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Quentin

@lich.bsky.social
330 followers 143 following 202 posts

Game systems designer! Working on Dungeons & Dragons: Online at Standing Stone Games. Opinions are my own, etc etc!

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Quentin @lich.bsky.social · 18/12/2025
Same energy and not in a good way
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Quentin @lich.bsky.social · 12/12/2025
I'm so scared! aaaaaa #gamedev #indiedev
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Quentin @lich.bsky.social · 05/12/2025
She's a supermodel. The prettiest kitty in the whole wide world.
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Quentin @lich.bsky.social · 21/11/2025
Added some foam and surface ripples to my hoverboard! #gamedev #indiedev
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Quentin @lich.bsky.social · 21/10/2025
Took a screenshot that just blew me away today. I can't stop thinking about how far this project has come. #gamedev #indiedev
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Quentin @lich.bsky.social · 15/10/2025
Cajun salmon over cheesy grits 😀
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Quentin @lich.bsky.social · 15/10/2025
She's so helpful!
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Quentin @lich.bsky.social · 10/10/2025
Almost done with the first map - time to move on to the next one :D #gamedev #indiedev
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Quentin @lich.bsky.social · 04/10/2025
Added in some clumped reeds and shrubs 🥰
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Quentin @lich.bsky.social · 02/10/2025
Adding procedural rocks to river banks makes them look 100x better. The rock material is using the terrain layer as its base map which makes it blend seamlessly! #gamedev #indiedev
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Quentin @lich.bsky.social · 23/09/2025
Finally getting to the fun part of level design where everything starts to look good #gamedev #indiedev
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Quentin @lich.bsky.social · 17/09/2025
It took some time to figure out but I think I got it!! Thanks again!!!!!
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Quentin @lich.bsky.social · 17/09/2025
Working on some ambiance for a side project while I wait for Steam to get back to me - I love this color palette so much #gamedev #indiedev
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Quentin @lich.bsky.social · 08/09/2025
First ever steam store page in for review, so nervous I'm gonna throw up not gonna lie. If anyone has any steam advice please let me know I really need it 🙏 #gamedev #indiedev
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Quentin @lich.bsky.social · 04/09/2025
Taking a few cracks at the capsule art and this shot stuck out to me as a potential winner #gamedev #indiedev
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Quentin @lich.bsky.social · 04/09/2025
I've been cooking up a ton of UI work - on the home stretch for the steam store page release!! #gamedev #indiedev
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Quentin @lich.bsky.social · 21/08/2025
I am losing my mind at how amazing that grass looks, HOW DID YOU DO THIS
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Quentin @lich.bsky.social · 19/08/2025
Sometimes it's crazy to look back on where things began... #gamedev #indiedev
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Quentin @lich.bsky.social · 27/07/2025
Building ledge hanging is beyond tough!!! holy shit #gamedev #indiedev
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Quentin @lich.bsky.social · 22/07/2025
She's so perfect.
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Quentin @lich.bsky.social · 20/07/2025
I managed to figure it out eventually!
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Quentin @lich.bsky.social · 20/07/2025
Game dev makes for some really great unintentional humor. For example, while trying to add some elf ears to my elves, I ran into a bug where every FBX export from blender would come out 1: Bright Green and 2: crumpled into a little ball with no explanation #gamedev #indiedev
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Quentin @lich.bsky.social · 16/07/2025
Character appearance customization and gear visualization: ✅This was my first foray into skinned mesh rendering and it really blew my mind #gamedev #indiedev
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Quentin @lich.bsky.social · 14/07/2025
Hoping I get at least 1 correct
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Quentin @lich.bsky.social · 08/07/2025
We have equipment! #gamedev #indiedev
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Quentin @lich.bsky.social · 07/07/2025
Inverse Kinematics and a new skybox ✨ #gamedev #indiedev
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Quentin @lich.bsky.social · 07/07/2025
Hell yeah, nailed it!! 💪
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Quentin @lich.bsky.social · 02/07/2025
Finally finished the level design work for the next iteration of my Fake MMO✨ onwards to gameplay v2! #gamedev #indiedev
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Quentin @lich.bsky.social · 01/07/2025
DDO got a lot of use out of Beast Mode, drawn lovingly by an operations manager to remind us to leave our computers off for a weekend to facilitate a bios update. I used it whenever I had the chance and needed something to fill a UI element or display an icon.
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Quentin @lich.bsky.social · 27/06/2025
peekin'
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Quentin @lich.bsky.social · 26/06/2025
Two little bits of level design work I'm especially proud of from this week 🥰 #gamedev #indiedev
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Quentin @lich.bsky.social · 23/06/2025
Not to brag or anything but my cat is the best cat in the entire universe
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Quentin @lich.bsky.social · 19/06/2025
Yep! I got this from the same pack I got my trees - Toon Fantasy Nature from SICS games!
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Quentin @lich.bsky.social · 18/06/2025
Testing animations and I realized that I might finally have figured out how to make lighting look good #gamedev #indiedev
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Quentin @lich.bsky.social · 28/05/2025
help I'm trapped in a waterfall factory
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Quentin @lich.bsky.social · 20/05/2025
How it started vs how it's going on my newest prototype ✨ #gamedev #indiedev
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Quentin @lich.bsky.social · 18/04/2025
All part of the process 🌮 #gamedev #indiedev
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Quentin @lich.bsky.social · 13/04/2025
Finally starting to feel comfortable with this art direction after many hours of lighting and materials tweaks. #gamedev #indiedev
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Quentin @lich.bsky.social · 24/03/2025
First time building with 3d tilemaps and so far it's looking better than I expected! #gamedev #indiedev
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Quentin @lich.bsky.social · 23/03/2025
Finally got my four gentlemen built and displayed!
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Quentin @lich.bsky.social · 26/01/2025
Also featuring me and my fiancé!
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Quentin @lich.bsky.social · 18/01/2025
I feel like I'm at the "if it works, it works" stage in UI design 🙃 #gamedev #indiedev
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Quentin @lich.bsky.social · 17/01/2025
Legendary #5 acquired! Now I can finally play the game! 🥰 #GW2 #GuildWars2
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Quentin @lich.bsky.social · 13/01/2025
Got racing with multi-participants set up! The racers set their destination to a random space within the first milestone, and upon entering the milestone, get set to the next milestone, etc. This lets them race more realistically instead of all following the same navmesh path! #gamedev #indiedev
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Quentin @lich.bsky.social · 01/01/2025
Very first pass at prototyping the racing minigame - I have a starting line, a finish line, and I can start a race, have the AI navigate, and have the race complete when the first participant touches the finish line. Progress!! #gamedev #indiedev
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Quentin @lich.bsky.social · 29/12/2024
Finally finished! #crochet #brochet
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Quentin @lich.bsky.social · 29/12/2024
Building out additive networked scene flow - the player can now move between scenes on the network with whatever they are holding. Plus, testing out portal tech! Of course the entrance to the races are behind a waterfall, where else would they go? #gamedev #indiedev
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Quentin @lich.bsky.social · 20/12/2024
Tinkering with stats and leveling up tonight - finally got the dual-progress-bars setup to look nice! ✨ #gamedev #indiedev
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Quentin @lich.bsky.social · 19/12/2024
100 followers!! ❤️✨
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Quentin @lich.bsky.social · 19/12/2024
Tonight's progress: buying stuff! Plus a whole bunch of network sync work... getting these veggies to remember their appearance across both clients took some tinkering! ✨ #gamedev #indiedev
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