Mr #PitchYaGame @liamtwose.bsky.social · 14hFor those who didnt get the memo: we announced it post june event iirc, as a means to consolidate PYG into a much stronger, all eyes on "June" event. 020
Mr #PitchYaGame @liamtwose.bsky.social · 14hStop scrolling! 31 days until #PitchYaGame is back. 🫡 This will be the last ever November PYG 😭 In addition, with the landscape the way it is, if your video game is in the; idea, concept, prototype or alpha phases, I would suggest that it's too early for you to take part.static.klipy.comCat Peeking with 'Soon' MemeAlt: dolly zoom into a cat peering over top of the edge of a bed, ready to pounce on another cat, unaware. Text reads "Soon" 182
Mr #PitchYaGame @liamtwose.bsky.social · 05/09/2026Just fixed one of the recent, most persistent, most evasive bugs in my game. Guess who's fault it was. 🤫static.klipy.comMine! Finding Nemo Seagulls MemeAlt: animated clip of a flock of seagulls, stood atop a rock; from Finding Nemo, that chant, mine, mine, mine! 040
Mr #PitchYaGame @liamtwose.bsky.social · 24/08/2026Genuinely had so much fun with it. A little too much. 😅 010
Mr #PitchYaGame @liamtwose.bsky.social · 24/08/2026PSA: to all #GameDev, what ever you do, if you care about ever releasing your video game.. DO NOT play #Sandustry on Steam by Lantto Games; published by @hoodedhorse.bsky.social! 🧐 (do! it's awesome! 🤫) store.steampowered.com/app/2764460/...store.steampowered.comSave 35% on Sandustry on SteamExplore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory... 1152
Mr #PitchYaGame @liamtwose.bsky.social · 18/07/2026A solid foundation, more stable for entering into Early Access. The only real thing EA should be lacking, is content and progression. Also, ideally, not years and years worth. 000
Mr #PitchYaGame @liamtwose.bsky.social · 18/07/2026The feeling of quietly chipping away at your #IndieGame's core... knowing that real soon, it's about to become all about pure content and progression. 😌 Trust the process. 😤 161
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026There's a tonne more iterations between. But if we fast forward to present day, there's a "real" game forming now, and real soon; once the new UI is in, it'll be a progression and content drive in the lead up to a demo (and hopefully early access).. 😤 bsky.app/profile/liam... 000
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026Next iteration where I decided that the starter unit was to be a shop unit with garage at rear. With the adding bonus of separating (and compartmentalizing) "different" activities in the game. 120
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026First time with a proper street scene, and better garage unit.. 100
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026First garage... although felt more... bunker looking back.. 100
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026And how many iterations it's been through to get it to it's true(r) vision.. A step-up from grey boxing, the Sci-Fi iteration.. 110
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026Especially when you compare it to what it looked like when I first started it. 100
Mr #PitchYaGame @liamtwose.bsky.social · 05/07/2026When you realize your videos / screenshots / media aren't doing your #IndieGame the full justice it deserves. Seriously, I'm sitting over here right now, in awe of the game I'm creating. This is some of my best work. Ever. But to truly get it, you'd have to experience it. 😌 192
Reposted by Mr #PitchYaGameWilliam Davis @willdavis.bsky.social · 24/06/2026My first one was in 2023. Not long after I started doing the public daily counter. @liamtwose.bsky.social did me a huge favor by putting my not even a game yet ugly baby in this section on the pyg site. There was a LOT missing, but just showing up daily in the community wss enough to be noticed. 1123
