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Maxime - Lappi Soft

@lappisoft.bsky.social
75 followers 85 following 42 posts

Indie Dev working on Wild Dose and The Inspector. Wishlist on Steam ▶️ linktr.ee/lappisoft

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Maxime - Lappi Soft @lappisoft.bsky.social · 05/06/2026
Wow, j'ai pas résisté, j'ai backé.
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Maxime - Lappi Soft @lappisoft.bsky.social · 05/06/2026
Thanks for the opportunity. In The Inspector, explore the minds of your comatose patients and uncover hidden memories across shifting moments in time. bsky.app/profile/lapp...
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Reposted by Maxime - Lappi Soft
#PitchYaGame 🐷 @pitchyagame.bsky.social · 05/06/2026
It's Time. To.. #PitchYaGame!
Token space backdrop with sun breaching a planets horizon. Text reads #PitchYaGame IS LIVE, GET PITCHING!

With the mascot PYG in the bottom right corner with closed eyes, waving.
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Maxime - Lappi Soft @lappisoft.bsky.social · 05/06/2026
Thanks a ton for hosting this event! bsky.app/profile/lapp...
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Maxime - Lappi Soft @lappisoft.bsky.social · 05/06/2026
Thanks a ton for hosting this event! bsky.app/profile/lapp...
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Reposted by Maxime - Lappi Soft
Mr #PitchYaGame @liamtwose.bsky.social · 05/06/2026
"Hello World", #PitchYaGame is LIVE! Wherever you are across the Globe / Universe.. It's Time. Once Again.. to show the world your video games! 😀📣 I repeat. PYG is LIVE! Happy pitching.
Token space backdrop with sun breaching a planets horizon. Text reads #PitchYaGame IS LIVE, GET PITCHING!

