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Lavish Behemoth

@lavishbehemoth.bsky.social
46 followers 239 following 17 posts

Making Feast for Frogs. It's an incremental game about frogs with strange abilities. Wishlist now on Steam! store.steampowered.com/app/4633700/…

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Lavish Behemoth @lavishbehemoth.bsky.social · 03/06/2026
Huge thanks to Chalk Dinosaur for letting me license their music for Feast for Frogs! #FeastforFrogs #godot #casualgames #incrementalgame #idlegames #bulletheaven
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Lavish Behemoth @lavishbehemoth.bsky.social · 30/05/2026
Feast for Frogs only has meaningful upgrades. If that sounds interesting, wishlist Feast for Frogs now on Steam! #sologamedev #steamgame #godot #incrementalgame #idlegame #gaming #FeastforFrogs #indiegame #indiegames #casualgame
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Lavish Behemoth @lavishbehemoth.bsky.social · 29/05/2026
Feast for Frogs is an incremental game about frogs with strange abilities. Upgrade your abilities, get more powerful frogs, and eat more bugs! Releasing November 2026. Wishlist now on Steam! #indiegame #gamedev #sologamedev #FeastforFrogs #godot #gaming #incrementalgame #idlegame
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Lavish Behemoth @lavishbehemoth.bsky.social · 29/05/2026
Too Many Slugs was put on an indefinite hold. It was more than I was ready to handle. Been working on a new game Feast for Frogs for the past year. It's releasing in Q4 2026. Wishlist on Steam.
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Lavish Behemoth @lavishbehemoth.bsky.social · 24/10/2025
This is awesome! How do you pick your palettes?
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Lavish Behemoth @lavishbehemoth.bsky.social · 08/05/2025
😂 we'll start a new game category: Things my partner said
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Lavish Behemoth @lavishbehemoth.bsky.social · 04/05/2025
Some butterflies using MultimeshInstance in #godot #godotengine #gamedev
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Lavish Behemoth @lavishbehemoth.bsky.social · 04/05/2025
How does it work?
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Lavish Behemoth @lavishbehemoth.bsky.social · 02/05/2025
The slugs of "Too many slugs" (they might be snails) have different shells to indicate their strength. All animation is done with shaders. #TooManySlugs #godot #godotengine #gamedev #sologamedev
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Lavish Behemoth @lavishbehemoth.bsky.social · 29/04/2025
I've been testing out large numbers of enemies in my game and I've been using slugs since they are easy to animate with shaders. My girlfriend saw it and said "Babe, that's too many slugs." So until further notice, this game is called "Too Many Slugs". #godot #godotengine #gamedev #solodev
A small, pink, low-poly hoverboat facing thousands of large green slugs.
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Lavish Behemoth @lavishbehemoth.bsky.social · 27/04/2025
Very early days. Been working on it for less than two months. But, want something to show to people when they ask me what I'm working on.
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Lavish Behemoth @lavishbehemoth.bsky.social · 27/04/2025
First look at my 3D vehicle based survivors-like. #gamedev #godot #godotengine
Picture of a videogame where hundreds of large slugs swarm a small vehicle.
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Lavish Behemoth @lavishbehemoth.bsky.social · 27/04/2025
I'm making a survivors-like game in 3D where you drive a variety of vehicles. #godot #godotengine #gamedev
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Lavish Behemoth @lavishbehemoth.bsky.social · 24/11/2024
Big Bones
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Lavish Behemoth @lavishbehemoth.bsky.social · 17/11/2024
If you want to render the back face of the ball as well, you can follow these instructions: forum.godotengine.org/t/visual-art...
forum.godotengine.org
Visual artifacts when using cull_disabled and transparency
I figured it out. Here is the solution: Create two meshes with different materials. The first mesh should be the back and should have Cull set to Front. The second mesh should be the front and should...
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Lavish Behemoth @lavishbehemoth.bsky.social · 15/11/2024
Cool! Thanks!
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Lavish Behemoth @lavishbehemoth.bsky.social · 15/11/2024
Looks great! Did you manually select the colors or use a formula? Also do you swap colors in fragment or light step?
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