XBF | Lemmy @lemmy.xboxfighters.com · 06/07/2026Those developers haven't accomplished shit. It feels like nothing on the Saturn Homebrew front can be achieved without AI now. 110
XBF | Lemmy @lemmy.xboxfighters.com · 14/03/2026I got the basic Duty Channels working \o/ No effects or anything like that, just the basic notes. I used the .uge file as I exported it, no modifications on the file itself. Pretty proud of this one. :D #VirtualBoy #HUGEDriver 052
XBF | Lemmy @lemmy.xboxfighters.com · 12/03/2026I've been looking up how Game Boy audio programming and hUGEdriver work. 110
XBF | Lemmy @lemmy.xboxfighters.com · 17/02/2026Fuck yeah, Virtual Boy dev! Using libgccvb, like the ancient scrolls have taught us. #VirtualBoy #Homebrew #WhyDoIDoThis 061
XBF | Lemmy @lemmy.xboxfighters.com · 08/02/2026This project is progressing slowly, but it's progressing. Here is another screenshot with a cleaned up HUD. #Homebrew #SegaSaturn 131
XBF | Lemmy @lemmy.xboxfighters.com · 29/01/2026#VirtuaFighter 5 REVO is coming to Switch 2 on the 26th of March, with a Beta Test in February. Pretty exciting! 010
XBF | Lemmy @lemmy.xboxfighters.com · 15/01/2026Decided to give Yooka Replaylee a try and see if I like the game better this time. I love it so far. 💚 It also has googly eyes, that's an instant win. 👍 @playtonicgames.com 020
XBF | Lemmy @lemmy.xboxfighters.com · 25/11/2025Speaking of Saturn Homebrew. Here is a current snapshot of what I'm currently working on. You have to push your opponent out of the ring. #Homebrew #SegaSaturn 1124
XBF | Lemmy @lemmy.xboxfighters.com · 24/11/2025In case you didn't know: Sega planned to have add-ons for the Saturn Analogue Controller, like a second screen. I love old consoles for ideas like that. 140
XBF | Lemmy @lemmy.xboxfighters.com · 29/10/2025The World Stage update for #VirtuaFighter 5 is live on Steam! Now is the perfect time to pick up the game if you haven't already. #PlayMoreVF #VF5 000
XBF | Lemmy @lemmy.xboxfighters.com · 28/09/2025An open beta for #VirtuaFighter World Stage is coming soon. #PlayMoreVF 000
XBF | Lemmy @lemmy.xboxfighters.com · 07/04/2025Looks good so far. Bank 2 is graphics, Bank 3 is audio. Might (and probably will) change as all assets come along. #RetroDev #GBDK #GameBoy 020
XBF | Lemmy @lemmy.xboxfighters.com · 07/04/2025Scratch that, I downloaded everything again, put it in a static bank and now it magically works. Still frustrating. 230
XBF | Lemmy @lemmy.xboxfighters.com · 05/04/2025I fixed the HUD for the Game Gear version. I also updated the code for move hitboxes. Soon, fun part begins. #GameGear #GameBoy #Homebrew #GBDK #RetroDev #screenshotsaturday 051
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025Game devs! Share your game engine and 3 screenshots of your game! Not much to show yet, but it's something. #gbdk #GameBoy #GameGear 074
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025Also mostly working on Game Gear now. In colour! ❤️ The glitched tiles are from DMG window handling. GG doesn't have those, I need to handle the HUD differently. #GameGear #Homebrew #GBDK #RetroDev 062
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025Something fancy to show. Adjusted the arena to be smaller. And frames for while in hitstun. #GameBoy #Homebrew #GBDK #RetroDev 150
XBF | Lemmy @lemmy.xboxfighters.com · 19/03/2025I heard you like glowups. #GameBoy #GameGear #Homebrew #GBDK #RetroDev 073
XBF | Lemmy @lemmy.xboxfighters.com · 06/03/2025Yesterday I stumbled upon a library for #NEOGEOPOCKET development. Hell yeah! 061
XBF | Lemmy @lemmy.xboxfighters.com · 05/03/2025Updates for my Handheld project (I really need a proper name). I now store sprite metadata (tile locations, tile ids, tile attributes) in a lookup table, so I can draw sprites easier and more efficiently. Also fuck yeah, SGB Border! #GameBoy #GameGear #Homebrew #GBDK #RetroDev 033
XBF | Lemmy @lemmy.xboxfighters.com · 26/02/2025Fancy updates. Characters now pull their inputs from either player input (the black box) or a predefined sequence of button presses (the jumping box). I can now make boss characters playable by just flipping a bit in their config. #GameBoy #GameGear #Homebrew #GBDK #RetroDev 1101
XBF | Lemmy @lemmy.xboxfighters.com · 05/02/2025Shout outs to @gbdk2020.gbdk.org for making it incredibly easy to compile your projects for multiple platforms. A Game Gear release for my game is now very much planned. ❤️ #GameBoy #GameGear #Homebrew #GBDK #RetroDev 1145