With the mascot PYG in the bottom right corner with closed eyes, waving.
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Maxime - Lappi Soft @lappisoft.bsky.social · 05/06/2026
Hey #PitchYaGame. As The Inspector, explore the minds of your comatose patients and uncover hidden memories across shifting moments in time. Every environment evolves, revealing fragments of lives you must piece together to awaken your patients.
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Reposted by Maxime - Lappi Soft
Maxime - Lappi Soft @lappisoft.bsky.social · 31/05/2026
⚠️New trailer coming soon for The Inspector ⚠️
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Maxime - Lappi Soft @lappisoft.bsky.social · 31/05/2026
You can already wishlist the Inspector on Steam (link in bio)
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Maxime - Lappi Soft @lappisoft.bsky.social · 31/05/2026
⚠️New trailer coming soon for The Inspector ⚠️
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Maxime - Lappi Soft @lappisoft.bsky.social · 22/02/2026
It's always useful to remember that. It's never too late to start.
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Maxime - Lappi Soft @lappisoft.bsky.social · 22/02/2026
... (there are a lot of former Ubi employees in French indie studios) or even another studio. Believe me, I could feel the "who is this guy" vibe, especially since I had no idea what I was doing. 😅 But things are changing, and it's a good thing! (2/2)
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Maxime - Lappi Soft @lappisoft.bsky.social · 22/02/2026
Thanks for reminding that. I took the plunge at age 36, after spending most of my career in banking. At the time, I was quite surprised to see how closed off this environment was. Many people were surprised that I didn't come from Ubisoft... (1/2)
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Maxime - Lappi Soft @lappisoft.bsky.social · 11/02/2026
Did we miss Firewatch's 10th birthday? 😱 I hope a fire did not start because of us. 🔥 Late Happy Birthday, Firewatch!
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Maxime - Lappi Soft @lappisoft.bsky.social · 09/02/2026
We all drill in a creepy submarine! 🎶 The Oily Dephts is the crossover between Iron Lung and Threshold I did not know I needed. A short but intense atmospheric horror game, with a simple but neat gameplay (well-oiled machinery, dare I say lol). Dive in folks, you won't be disappointed!
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Maxime - Lappi Soft @lappisoft.bsky.social · 09/02/2026
Ready to diiiiiiiive!
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Maxime - Lappi Soft @lappisoft.bsky.social · 06/02/2026
Currently working on the lighting transition system. Have I told you how much I love playing with different lighting moods?
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Maxime - Lappi Soft @lappisoft.bsky.social · 21/01/2026
I love moments like this too, but I have to admit that your hare is a little too fast for us. 😅 Don't wait for us, enjoy the moment, we'll meet up after the finish line... well, after the release (I think I got lost in the metaphor 🤣).
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Maxime - Lappi Soft @lappisoft.bsky.social · 16/01/2026
I'm glad to see that The Oily Depths from @burnsdesigns.bsky.social is about to beat The Inspector in the top wishlisted games. Ryan's little gem is coming out next month, so don't hesitate to add it to Steam or try out the demo.
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Maxime - Lappi Soft @lappisoft.bsky.social · 14/01/2026
Une belle surprise que ce Steam Detective Fest, non seulement les wishlists pleuvent mais on a atteint les 10k. 🍾
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Maxime - Lappi Soft @lappisoft.bsky.social · 13/01/2026
You can wishlist the Inspector on Steam.
store.steampowered.com
The Inspector on Steam
The Inspector is a first-person dreamlike adventure where you explore the coma of your patients, looking for memories that will wake them up.
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Maxime - Lappi Soft @lappisoft.bsky.social · 13/01/2026
We are now more than 10 000 Inspectors, ready to explore the coma of their patients. Thanks to all of you, it means a lot to us! 🥰 (Steam Link Below) 👇
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Maxime - Lappi Soft @lappisoft.bsky.social · 12/01/2026
🫶
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
support the adventure instead of breaking it. I've only just scratched the surface of this game, but I can guarantee that I'm going to have a great time playing it, and that I'm going to savor every moment spent playing it. Stop reading this, play this game now!
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
The choices we make have an impact (at least they seem to have an impact, as we are told at the beginning). And while The Long Dark forced us to constantly stuff ourselves with food so we wouldn't starve (to such an extent that it was laughable), food and warmth become mechanics that...
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
The atmosphere is wonderfully mysterious, and the environments, although gigantic, never leave us feeling lost. Everything in this game is well done. Whereas Firewatch blocked us at every obstacle, our character here can step over them and even climb walls (if they have handholds)...
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
As a huge fan of Firewatch and The Long Dark, I was eagerly awaiting this game, and I can already tell you that I'm really enjoying the journey so far. The landscapes are beautiful, the characters are endearing, and the voice acting is excellent (special mention to the drone)...
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
There was no way I was going to miss this, so probably you wouldn't either.
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Maxime - Lappi Soft @lappisoft.bsky.social · 18/09/2025
I'm on it and so excited. Congratulations for the release!
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Maxime - Lappi Soft @lappisoft.bsky.social · 11/09/2025
Loved the preview of our nightly mood in The Inspector? Here’s a beautiful sunrise to brighten your day. 🌄
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Maxime - Lappi Soft @lappisoft.bsky.social · 09/09/2025
You have my wishlist, my likes, my repost, next is my wallet. 😅 Can't wait for your release!
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Maxime - Lappi Soft @lappisoft.bsky.social · 09/09/2025
Just a few days left to enjoy this upcoming masterpiece. 🤩
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Maxime - Lappi Soft @lappisoft.bsky.social · 05/09/2025
Just enjoy the atmosphere, the music, and the scenery...
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Maxime - Lappi Soft @lappisoft.bsky.social · 04/09/2025
I know you must be enjoying #HollowKnightSilksong but I really wanted to share this nightly mood from our game The Inspector
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Maxime - Lappi Soft @lappisoft.bsky.social · 31/08/2025
Félicitations pour cette 1.0, hâte de profiter de tout ce nouveau contenu !
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Reposted by Maxime - Lappi Soft
Nicolas Gadenne @gaddy.bsky.social · 29/08/2025
Plan B: Terraform 1.0 is live! After 6 years of development (2.5 years in Early Access), here we are... store.steampowered.com/news/app/189...
store.steampowered.com
Plan B: Terraform - 1.0 is live! - Steam News
Controllable animals, creative mode, and new music
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Maxime - Lappi Soft @lappisoft.bsky.social · 25/08/2025
All the best for the release 💪
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Maxime - Lappi Soft @lappisoft.bsky.social · 25/08/2025
Arctic Expedition 33 days to wait 😅
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Maxime - Lappi Soft @lappisoft.bsky.social · 20/06/2025
Dès que j'ai la FP je valide ça de suite et je partage ! ;)
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Maxime - Lappi Soft @lappisoft.bsky.social · 26/05/2025
Day one pour moi ! (pas comme le jeu :P)
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Reposted by Maxime - Lappi Soft
Matthieu Boutillier @matthieuboutillier.bsky.social · 25/05/2025
1/ Le 12 juin paraîtra mon nouveau livre, Sous les néons de Cyberpunk 2077 chez @thirdeditions.bsky.social. Celui-ci existe grâce à @mehdielkanafi.bsky.social et @nicolascourcier.bsky.social, qui m'ont renouvelé leur confiance après Au cœur de GUNNM qu'ils ont publié en 2023.
Sous les néons de Cyberpunk 2077, couverture de l'édition First Print.
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Reposted by Maxime - Lappi Soft
Stéphane - Flying Shiba @flying-shiba.bsky.social · 08/04/2025
I'm proud to announce that #KiNoKoe : Tree's voice has joined @lappisoft.bsky.social team ! To celebrate, there is 30% discount on the game ! Don't miss the good deal ! store.steampowered.com/app/1846710/ #indiedev #indiegame #madewithunity #solodev #Japan #gamedev
store.steampowered.com
Save 30% on KiNoKoe : Tree's Voice on Steam
You play as Hiro, a young Japanese man whose life is filled with a boring job. One evening, you see a strange light in the park’s trees near your home. You walk to the oldest tree and discover strange...
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Maxime - Lappi Soft @lappisoft.bsky.social · 24/01/2025
Y'avait pas du blanc sur ce chien au départ ? 😅
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Reposted by Maxime - Lappi Soft
Maxime - Lappi Soft @lappisoft.bsky.social · 21/01/2025
⚠️An important update about Wild Dose⚠️ It's been a long time since I've given any news about Wild Dose, and it's time to take stock of why I've been silent in 2024. Sorry in advance for this probably “too long to read” post, but there's a lot to say.
A little background