Mr #PitchYaGame @liamtwose.bsky.social · 23/06/2026Braking News: all #Gamedev across the UK halted amid record heatwave.static.klipy.comCat FanAlt: cat overheating, lying on its back in the heat, next to a blowing fan near a window. 182
Mr #PitchYaGame @liamtwose.bsky.social · 22/06/2026TLDR: Surface level my game is not unique. On a deeper level, it is. 👀 Which is why I'm excited to see how it's received; when the time is right. Now.. if you could see what I see, behind the scenes.. Know that I'm deliberately holding back on a lot of the "cooler" stuff. 🤫 010
Mr #PitchYaGame @liamtwose.bsky.social · 21/06/2026So, please, if I could make just one request; while I navigate it's potential future, it would be that I really don't need reminding that "there are similar games" etc. 😤 I know ball. I do my homework. And I would request people don't do the same to others. Thank you. 😌👌 110
Mr #PitchYaGame @liamtwose.bsky.social · 21/06/2026Most important thing, getting it to a demo. Super close now. Albeit, this game is longer-tail than I initially determined (got caught up in the excitement a little) so looking at some other more bitesize projects. Including a horror one I've already done a fair bit of work on. 120
Mr #PitchYaGame @liamtwose.bsky.social · 21/06/2026Another bonus to developing it, is it's enabling me to build up frameworks that I can migrate to other games / stuff in the near future. 😤 Plus, the more enjoyable you find the process; and the premise, the more you will put into your game. This, for me, is that game. 110
Mr #PitchYaGame @liamtwose.bsky.social · 21/06/2026Newsflash, I'm making a game that surface level, is not unique; majority of games aren't. I'm fully aware of similar games. 🤫 I'm making it my own; immersive, packed with depth, detail & I'm testing the hell out of it! Most importantly I'm making it because it's fun. 😌 171
Mr #PitchYaGame @liamtwose.bsky.social · 20/06/2026Arcade(s) always need fitting side hustles. One of ours. We #Gacha! 👀 #ScreenshotSaturday #RNG 031
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026All that said, regular reflection and project assessments are equally important. To know whether it REMAINS the right one. Could just be that all you need to do is scope it down, or to pivot slightly. Sometimes we do bite off more than we can chew. All part of the journey. 😤 010
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026Projects all have honeymoon periods. At the very least you want a portfolio of stuff you've finished. What you don't want is a digital archive of stuff you've started, hit all the same hurdles with and binned off, only to make room for the next shiny new project idea. 110
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026The tougher times'll have you giving up in a heartbeat if you let them. Been there; Done that. All too easy to give up when the going get's tough. One of the hardest battles as game devs is making it to a finish line; prototype, beta, demo, EA, 1.0 At the very least, hit one. 110
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026Game Dev's: You're gonna hit technical hurdles; You're going to hit brick walls. There'll be time's you'll feel like you're just not cut out to scale these mountains. What's really important in those moments is that you don't act on impulse. Pause. Take a moment. Regroup. 😤 2219
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026For those that don't know CLS = Clear Screen, which basically cleared the entire screen. An old command originating from the BASIC era, and also used in MSDOS. en.wikipedia.org/wiki/CLS_(co... Ok now I'm just showing my age. 😶en.wikipedia.orgCLS (command) - Wikipedia 010
Mr #PitchYaGame @liamtwose.bsky.social · 14/06/2026When your #GameDev solution to a problem with screens constantly fighting with each other, is to clear "all objects" on the screen, and you're gassed it works.. Then you realise you just reinvented CLS from the 80's/90s. 😅 That. 161