XBF | Lemmy @lemmy.xboxfighters.com · 31/01/2025I kicked off my #GameBoy #Homebrew project for real today. Think Mega Man Boss fights, but in close range. Here's the basic platformer physics done. #GBDK #RetroDev 062
XBF | Lemmy @lemmy.xboxfighters.com · 15/01/2025I-Frames, bitches! #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 2170
XBF | Lemmy @lemmy.xboxfighters.com · 13/01/2025Basically, yeah. The whole model is multiple meshes, each with their own translation and rotation. Then I defined keyframes for important poses and interpolated between those. The SGL Akira Walking demo does something similar. 020
XBF | Lemmy @lemmy.xboxfighters.com · 12/01/2025Something more visual this time. I added a fancy background, with parallax scrolling. Ignore the colored bar below the background, I fix it later. Also a fancier hud. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 1285
XBF | Lemmy @lemmy.xboxfighters.com · 04/01/2025I've been busy over the holidays. I managed to animate a somewhat decent(?) Belmont power walk and get it working in game. Really happy that I got that working. ❤️ I also smoothed out the chunk transitions and added a lovely tree. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 0112
XBF | Lemmy @lemmy.xboxfighters.com · 26/12/2024Animation works with complex models. ❤️ #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 0110
XBF | Lemmy @lemmy.xboxfighters.com · 24/12/2024My Seganet modem arrived today. Hell yeah! #Sega #SegaSaturn 140
XBF | Lemmy @lemmy.xboxfighters.com · 23/12/2024First version for the protagonist. No textures yet. I want to keep textures relatively low anyway and primarily use flat colours. Also not every polygon is coloured correctly yet. I'm not an artist, I have no idea how to Blender, btw. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 0141
XBF | Lemmy @lemmy.xboxfighters.com · 18/12/2024Small project update. I have a tile based background on VDP2 now and a base for a HUD, both visually and in code. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 0110
XBF | Lemmy @lemmy.xboxfighters.com · 15/12/2024This is exactly like how SGL handles fixed point decimals for the Sega Saturn. 110
XBF | Lemmy @lemmy.xboxfighters.com · 15/12/2024The general layout for the level 1 intro is done. I also got the chunk loading working. I only need to tweak the trigger placements to make the transition seamless. ❤️ #RetroDev #Sega #SegaSaturn #gamedev #jo-engine 150
XBF | Lemmy @lemmy.xboxfighters.com · 14/12/2024Project update. Made mostly under the hood stuff, like replace hardcoded hitboxes and level geometry to pointers to load different levels. Also semi-solid platforms work now and platforms I can turn off (like when Sonic is hovering in the air). #retroDev #Sega #SegaSaturn #gamedev #jo-engine 2143
XBF | Lemmy @lemmy.xboxfighters.com · 11/12/2024My #SegaSaturn 3D Analogue controller just arrived today. It is surprisingly comfortable to hold in my hands. Look at that chunky boi. 140
XBF | Lemmy @lemmy.xboxfighters.com · 08/12/202424 days of random #BigTheCat tidbits. 8. His model in the original Sonic Adventure consists of 1134 tris. #Sega #BigTheCatvent #Sonic Source: Sonic Advanture model, Dreamcast, Models-Resource, www.models-resource.com/dreamcast/so... 020
XBF | Lemmy @lemmy.xboxfighters.com · 04/12/2024No surprises here. If you haven't played @streetfighter.capcomusa.com yet, do it. #MyYearOnXbox 010
XBF | Lemmy @lemmy.xboxfighters.com · 03/12/202424 days of random #BigTheCat tidbits. 3. According to the Sonic Adventure color guidance, Big's main colors are Pantone 2735 and Pantone 281. Print your next banner in accurate colors. #SEGA #BigTheCatvent Source: Sonic Adventure color guidance, SonicRetro, info.sonicretro.org/File:SA_Styl... 131
XBF | Lemmy @lemmy.xboxfighters.com · 02/12/202424 days of random #BigTheCat tidbits. 2. According to Naoto Ohshima, Big was designed by Yuji Uekawa. He might be joking though. #Sega #BigTheCatvent Source: Ohshima Twitter, web.archive.org/web/20190119... 110
XBF | Lemmy @lemmy.xboxfighters.com · 01/12/202424 days of random tidbits about the best feline #Sega character of all time: Big the Cat. 1. Concept art for Big had some raccoon-ish design elements. #BigTheCatvent Source: Sonic 25th Anniversary Party Stream, Sega youtu.be/7_0Smuksrqo?... 131