animator Skill Test textbook!! As part of the English translation team, I helped decide terms and did some proofreading! You can buy a copy on Amazon & Kindle! Link: ▼ a.co/d/dpLix7g
English NAFCA Animator Skill Test textbook coverEnglish NAFCA Animator Skill Test textbook credits page
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Liss @lissbevs.com · 27/02/2025
Lastly, the pricing is also concerning. Instead of purchasing a software license, you pay $160 USD for 1,000 Dondon credits, and each frame requested through the software costs 10 credits, which means $160 gets you 100 inbetweens. Those inbetweens get used up faster than you’d expect.
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Liss @lissbevs.com · 27/02/2025
As a huge fan of Dong Chang, his newest video regarding ‘Dondon Technologies’ gives me pause. I know AI tools and machine learning are hot right now, but integrating AI into the Douga (inbetweening) process further separates & eliminates that necessary skillset. That said, in the video,
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Liss @lissbevs.com · 21/12/2024
The ‘polite’ bowing deer at Nara Park are actually little savages with how food motivated they are! The baby deer will jog after you when you walk away after feeding them a cracker! 😂
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Liss @lissbevs.com · 18/12/2024
Went to Yokohama today, where I toured the Cup Noodle Museum, and then got to make my own personal cup of noodles!
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Liss @lissbevs.com · 17/12/2024
I haven’t posted in a few days because I’m actually on vacation in Japan right now! I’ve gone to a Japanese sword museum, Tokyo Skytree, and I even bought a replica katana for myself! Having a blast in Tokyo!!
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Liss @lissbevs.com · 08/12/2024
Candle burning
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Liss @lissbevs.com · 05/12/2024
Got my Spotify unwrapped stats here!
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Liss @lissbevs.com · 29/11/2024
This textbook is best used together with the official supplementary materials, which are 96 A4 sized sheets of tracing exercises, with tap holes already punched for your convenience! ▼ Link to Materials: amzn.asia/d/7ZOLNyU ▼ Link to Peg Bar: a.co/d/6jQtEXe
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Liss @lissbevs.com · 24/11/2024
Page 24 of the Satsuma! PDF (unofficial translation by me) contains 3 more scene transition Effects, such as the Overlap, Wave Glass Overlap, and a typical Wipe Effect!
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Liss @lissbevs.com · 24/11/2024
Page 23 of the Satsuma! PDF (unofficial translation by me) starts a new section called ‘Scene Transitions’! Take a look to see how to notate some transitions used in Japanese Anime!
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Liss @lissbevs.com · 20/11/2024
In the Japanese Anime Industry, Tsume Shiji (ツメ指示), or spacing charts, are used to show where the Inbetween Frames are drawn between two Key Frames! Some Terminology: 両詰め (Ryōdzume) - Both Ends Spaced 先詰め (Sakidzume) - Slow In 後詰め (Atodzume) - Slow Out 均等割 (Kintōwari) - Equally spaced Inbetweens
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Liss @lissbevs.com · 14/11/2024
Other types of Anime design sheets (aka Settei, 設定) you may encounter/receive when doing Anime work: 武器設定 (Buki Settei) - Weapon Sheets 服設定 (Fuku Settei) - Clothing/Outfit Sheets [images from Sword Art Online Season 1]
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Liss @lissbevs.com · 12/11/2024
The different types of design sheets in Anime (aka Settei, or 設定): キャラ設定 (Kyara Settei) - Character Sheets 小物設定 (Komono Settei) - Small Props Sheets 美術設定 (Bijutsu Settei) - Art Settings Sheets (usually BGs) [images from ‘The Gene of AI’]
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Liss @lissbevs.com · 26/10/2024
So I got my Certificate from KCP International Japanese Language School professionally framed! Being in a foreign country during the Pandemic was really difficult, but looking at this document reminds me of what I accomplished despite everything! ☺️
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Liss @lissbevs.com · 25/10/2024
Hey! When this post is 8 hours old, the NAFCA’s Kickstarter for an official English translation of their Animator Skill Test textbook will start! The information in this book is crucial if you want to learn about or enter the Japanese Anime Industry! Link: ▼ www.kickstarter.com/projects/610...
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Liss @lissbevs.com · 21/10/2024
Another training drill done by Japanese animators is this one where you transform a circle into a triangle! This drill challenges your ability to create clean lines for accurate inbetween drawings! Source: [FUN'S PROJECT: Animator Drills] funs-project.com/report/005/
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Liss @lissbevs.com · 20/10/2024
In 2021, the Association of Japanese Animators published a free PDF called「アニメーターの課題集」(ENG: A Collection of Exercises for Animators) to help the development of aspiring animators. I unofficially translated 3 of the pages, which you can see below! Official Download Link: ▼ aja.gr.jp/jigyou/ikuse...
