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Layle

@layle.bsky.social
90 followers 15 following 52 posts

gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @organizers

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Layle @layle.bsky.social · 22h
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Layle @layle.bsky.social · 22h
Sly, my new multi-system emulator, is finally public! Features multiple frontends: • A unique emulation frontend with 3D models and boxart • A stunning and very advanced debugger • A minimal, classic Qt based frontend • iOS, with Android planned Link down in the comments!
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Layle @layle.bsky.social · 03/05/2026
I started doing emudev on December 8th, 2023. I spent almost every day working on emulators and learning about them! The goal? Emulating the game I played for years as a child: Final Fantasy Crystal Chronicles: The Crystal Bearers on the Wii. This game gave me the name "Layle"! The day has come...
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Layle @layle.bsky.social · 21/03/2026
IPL goes into menu properly!!! even looks very decent besides the fact that there is no animations at the very start
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Layle @layle.bsky.social · 15/03/2026
made some crazy progress this weekend implementing the gamecube gpu in my emulator
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Layle @layle.bsky.social · 05/11/2025
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Layle @layle.bsky.social · 05/11/2025
The first 2 games are playable: Puzzle Bobble 2 and Mortal Kombat 2! 3 months deep into this emulator (now with shader support in case you haven't noticed!) and still so much more to do....
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Layle @layle.bsky.social · 29/10/2025
PS1 emulator & debugger progress update :-) BIOS fully executes without any (known?) issues
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Layle @layle.bsky.social · 29/09/2025
My personal blog is about to get a facelift! I used to use a slightly modified Hugo theme, but it never really felt appropriate for me... So I ended up making my own during a 24h session using Astro! You can see the old blog for comparison towards the end of the video.
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Layle @layle.bsky.social · 24/08/2025
ended up making a trace explorer for my PSX emulator. it's technically compatible with any output generated by the "tracing" crate (Rust) as long as JSON output is enabled
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Layle @layle.bsky.social · 28/07/2025
old screenshot for comparison
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Layle @layle.bsky.social · 28/07/2025
my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything
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Layle @layle.bsky.social · 26/06/2025
I published the website that hosts all screenshots taken from my emulator! It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection ayyadvance.layle.dev
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Layle @layle.bsky.social · 26/06/2025
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Layle @layle.bsky.social · 26/06/2025
Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!! Still lot's of features to add and bugs to fix... Been working on the project for almost a year now (with a few breaks inbetween)!
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Layle @layle.bsky.social · 31/05/2025
i also made a tool that executes a rom collection and takes a few screenshots every now and then. the screenshots can then be viewed on a simple website. this allows me to keep track of progress and understand better how "lax" certain games are
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Layle @layle.bsky.social · 31/05/2025
also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio... kirby is officially the first non-bitmap mode game that is fully working :D
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Layle @layle.bsky.social · 26/05/2025
and apparently Wolfenstein 3D as well (it's choppy cause I have all debug features enabled, it's much faster without them)
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Layle @layle.bsky.social · 25/05/2025
My GBA research emulator can finally run OpenLara properly
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Layle @layle.bsky.social · 19/05/2025
I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:
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Layle @layle.bsky.social · 14/05/2025
mandatory screenshot
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Layle @layle.bsky.social · 13/05/2025
browser version is slowly taking shape, im happy with it overall but it still needs a bit of love
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Layle @layle.bsky.social · 29/04/2025
Spent the weekend looking into a homebrew DRM made by the company "Noviy Disk" as I was approached by "The Research Realm" to create a No-CD crack and fix for the Russian version of Lego Rock Raiders. Link to the repository: github.com/ioncodes/LRR... Blogpost will follow tomorrow, pending review!
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Layle @layle.bsky.social · 21/11/2024
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Layle @layle.bsky.social · 21/11/2024
A bit late to post this here, but: I published my GameBoy and GameBoy Color emulator on GitHub, written in Rust Nothing too special - unless you have a Lovense sextoy laying around and are keen on trying the MBC5 rumble pak support! github.com/ioncodes/ayy...
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