Sign in

XBF | Lemmy

@lemmy.xboxfighters.com
199 followers 153 following 344 posts

🇩🇪 | @XboxFighters.com commissioner | Dr. Wily's Favorite | Makes games for old consoles | Ken player, Akuma enjoyer. Fuck AI Profile Picture by the great @efextex.bsky.social

PostsRepliesMedia
XBF | Lemmy @lemmy.xboxfighters.com · 10/07/2026
This scene is turning in to a joke now?
“For full disclosure, this project is nearly all AI implemented using chatGPT. I know the use of AI comes with reactions running the gamut from wow that’s cool! to pitchforks and torches. I spent countless hours passionately working on the current Saturn online infrastructure without any AI tools and I’m extremely proud of that work. In the past year I’ve begun to overcome my skepticism and learn to more effectively work with AI tools. AI has allowed me to see some of my more creative ideas come to light. Working with AI can be exhausting in its own way, but it still amazes me when something does work out. I’m not in the habit of putting something out that I think is sub-par or buggy. I’ve done my best to be targeted and intentional throughout this project to avoid anything that could be called ‘AI slop.’ With all that being said, I think this ghost portal is already slick AF and if you choose to use it, I hope you enjoy it.”Those developers haven't accomplished shit. It feels like nothing on the Saturn Homebrew front can be achieved without AI now.
030
XBF | Lemmy @lemmy.xboxfighters.com · 06/07/2026
Those developers haven't accomplished shit. It feels like nothing on the Saturn Homebrew front can be achieved without AI now.
“In fact, 99% of this game was written by AI including the network stack,” Farkus said on Discord back in March when the game was first being developed. Even the animated character portraits and other artwork in the game were generated by AI.

But they insist they couldn’t have made the game or its portable NetLink code without Claude.

“I actually can’t code at all… and hardly read it,” Farkus said. “But with AI, I can suddenly do a lot. But knowing how to prompt is key. It takes practice and the right reference material.”
110
XBF | Lemmy @lemmy.xboxfighters.com · 06/06/2026
Started with the digital one.
010
XBF | Lemmy @lemmy.xboxfighters.com · 05/05/2026
Good.
A tweet from head of Xbox Asha Sharma.
"Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers.
Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track.
As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console."
020
XBF | Lemmy @lemmy.xboxfighters.com · 14/03/2026
I got the basic Duty Channels working \o/ No effects or anything like that, just the basic notes. I used the .uge file as I exported it, no modifications on the file itself. Pretty proud of this one. :D #VirtualBoy #HUGEDriver
052
XBF | Lemmy @lemmy.xboxfighters.com · 13/03/2026
010
XBF | Lemmy @lemmy.xboxfighters.com · 12/03/2026
I've been looking up how Game Boy audio programming and hUGEdriver work.
A picture of Danny Devito with a caption "I get it now"
110
XBF | Lemmy @lemmy.xboxfighters.com · 17/02/2026
Fuck yeah, Virtual Boy dev! Using libgccvb, like the ancient scrolls have taught us. #VirtualBoy #Homebrew #WhyDoIDoThis
061
XBF | Lemmy @lemmy.xboxfighters.com · 08/02/2026
This project is progressing slowly, but it's progressing. Here is another screenshot with a cleaned up HUD. #Homebrew #SegaSaturn
131
XBF | Lemmy @lemmy.xboxfighters.com · 29/01/2026
#VirtuaFighter 5 REVO is coming to Switch 2 on the 26th of March, with a Beta Test in February. Pretty exciting!
010
XBF | Lemmy @lemmy.xboxfighters.com · 15/01/2026
Decided to give Yooka Replaylee a try and see if I like the game better this time. I love it so far. 💚 It also has googly eyes, that's an instant win. 👍 @playtonicgames.com
020
XBF | Lemmy @lemmy.xboxfighters.com · 25/11/2025
Speaking of Saturn Homebrew. Here is a current snapshot of what I'm currently working on. You have to push your opponent out of the ring. #Homebrew #SegaSaturn
1124
XBF | Lemmy @lemmy.xboxfighters.com · 24/11/2025
In case you didn't know: Sega planned to have add-ons for the Saturn Analogue Controller, like a second screen. I love old consoles for ideas like that.
140
XBF | Lemmy @lemmy.xboxfighters.com · 29/10/2025
The World Stage update for #VirtuaFighter 5 is live on Steam! Now is the perfect time to pick up the game if you haven't already. #PlayMoreVF #VF5
000
XBF | Lemmy @lemmy.xboxfighters.com · 29/10/2025
110
XBF | Lemmy @lemmy.xboxfighters.com · 28/09/2025
An open beta for #VirtuaFighter World Stage is coming soon. #PlayMoreVF
000
XBF | Lemmy @lemmy.xboxfighters.com · 27/06/2025
The money quote from this blog post.
Please stop legitimizing LLMs or AI image generators or GitHub Copilot or any of this garbage. I am begging you to stop using them, stop talking about them, stop making new ones, just stop. If blasting CO2 into the air and ruining all of our freshwater and traumatizing cheap laborers and making every sysadmin you know miserable and ripping off code and books and art at scale and ruining our fucking democracy isn’t enough for you to leave this shit alone, what is?