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Liss @lissbevs.com · 19/10/2024
An interesting line consistency drill practiced by Japanese animators is called "Baumkuchen"! Based on the German cake with the same name, the animator carefully draws evenly spaced lines between 2 rings! Source: [FUN'S PROJECT: Animator Drills] funs-project.com/report/005/
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Liss @lissbevs.com · 18/10/2024
One thing I really appreciate in Cyberpunk Edgerunners is the animation style of holding inbetweens & key frames during Sandevistan sequences, because it allows you to study the arcs and movement in detail!
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Liss @lissbevs.com · 18/10/2024
Something not well known about Anime Studio MADHOUSE is that they have a ‘Special’ tab on their website, which contains their production materials for Anime such as Frieren: Beyond Journey’s End and One Punch Man! Main Link: ▼ madhouse.co.jp/special/inde...
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Liss @lissbevs.com · 17/10/2024
After printing out one of the materials, I tried to practice flipping the pages, but it seemed impossibly hard! I was then given some tips, and now I’m a little bit better at flipping! 😂
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Liss @lissbevs.com · 17/10/2024
I bought the NAFCA’s Ani-Ken Animator’s Textbook, and the supplemental materials, in order to study Douga (Inbetween) techniques for analog animation! #アニ検
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Liss @lissbevs.com · 15/03/2024
Pages 21 and 22 of the Satsuma! PDFs mainly talks about Camera Shake (paired with explosions) and also subtle hand-held movements! Since these effects are implemented in Compositing, the Layout might feel strangely incomplete, but trust in the next Department’s work!
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Liss @lissbevs.com · 11/03/2024
Page 20 of the Satsuma! PDF (unofficial translation by me) explains how to use the Fairing and Rolling movements! Rolling is used for easy walking movements in Anime Productions!
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Liss @lissbevs.com · 09/03/2024
Page 19 of the Satsuma! PDF features a technique called ‘Jump Tap’! This technique is a time-saving method for animating walk and run cycles in Anime Productions!
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Liss @lissbevs.com · 05/03/2024
Let’s move on to page 18 of the Satsuma! PDF (unofficial translation by me)! This page details the Layer Track Up and Track Back ! Shortened to Layer T.U/T.B, this technique involves a Cel layer zooming in or out gradually, which is a great way to mimic a character walking in 3D space!
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Liss @lissbevs.com · 24/02/2024
And now for a bit of a dated term: the Gondola T.U/T.B! In page 17 of the Satsuma! PDF, we learn that terms in the Film Era of Japanese Anime persist today (which makes understanding analog techniques ever more valuable)!
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Liss @lissbevs.com · 20/02/2024
Curious to know what Micchaku and Multi-Plane terms mean in relation to the Japanese Anime Industry? Page 16 of the Satsuma! PDF has that, and more! (Unofficial English translation by me!)
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Liss @lissbevs.com · 17/02/2024
In page 15 of the Satsuma! PDF, we learn about the Micchaku Camera movement used to mimic 3d depth that flat 2d animation lacks!
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Liss @lissbevs.com · 16/02/2024
Continuing from page 13 of the Satsuma! PDF I am unofficially translating, page 14 has notes describing caution points in a Rotating T.U/T.B! There is also info on a Follow called 'Mitchaku Multi-Plane Follow'!
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Liss @lissbevs.com · 15/02/2024
Up next, page 13 of the Satsuma! PDF I’m unofficially translating explains Track Up and Track Back Camera movements! It’s similar to a Zoom In/Zoom Out movement!
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Liss @lissbevs.com · 14/02/2024
Page 12 of the Satsuma! PDF, with unofficial translation by me, is all about the Gradation PAN! This PAN is used when you want to specify every movement in the PAN! Be aware of flickering while planning the movement!
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Liss @lissbevs.com · 13/02/2024
Page 11 in the Satsuma! PDF I am unofficially translating is Tsuke PAN, or Follow PAN! In simple terms, think of this movement as the Cels being attached to the lens of the camera!
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Liss @lissbevs.com · 12/02/2024
If you’ve been following along, I’m currently making an unofficial translation of the Satsuma! PDF, which contains film techniques used in the Japanese Anime Industry! Page 10 features the ‘Follow’ technique, which is constantly used in walking or driving scenes! ‘Follow’ me for more pages!
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Liss @lissbevs.com · 12/02/2024
Moving right along to page 9 of the Satsuma! PDF I’ve been unofficially translating is the Slide movement used in Japanese Anime! From car movements to insert gags, this technique is simple but versatile!
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Liss @lissbevs.com · 11/02/2024
Starting from page 8 in the Satsuma! PDF, we finally move on to Camera Work terms! The FIX and PAN movements are the most common types of Camera Work used in the Japanese Anime Industry! Read more below!
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Liss @lissbevs.com · 11/02/2024
Page 7, the last part of the ‘Basics’ section of the Satsuma! PDF, explains the importance of writing clear and concise notations onto the Timesheets used in animation cuts! Practice legibility and your fellow co-workers will appreciate it!
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