In 2022, Lappi Soft was lucky enough to join the Polish acceleration program Digital Dragons, and thus obtain budget for the development of Wild Dose. Not being a 3D artist, I took advantage of this opportunity to work with two artists, Darya (part-time freelance) and Zuzanna (full-time junior), who joined me at the end of 2022, in order to have our own 3D models, our own identity.

I like to think we succeeded in giving Wild Dose a more assertive artistic direction, and I personally loved that period when we were building this world. Unfortunately, I soon realized that my impromptu role as art director was preventing me from making progress on production, given that I was the only developer/game-designer/level-designer.

At the beginning of 2023, I therefore decided to close the Polish branch of Lappi Soft by the end of the year, which meant parting company with Zuzanna (who finally left us in May 2023 for a new position).
In June 2023, the Polish branch of Lappi Soft is mothballed before liquidation (the French “parent company” remains active). I decide it's time to go solo again for a full year to finalize all gameplay and narrative aspects of the game, before finalizing the artistic side (with Darya) using the remaining budget.

In July 2023, Wild Dose was announced as one of the 4 finalists in the Game Cup, France's independent video game cup, with the chance for first and second place to win 20,000 and 7,000 euros respectively.Unfortunately, a few days after the Game Cup nomination, my wife Aude  was diagnosed with a perforative corneal ulcer in her only functional eye. Knowing that she was already totally deaf (and had other disabilities, including balance, breathing and swallowing problems), the stakes were high.

The summer of 2023 was chaotic, with a total of 5 amniotic membrane transplants on her eye in the space of 3 months. In addition to the care and busy monitoring schedule, these surgeries left her temporarily blind. Her deafness and temporary blindness made communication extremely complicated and time-consuming (I wrote on her hand, letter by letter). What's more, Aude needed constant assistance with all activities of daily living.

Communicating with her to break her sensory isolation and combat the psychological exhaustion linked to the fear of losing her only valid eye was a full-time job. Added to this was the “business as usual” that I usually take care of (with weekly supervision from professionals): daily physiotherapy and speech therapy exercises to ensure that her breathing, swallowing and balance problems don't get any worse.
I'd like to tell you that we'd always juggled her fragile health and were well versed, but we were now facing the biggest crisis of her medical journey. Production of Wild Dose has been on hold since the first operation in July 2023.

For the Game Cup, I still tried to produce a new teaser that would honor the work we'd done with Darya and Zuzanna. I was even able to free myself for an express trip to the final in Angoulême, where I missed out on second place by a few dozen votes (no regrets, I was really happy to be there and meet the indie buddies).

The post-Game Cup period was horrible. A 5th eye surgery, a month in which Aude had severe pain (which ruined our nights, my shape and my mood...) that we blamed on stress, whereas it was tumors that had grown following the cessation of her chemotherapy since her first eye perforation. She underwen…2024

We are fortunate to live in France, and at the beginning of 2024, my role as a “full-time” family carer was recognized, helping to balance our personal budget. After two surgeries and a new treatment for Aude's eye, we were able to enjoy a lull for a few weeks (although my April was ruined by very intense migraines as a result of all the stress). I announced to the Kickstarter backers that production would remain on hiatus until at least the end of 2024.