If you personally work on developing LLMs et al, know this: I will never work with you again, and I will remember which side you picked when the bubble bursts.
021
XBF | Lemmy @lemmy.xboxfighters.com · 07/04/2025
Looks good so far. Bank 2 is graphics, Bank 3 is audio. Might (and probably will) change as all assets come along. #RetroDev #GBDK #GameBoy
020
XBF | Lemmy @lemmy.xboxfighters.com · 07/04/2025
Scratch that, I downloaded everything again, put it in a static bank and now it magically works. Still frustrating.
230
XBF | Lemmy @lemmy.xboxfighters.com · 05/04/2025
I fixed the HUD for the Game Gear version. I also updated the code for move hitboxes. Soon, fun part begins. #GameGear #GameBoy #Homebrew #GBDK #RetroDev #screenshotsaturday
051
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025
Game devs! Share your game engine and 3 screenshots of your game! Not much to show yet, but it's something. #gbdk #GameBoy #GameGear
074
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025
Also mostly working on Game Gear now. In colour! ❤️ The glitched tiles are from DMG window handling. GG doesn't have those, I need to handle the HUD differently. #GameGear #Homebrew #GBDK #RetroDev
062
XBF | Lemmy @lemmy.xboxfighters.com · 29/03/2025
Something fancy to show. Adjusted the arena to be smaller. And frames for while in hitstun. #GameBoy #Homebrew #GBDK #RetroDev
150
XBF | Lemmy @lemmy.xboxfighters.com · 25/03/2025
Made it to Rank 17 today. 💚 #KOFXV #KOF #Xbox
010
XBF | Lemmy @lemmy.xboxfighters.com · 19/03/2025
I heard you like glowups. #GameBoy #GameGear #Homebrew #GBDK #RetroDev
An image of a gameboy displaying a game in development. The sprites are placeholders consisting of solid colours. The background is a solid colour without details.
In the centre are two squares. The left one is solid black. The right one is constructed from tiles resembling brick walls.An image showing a Game Boy game in development, but with detailed sprites.
The background shows a brick wall. In the centre top, three rectangular windows can be seen. Above the windows, a sign reads "LOU'S GYM".
The centre of the screen shows a boxer walking to the right. She wears a hood over her head and has her hands held in front of her face to defend against attacks.
On the bottom is a black bar with the words "Anna" and "Bag". Below the names, there are lines depicting the respective characters health.
073
XBF | Lemmy @lemmy.xboxfighters.com · 06/03/2025
Yesterday I stumbled upon a library for #NEOGEOPOCKET development. Hell yeah!
A code editor showing C code for a game is in the background. In the foreground is a game emulator showing a NEO GEO POCKET GAME. The game is a grey screen with text on it.

"Yay, Neo Geo Pocket!
Why do I do this to myself, again?

