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lexpeartha.bsky.social

@lexpeartha.bsky.social
38 followers 83 following 8 posts

Aficionado of tech 💻 🚀

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lexpeartha.bsky.social @lexpeartha.bsky.social · 24/02/2025
Worked on an idler city building game for #godotwildjam in #godot - was pretty fun all things considered! Check it out at: lexpeartha.itch.io/resetopia Photo by @hiddenentity.bsky.social
Photo of gameplay from an indie game "Resetopia" with tons of houses, mines and warehouses built
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lexpeartha.bsky.social @lexpeartha.bsky.social · 29/01/2025
Fellow Godot dev? Count me in! Will be using my Linux setup 🙃
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lexpeartha.bsky.social @lexpeartha.bsky.social · 17/12/2024
AC4: Black Flag Maybe remake would be too much. I would be overjoyed even if only control and QoL bugs were fixed 🥺
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lexpeartha.bsky.social @lexpeartha.bsky.social · 15/12/2024
Have you ever seen ink by inkle studio?
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lexpeartha.bsky.social @lexpeartha.bsky.social · 13/12/2024
It is the by-product of operator overriding mostly. If you do x = 5 in the body of contructor, you might think it just sets it to 5, but operator could be something else. This way you are explicitly calling constructors with params you want, even if it is more unreadable.
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Reposted by @lexpeartha.bsky.social
Aria Winningson @aria.labeledrude.online · 28/11/2024
everything i have learned about game development has convinced me of two things: - anyone can make a game - it's actuallly impossible to make a game
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lexpeartha.bsky.social @lexpeartha.bsky.social · 23/11/2024
How do you even enable physics like this in editor? Is there some tool script trick behind this?
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lexpeartha.bsky.social @lexpeartha.bsky.social · 10/11/2024
How so? Personally I found transition in Godot from 2D to 3D to be pretty seamless, most things are structured as you expect (via nodes and resources) the only real difference is accounting for 3rd spacial dimension, which isn't engine specific
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lexpeartha.bsky.social @lexpeartha.bsky.social · 08/11/2024
People will turn everything into exact science, given enough time
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