Aude had recovered some of her vision and autonomy, and we were perhaps looking forward to a brighter future. Unfortunately, in early June, she suffered a severe eye infection, requiring very aggressive treatment followed by further surgery. She had not yet recovered her vision when the infection recurred at the beginning of August.

For 3 and a half months, she was left in total whiteness, without a single week's respite. The infection eventually cleared up, but its after-effects further reduced what little vision she had left, making our life even more complicated.

But we adapted and Aude tried to make the most of what little she had recovered. We had 3 months of respite, until we returned from the Christmas holidays on December 30, 2024, when her infection flared up again, requiring another week in hospital.

What's next?

As I write these lines, we hope that this recurrence has been detected early enough to avoid any long-term sequelae. We can adapt to anything, and for my part I've finally learned to juggle these crises with calmer periods.

When I look at what the video game industry has been going through since 2023, I realize that this is the “least worst time” to stay away from production. I'm thinking of the Deus Ex sequel, which was simply cancelled after 2 years of production with a team of 100 people.

Even if the “curse of the immersive-sim” seems to have hit us, I'm confident about our future. System Shock, despite its 1.3 million Kickstarter, was put on pause for several months before production resumed, before making a fairly respectable release in 2023 (according to the reviews, I confess I haven't had time to play it). You have to be resilient in this business, and believe me, these 18 months have taught us a different definition of resilience.

In 2025, I plan to continue working on The Inspector (which I'm co-developing with Edoardo) in my spare time, as I've been doing up to now. It seems to me a fairly healthy way of keeping in touch with video game development.

Wild Dose production will remain on hold indefinitely, but there's not a day goes by when I don't think about this universe I'm so eager to help you discover. I realize I'll probably never be a full-time game developer again, but however long it takes, Wild Dose will be released.

I'd like to take this opportunity to thank the Kickstarter backers and early fans once again for their support, patience and understanding. I would also like to express my gratitude to the teams at the Annecy and Grenoble Hospitals, and to say how lucky we are to be cared by such dedicated people.

Thank you all so much!


Maxime
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Maxime - Lappi Soft @lappisoft.bsky.social · 21/01/2025
Purée, j'ai de la chance de vous avoir. Merci ! 🫶
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Maxime - Lappi Soft @lappisoft.bsky.social · 21/01/2025
⚠️An important update about Wild Dose⚠️ It's been a long time since I've given any news about Wild Dose, and it's time to take stock of why I've been silent in 2024. Sorry in advance for this probably “too long to read” post, but there's a lot to say.
A little background

In 2022, Lappi Soft was lucky enough to join the Polish acceleration program Digital Dragons, and thus obtain budget for the development of Wild Dose. Not being a 3D artist, I took advantage of this opportunity to work with two artists, Darya (part-time freelance) and Zuzanna (full-time junior), who joined me at the end of 2022, in order to have our own 3D models, our own identity.

I like to think we succeeded in giving Wild Dose a more assertive artistic direction, and I personally loved that period when we were building this world. Unfortunately, I soon realized that my impromptu role as art director was preventing me from making progress on production, given that I was the only developer/game-designer/level-designer.

At the beginning of 2023, I therefore decided to close the Polish branch of Lappi Soft by the end of the year, which meant parting company with Zuzanna (who finally left us in May 2023 for a new position).
In June 2023, the Polish branch of Lappi Soft is mothballed before liquidation (the French “parent company” remains active). I decide it's time to go solo again for a full year to finalize all gameplay and narrative aspects of the game, before finalizing the artistic side (with Darya) using the remaining budget.

In July 2023, Wild Dose was announced as one of the 4 finalists in the Game Cup, France's independent video game cup, with the chance for first and second place to win 20,000 and 7,000 euros respectively.Unfortunately, a few days after the Game Cup nomination, my wife Aude  was diagnosed with a perforative corneal ulcer in her only functional eye. Knowing that she was already totally deaf (and had other disabilities, including balance, breathing and swallowing problems), the stakes were high.

The summer of 2023 was chaotic, with a total of 5 amniotic membrane transplants on her eye in the space of 3 months. In addition to the care and busy monitoring schedule, these surgeries left her temporarily blind. Her deafness and temporary blindness made communication extremely complicated and time-consuming (I wrote on her hand, letter by letter). What's more, Aude needed constant assistance with all activities of daily living.

