lexpeartha.bsky.social @lexpeartha.bsky.social · 24/02/2025Worked on an idler city building game for #godotwildjam in #godot - was pretty fun all things considered! Check it out at: lexpeartha.itch.io/resetopia Photo by @hiddenentity.bsky.social 081
lexpeartha.bsky.social @lexpeartha.bsky.social · 29/01/2025Fellow Godot dev? Count me in! Will be using my Linux setup 🙃 310
lexpeartha.bsky.social @lexpeartha.bsky.social · 17/12/2024AC4: Black Flag Maybe remake would be too much. I would be overjoyed even if only control and QoL bugs were fixed 🥺 010
lexpeartha.bsky.social @lexpeartha.bsky.social · 15/12/2024Have you ever seen ink by inkle studio? 110
lexpeartha.bsky.social @lexpeartha.bsky.social · 13/12/2024It is the by-product of operator overriding mostly. If you do x = 5 in the body of contructor, you might think it just sets it to 5, but operator could be something else. This way you are explicitly calling constructors with params you want, even if it is more unreadable. 110
Reposted by @lexpeartha.bsky.socialAria Winningson @aria.labeledrude.online · 28/11/2024everything i have learned about game development has convinced me of two things: - anyone can make a game - it's actuallly impossible to make a game 181207324
lexpeartha.bsky.social @lexpeartha.bsky.social · 23/11/2024How do you even enable physics like this in editor? Is there some tool script trick behind this? 210
lexpeartha.bsky.social @lexpeartha.bsky.social · 10/11/2024How so? Personally I found transition in Godot from 2D to 3D to be pretty seamless, most things are structured as you expect (via nodes and resources) the only real difference is accounting for 3rd spacial dimension, which isn't engine specific 120
lexpeartha.bsky.social @lexpeartha.bsky.social · 08/11/2024People will turn everything into exact science, given enough time 010