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Late as usual

@lateasusual.bsky.social
2.3K followers 157 following 212 posts

Developer @ Dillongoo Studios she/her old account: twitter.com/lateasusual_

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Late as usual @lateasusual.bsky.social · 31/03/2026
It's running entirely on the GPU, so for rendering it's only 1 draw call. None of the simulation data ever makes it back to the CPU, the MultiMesh buffer is written to directly. I posted the Slang shader code here: gist.github.com/Lateasusual/... I didn't include the CPU boilerplate code though
gist.github.com
https://x.com/lateasusual_/status/2038652782266228986
https://x.com/lateasusual_/status/2038652782266228986 - godot_ball_pit.slang
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Late as usual @lateasusual.bsky.social · 30/03/2026
i forgot the colour 😭
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Late as usual @lateasusual.bsky.social · 30/03/2026
Made a GPU PBD simulator for a huge ball pit in #godot :3
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Late as usual @lateasusual.bsky.social · 23/01/2026
ohhhhhh
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Late as usual @lateasusual.bsky.social · 16/01/2026
worth trying without embedded game window enabled, might be a windows (as in OS but also window management) thing as you say
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Late as usual @lateasusual.bsky.social · 03/01/2026
viewport + noodles
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Late as usual @lateasusual.bsky.social · 03/01/2026
recreated this effect from kirby robobot in a shader #b3d
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Late as usual @lateasusual.bsky.social · 25/12/2025
christmas eve/day adventures happy holidays peeps :)
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Late as usual @lateasusual.bsky.social · 03/10/2025
i love the little booths with the chairs that are like star trek consoles but they're made of lip gloss
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Late as usual @lateasusual.bsky.social · 02/10/2025
is it using/abusing perspective-correct texture mapping?
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Reposted by Late as usual
dr. Sybren @drsybren.bsky.social · 24/09/2025
LateAsUsual fedi.stuvel.eu/p/sybren/876... #bcon25 #BlenderConference #BlackAndWhite #portrait #photography #square
fedi.stuvel.eu
Sybren Stüvel (@sybren@fedi.stuvel.eu)
LateAsUsual #bcon25 #BlenderConference #BlackAndWhite #portrait #photography #square
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Late as usual @lateasusual.bsky.social · 21/09/2025
you always have such great fashion sense
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Late as usual @lateasusual.bsky.social · 16/09/2025
I will be at blender conference probably looking tired, but please come say hi! (please 🥺)
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Late as usual @lateasusual.bsky.social · 15/08/2025
having to remember to change the committer email address for work repos vs private repos was too much and i'd keep committing stuff with my personal email to work repos anyway, so i just gave up
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Late as usual @lateasusual.bsky.social · 06/08/2025
fun little afterburner (looks like engine-rich exhaust mixture) #b3d
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Late as usual @lateasusual.bsky.social · 04/07/2025
I forgot to put the paddle in my bread machine noooooo oh the despair the ultimate sadness my loaf :( it's ruined :(
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Late as usual @lateasusual.bsky.social · 31/05/2025
if by "not [...] influenced by western music" he means that every single piece of music ever made has some musical reference to Touhou in it, then i guess he'd be right, but i don't think that's what he meant
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Late as usual @lateasusual.bsky.social · 24/05/2025
biggest reason i dont take the bus and prefer to walk isn't the price, frequency, or stop locations i'm scared of bus drivers 😭 glasgow drivers can be especially scary
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Late as usual @lateasusual.bsky.social · 20/05/2025
scotlandcore
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Late as usual @lateasusual.bsky.social · 20/05/2025
went looking for dinosaur footprints on the beach
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Late as usual @lateasusual.bsky.social · 16/05/2025
this is the kind of thing i'm talking about! www.youtube.com/watch?v=x5F9...
youtube.com
Taishi feat. Mitose Noriko - Innocencia
YouTube video by Fel
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Late as usual @lateasusual.bsky.social · 16/05/2025
it's crazy how much of the game is "If I were to make a game it'd want it to be like *this*", from the environments, concepts, gameplay etc. the OST especially - I've got a bunch of Taishi+みとせのりこ bookmarked as "music i'd want in a game" so it was crazy booting it up and hearing it on the main menu
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Late as usual @lateasusual.bsky.social · 16/05/2025
I finished Doll's Nest, really pleasantly surprised by how good it was! For such a small team it's incredibly impressive how well they managed to execute "what if armored core was a souls game". Biggest thing for me was hearing Mitose Noriko in the soundtrack! Shame there's only music in bosses :)
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Late as usual @lateasusual.bsky.social · 16/05/2025