Mr #PitchYaGame @liamtwose.bsky.social · 13/06/2026I'm making a game where you run your own arcade. 🕹️ Make money, or automate it and just play games. Important factors; Quality, Detail, Built with love, Lot's of games planned + Nods to others.. [Insert Coins] if you would play it?! 😌✋💰 #ScreenshotSaturday #RetroGaming 0156
Mr #PitchYaGame @liamtwose.bsky.social · 13/06/2026Yeet game was strong on this one. 🔥 God I love #GameDev! 😅 090
Reposted by Mr #PitchYaGameIndieGameLover | #PitchYaGame Sheet Live @indiegamelover.com · 12/06/2026🎉 #PitchYaGame Sheet is complete! bit.ly/ThePYGSheet 👀 Surprise, decided to sacrifice sleep to finish the Bsky portion as fast as possible. 😅 💗 Over 1600 pitches (1k X, 600 Bsky)! 🤗 PLZ Share, wishlist, & aid the #indiegames 🔀 #indiedev #gamedev #screenshotsaturday 56522
Mr #PitchYaGame @liamtwose.bsky.social · 11/06/2026For context regarding just "how" much work is involved. If there are 1000+ pitches.. That's 1000+ pitches [the words], 1000+ links, 1000+ handles to map. Any fields beyond that would each be an extra 1000+, to varying difficulty, on top. 050
Mr #PitchYaGame @liamtwose.bsky.social · 11/06/2026PSA: Please take into consideration that we run #PitchYaGame entirely voluntarily. Alongside full-time jobs, life, family et al. We don't get paid. Thus, putting together resources like the sheet requires "insane" levels of work. We're human. So to see / receive flack over said sheet hurts. 😓 1172
Mr #PitchYaGame @liamtwose.bsky.social · 11/06/2026Please Note: The video game shown, in this video game, is not an accurate representation of the final product, and may change in future updates. Teaser #4 - The Arcade Cabinet. 🕹️ #GachiconArcade 010
Mr #PitchYaGame @liamtwose.bsky.social · 09/06/2026DM. Check. 😎👌 And now I've just sent possibly the biggest EMAIL of my life. 👀🙏🏻 050
Mr #PitchYaGame @liamtwose.bsky.social · 09/06/2026Just sent possibly the biggest DM of my life. 😰 130
Mr #PitchYaGame @liamtwose.bsky.social · 09/06/2026I started dev in the b.b.c. era (late 80s) I dev'd through the Amiga/Dos Era (90s) I dev'd through the Millienium and the 2010's And I'm still doing it to this very day. 😶 That's nuts. 😅 or I am.. 🤫 010
Mr #PitchYaGame @liamtwose.bsky.social · 09/06/2026I started dev in the b.b.c. era (late 80s) I dev'd through the Amiga/Dos Era (90s) I dev'd through the Millennium and the 2010's And I'm still doing it to this very day. 😶 That's nuts. 😅 or I am.. 🤫 000
Mr #PitchYaGame @liamtwose.bsky.social · 08/06/2026Ever wondered why #VideoGames take such a long time to make? Well, this is just the last 7 months of my side arcade sim project. 😤 On the left, we have my never ending to-do-list.😶 On the right, results so far. Might not feel it, but I promise, it's 1,000,000% worth it! 🔥 060
Mr #PitchYaGame @liamtwose.bsky.social · 08/06/2026You're down to your last coin.. what we playing? 👀🕹️ 010
Reposted by Mr #PitchYaGameMr #PitchYaGame @liamtwose.bsky.social · 07/06/2026Teaser #3 - The Claw (machine) is our master! 🕹️👀 Unless you switch it to always win mode.. 🤫 #Arcade #CoinOp #RetroGaming 1104
Mr #PitchYaGame @liamtwose.bsky.social · 07/06/2026You wouldn't believe how much work actually goes into making these blooming things!.. make an arcade game sim I said, it'll be fun I said.. TLDR: It's so fun!!! 😌 even better with sound and all the little interactions. 020
Mr #PitchYaGame @liamtwose.bsky.social · 07/06/2026Teaser #3 - The Claw (machine) is our master! 🕹️👀 Unless you switch it to always win mode.. 🤫 #Arcade #CoinOp #RetroGaming 1104
Mr #PitchYaGame @liamtwose.bsky.social · 06/06/2026Thank you. That's awesome to hear... I'd best get a shift on then 😅🙃 000
Reposted by Mr #PitchYaGameAlice Bottino @bottino.games · 06/06/2026You are a dog, lost in an infinite pipe world. Find your pack, meet strange creatures, and navigate a bizarre world as an outsider searching for a home. It's pipedog, the dog MMO! #PitchYaGame @liamtwose.bsky.social @pitchyagame.bsky.social 15817