Help me D:"
061
XBF | Lemmy @lemmy.xboxfighters.com · 05/03/2025
Updates for my Handheld project (I really need a proper name). I now store sprite metadata (tile locations, tile ids, tile attributes) in a lookup table, so I can draw sprites easier and more efficiently. Also fuck yeah, SGB Border! #GameBoy #GameGear #Homebrew #GBDK #RetroDev
033
XBF | Lemmy @lemmy.xboxfighters.com · 26/02/2025
Fancy updates. Characters now pull their inputs from either player input (the black box) or a predefined sequence of button presses (the jumping box). I can now make boss characters playable by just flipping a bit in their config. #GameBoy #GameGear #Homebrew #GBDK #RetroDev
1101
XBF | Lemmy @lemmy.xboxfighters.com · 20/02/2025
I know that feel.
010
XBF | Lemmy @lemmy.xboxfighters.com · 05/02/2025
Shout outs to @gbdk2020.gbdk.org for making it incredibly easy to compile your projects for multiple platforms. A Game Gear release for my game is now very much planned. ❤️ #GameBoy #GameGear #Homebrew #GBDK #RetroDev
Screenshot of the a Game Gear emulator (Gearsystem) with a Game Boy emulator (bgb) over it. Both emulators show the same game.
1145
XBF | Lemmy @lemmy.xboxfighters.com · 31/01/2025
I kicked off my #GameBoy #Homebrew project for real today. Think Mega Man Boss fights, but in close range. Here's the basic platformer physics done. #GBDK #RetroDev
062
XBF | Lemmy @lemmy.xboxfighters.com · 30/01/2025
020
XBF | Lemmy @lemmy.xboxfighters.com · 15/01/2025
I-Frames, bitches! #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
2170
XBF | Lemmy @lemmy.xboxfighters.com · 13/01/2025
Basically, yeah. The whole model is multiple meshes, each with their own translation and rotation. Then I defined keyframes for important poses and interpolated between those. The SGL Akira Walking demo does something similar.
020
XBF | Lemmy @lemmy.xboxfighters.com · 12/01/2025
Something more visual this time. I added a fancy background, with parallax scrolling. Ignore the colored bar below the background, I fix it later. Also a fancier hud. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
1285
XBF | Lemmy @lemmy.xboxfighters.com · 04/01/2025
I've been busy over the holidays. I managed to animate a somewhat decent(?) Belmont power walk and get it working in game. Really happy that I got that working. ❤️ I also smoothed out the chunk transitions and added a lovely tree. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
0112
XBF | Lemmy @lemmy.xboxfighters.com · 26/12/2024
Animation works with complex models. ❤️ #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
0110
XBF | Lemmy @lemmy.xboxfighters.com · 24/12/2024
My Seganet modem arrived today. Hell yeah! #Sega #SegaSaturn
140
XBF | Lemmy @lemmy.xboxfighters.com · 23/12/2024
First version for the protagonist. No textures yet. I want to keep textures relatively low anyway and primarily use flat colours. Also not every polygon is coloured correctly yet. I'm not an artist, I have no idea how to Blender, btw. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
0141
XBF | Lemmy @lemmy.xboxfighters.com · 18/12/2024
Small project update. I have a tile based background on VDP2 now and a base for a HUD, both visually and in code. #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
0110
XBF | Lemmy @lemmy.xboxfighters.com · 15/12/2024
This is exactly like how SGL handles fixed point decimals for the Sega Saturn.
110
XBF | Lemmy @lemmy.xboxfighters.com · 15/12/2024
The general layout for the level 1 intro is done. I also got the chunk loading working. I only need to tweak the trigger placements to make the transition seamless. ❤️ #RetroDev #Sega #SegaSaturn #gamedev #jo-engine
150
XBF | Lemmy @lemmy.xboxfighters.com · 14/12/2024
Project update. Made mostly under the hood stuff, like replace hardcoded hitboxes and level geometry to pointers to load different levels. Also semi-solid platforms work now and platforms I can turn off (like when Sonic is hovering in the air). #retroDev #Sega #SegaSaturn #gamedev #jo-engine
2143
XBF | Lemmy @lemmy.xboxfighters.com · 11/12/2024
My #SegaSaturn 3D Analogue controller just arrived today. It is surprisingly comfortable to hold in my hands. Look at that chunky boi.
Photo of a white Sega Saturn 3D analog controller.
140
XBF | Lemmy @lemmy.xboxfighters.com · 08/12/2024
24 days of random #BigTheCat tidbits. 8. His model in the original Sonic Adventure consists of 1134 tris. #Sega #BigTheCatvent #Sonic Source: Sonic Advanture model, Dreamcast, Models-Resource, www.models-resource.com/dreamcast/so...
020
XBF | Lemmy @lemmy.xboxfighters.com · 04/12/2024
No surprises here. If you haven't played @streetfighter.capcomusa.com yet, do it. #MyYearOnXbox
A graphic showing various statistics for my year on Xbox. It says Lemmy Hawkins has earned 244 achievements in 22 games, 28 of the rare, and earned 4993 gamerscore.
The most played game is Street Fighter 6.
010
XBF | Lemmy @lemmy.xboxfighters.com · 03/12/2024
24 days of random #BigTheCat tidbits. 3. According to the Sonic Adventure color guidance, Big's main colors are Pantone 2735 and Pantone 281. Print your next banner in accurate colors. #SEGA #BigTheCatvent Source: Sonic Adventure color guidance, SonicRetro, info.sonicretro.org/File:SA_Styl...
131
XBF | Lemmy @lemmy.xboxfighters.com · 02/12/2024
24 days of random #BigTheCat tidbits. 2. According to Naoto Ohshima, Big was designed by Yuji Uekawa. He might be joking though. #Sega #BigTheCatvent Source: Ohshima Twitter, web.archive.org/web/20190119...
110
XBF | Lemmy @lemmy.xboxfighters.com · 01/12/2024
24 days of random tidbits about the best feline #Sega character of all time: Big the Cat. 1. Concept art for Big had some raccoon-ish design elements. #BigTheCatvent Source: Sonic 25th Anniversary Party Stream, Sega youtu.be/7_0Smuksrqo?...
Concept art for Big the Cat.
The left shows six design ideas for the character during development. The right shows his finished artwork.
131
XBF | Lemmy @lemmy.xboxfighters.com · 30/11/2024
Screenshot from Castlevania Symphony of the Night. Dracula says "FUCK".
011