the sewer drain for my block is blocked so i called the city to get it fixed and now there's like 3 police cars and a fire engine outside, the whole street's taped up like a crime scene, and my drain's still blocked :/ my kitchen is flooding every time someone upstairs washes their hands 😭 save me
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Late as usual @lateasusual.bsky.social · 14/05/2025
wait it's out!? nobody told me 😭
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Late as usual @lateasusual.bsky.social · 12/05/2025
wouldn't it be the top left that'd be "invalid but sound" in that case though? i think since ¬P -> (P->Q) still holds P->Q is sound there. If P is true but Q is not, then P->Q doesn't hold so it wouldn't be. unless im getting validity and soundness mixed up, it's been ages since i did logic :3
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Late as usual @lateasusual.bsky.social · 12/05/2025
true actually
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Late as usual @lateasusual.bsky.social · 09/05/2025
haha yeah i'm just seeing a lot of codebases trying to remove GS now. graphics is so frustrating with not knowing what's going to become standard or not 😭
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Late as usual @lateasusual.bsky.social · 09/05/2025
i think geometry shaders aren't really well supported by hardware, i think there's a PR for adding mesh shader support floating around somewhere though?
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Late as usual @lateasusual.bsky.social · 07/05/2025
wireframe mode kinda does it #godot
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Late as usual @lateasusual.bsky.social · 05/05/2025
how do you manage to look so cool literally all the time
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Late as usual @lateasusual.bsky.social · 30/04/2025
i think godot really needs more examples of cool stuff like this, cause there's a lot that isn't entirely possible yet but there's not enough people pushing the current limits :3
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Late as usual @lateasusual.bsky.social · 29/04/2025
i did wanna try some kind of unique path thing where the blocks slide around in all directions without colliding and then realised thats probably a really hard cs problem lol
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Late as usual @lateasusual.bsky.social · 29/04/2025
mine recombobulates because its not simulated, it's just an animation
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Late as usual @lateasusual.bsky.social · 29/04/2025
woahhhhh that's way cooler
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Late as usual @lateasusual.bsky.social · 29/04/2025
combombulate
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Late as usual @lateasusual.bsky.social · 29/04/2025
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Late as usual @lateasusual.bsky.social · 29/04/2025
discombombulate #b3d
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Late as usual @lateasusual.bsky.social · 28/04/2025
i don't think it's a bad game by any stretch, but unfortunately the parts that i've found the most memorable and fun were the optional asset-flip foddian rage-game jumping puzzle hell challenges and i'm not sure that's a good look for the rest of the game 😐
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Late as usual @lateasusual.bsky.social · 28/04/2025
i feel kinda bad for saying it but i really don't think Expedition 33 is a GOTY contender 😭
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Late as usual @lateasusual.bsky.social · 27/04/2025
maybe it should be based on some natural event. like the first dawn chorus of the great tits and chaffinches or something. the peak of the lyrid meteor showers. idk
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Late as usual @lateasusual.bsky.social · 27/04/2025
panning around in eevee makes my GPU squeak like a mouse
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Late as usual @lateasusual.bsky.social · 27/04/2025
i'm so glad my birthday's finally over the past few years especially it's been cursed, there's always something. maybe i should just pick a new birthday. like a queen.
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Late as usual @lateasusual.bsky.social · 22/04/2025
i know exactly what you mean
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Late as usual @lateasusual.bsky.social · 21/04/2025
there are a couple places in the render pipeline where msaa is always resolved (e.g. POST_SKY) but depending on what you're doing it's probably best to handle MSAA properly
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Late as usual @lateasusual.bsky.social · 21/04/2025
Or, if you're going the route of enabling "access resolved color/depth" then that's only for reading from the input buffers, you still need to write to the MSAA render buffers if you want to output directly in the same effect.
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Late as usual @lateasusual.bsky.social · 21/04/2025
ok it's just called "color_msaa", nevermind :)
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Late as usual @lateasusual.bsky.social · 21/04/2025
if you're using get_color_layer you need to pass msaa=true if you're getting the texture by name then i think it's named differently than just "color" since it's a different format to non-msaa, but off the top of my head i dont remember the name
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Late as usual @lateasusual.bsky.social · 20/04/2025
omg this is so coooool
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