Communicating with her to break her sensory isolation and combat the psychological exhaustion linked to the fear of losing her only valid eye was a full-time job. Added to this was the “business as usual” that I usually take care of (with weekly supervision from professionals): daily physiotherapy and speech therapy exercises to ensure that her breathing, swallowing and balance problems don't get any worse.
I'd like to tell you that we'd always juggled her fragile health and were well versed, but we were now facing the biggest crisis of her medical journey. Production of Wild Dose has been on hold since the first operation in July 2023.

For the Game Cup, I still tried to produce a new teaser that would honor the work we'd done with Darya and Zuzanna. I was even able to free myself for an express trip to the final in Angoulême, where I missed out on second place by a few dozen votes (no regrets, I was really happy to be there and meet the indie buddies).

The post-Game Cup period was horrible. A 5th eye surgery, a month in which Aude had severe pain (which ruined our nights, my shape and my mood...) that we blamed on stress, whereas it was tumors that had grown following the cessation of her chemotherapy since her first eye perforation. She underwen…2024

We are fortunate to live in France, and at the beginning of 2024, my role as a “full-time” family carer was recognized, helping to balance our personal budget. After two surgeries and a new treatment for Aude's eye, we were able to enjoy a lull for a few weeks (although my April was ruined by very intense migraines as a result of all the stress). I announced to the Kickstarter backers that production would remain on hiatus until at least the end of 2024.

Aude had recovered some of her vision and autonomy, and we were perhaps looking forward to a brighter future. Unfortunately, in early June, she suffered a severe eye infection, requiring very aggressive treatment followed by further surgery. She had not yet recovered her vision when the infection recurred at the beginning of August.

For 3 and a half months, she was left in total whiteness, without a single week's respite. The infection eventually cleared up, but its after-effects further reduced what little vision she had left, making our life even more complicated.

But we adapted and Aude tried to make the most of what little she had recovered. We had 3 months of respite, until we returned from the Christmas holidays on December 30, 2024, when her infection flared up again, requiring another week in hospital.

What's next?

As I write these lines, we hope that this recurrence has been detected early enough to avoid any long-term sequelae. We can adapt to anything, and for my part I've finally learned to juggle these crises with calmer periods.

When I look at what the video game industry has been going through since 2023, I realize that this is the “least worst time” to stay away from production. I'm thinking of the Deus Ex sequel, which was simply cancelled after 2 years of production with a team of 100 people.

Even if the “curse of the immersive-sim” seems to have hit us, I'm confident about our future. System Shock, despite its 1.3 million Kickstarter, was put on pause for several months before production resumed, before making a fairly respectable release in 2023 (according to the reviews, I confess I haven't had time to play it). You have to be resilient in this business, and believe me, these 18 months have taught us a different definition of resilience.

In 2025, I plan to continue working on The Inspector (which I'm co-developing with Edoardo) in my spare time, as I've been doing up to now. It seems to me a fairly healthy way of keeping in touch with video game development.

Wild Dose production will remain on hold indefinitely, but there's not a day goes by when I don't think about this universe I'm so eager to help you discover. I realize I'll probably never be a full-time game developer again, but however long it takes, Wild Dose will be released.

I'd like to take this opportunity to thank the Kickstarter backers and early fans once again for their support, patience and understanding. I would also like to express my gratitude to the teams at the Annecy and Grenoble Hospitals, and to say how lucky we are to be cared by such dedicated people.

Thank you all so much!


Maxime
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Maxime - Lappi Soft @lappisoft.bsky.social · 20/11/2024
store.steampowered.com/app/1482690/...
store.steampowered.com
The Inspector on Steam
The Inspector is a first-person dreamlike adventure where you explore the coma of your patients, looking for memories that will wake them up.
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Maxime - Lappi Soft @lappisoft.bsky.social · 20/11/2024
We're making the Inspector, a dreamlilke adventure where you explore the comas of your patients, looking for memories that will wake them up. Wishlist on Steam! (links below & in bio)
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Reposted by Maxime - Lappi Soft
Ryan R. Burns | The Oily Depths @burnsgames.bsky.social · 08/11/2024
Re-ANNOUNCING The Oily Depths! (For Bluesky) A short horror game set in a submarine deep beneath the sea. You must locate and drill for oil or your corporate overlords will stop your supply of oxygen. 🫧PLEASE Wishlist and RT! It really goes a long way! store.steampowered.com/app/3113030/...
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