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landervr

@landervr.bsky.social
736 followers 146 following 283 posts

Freelance artist and gamedev, working on PVKK and more. 🎨 www.landervanregenmortel.com

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landervr @landervr.bsky.social · 28/04/2026
#pleinairpril 03 - sunny rocks c: #2dart #pleinair #heavypaint
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landervr @landervr.bsky.social · 24/04/2026
#pleinairpril 02 Some Iceland mapcrunch #2dart #pleinair #heavypaint
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landervr @landervr.bsky.social · 23/04/2026
Been doing some #pleinairpril again this year c:
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landervr @landervr.bsky.social · 06/04/2026
In my excitement of Artemis 2 I've been tinkering a little more on my Godot space stuff :) #godot #GodotEngine
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landervr @landervr.bsky.social · 16/03/2026
moooore cloud shader tests ⛅🪐 #godot #GodotEngine
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landervr @landervr.bsky.social · 10/03/2026
Quick cloud shader test :) #godot #GodotEngine
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landervr @landervr.bsky.social · 09/03/2026
Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot
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landervr @landervr.bsky.social · 07/03/2026
Been doing some planet atmosphere stuff in #Godot :) There's definitely still a few issues and stuff I'd like to improve, but it's probably time to create some nicer planet surfaces :)
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landervr @landervr.bsky.social · 07/11/2025
A few more sketches :) #2dart
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landervr @landervr.bsky.social · 05/11/2025
Time to start sharing a few recent pages from my sketchbook I enjoy :) #2dart #sketchbook
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landervr @landervr.bsky.social · 24/10/2025
An oldie again, somewhere in Spain (2022) :) #2dart #illustration
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landervr @landervr.bsky.social · 23/10/2025
:) #illustration #2dart
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landervr @landervr.bsky.social · 22/10/2025
A nearby little dirt road :) #2dart #illustration #HEAVYPAINT
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landervr @landervr.bsky.social · 21/10/2025
Norwegian icy lake :) 🇳🇴 #2dart #illustration #heavypaint
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landervr @landervr.bsky.social · 20/10/2025
🐑 #2dart #illustration #heavypaint
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landervr @landervr.bsky.social · 18/10/2025
highway goes brrr #2dart #illustration #heavypaint
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landervr @landervr.bsky.social · 17/10/2025
Sunset from my apt. :) #illustration #2dart #heavypaint
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landervr @landervr.bsky.social · 16/10/2025
Lil painting done for Chroma Corps earlier this year :) #2dart #illustration
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landervr @landervr.bsky.social · 15/10/2025
Study (2023) :) #2dart #illustration
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landervr @landervr.bsky.social · 14/10/2025
Some nearby fields :) #2dart #illustration #heavypaint
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landervr @landervr.bsky.social · 13/10/2025
Another environment :) (2022) #2dart #illustration
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landervr @landervr.bsky.social · 12/10/2025
(2022) :) #2dart #illustration
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landervr @landervr.bsky.social · 11/10/2025
(2022) :) #2dart #illustration
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landervr @landervr.bsky.social · 10/10/2025
(2022) :) #2dart #illustration
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landervr @landervr.bsky.social · 09/10/2025
Sketch from 2022 :) #2dart #illustration #conceptart
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landervr @landervr.bsky.social · 30/09/2025
small spaceship sketch from a little while back :)
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landervr @landervr.bsky.social · 17/09/2025
Super stoked that my Dune fanart scene got used for #GodotEngine 4.5's release page header background! (AND that my specular occlusion PR got featured) Massive thanks to everyone involved for another awesome release! Can't wait to continue contributing and see where the engine goes :)
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landervr @landervr.bsky.social · 21/08/2025
What an absolutely surreal experience to see how many people are so excited about this game we're building. Unfortunately I could only be there for one day, but if you're attending, definitely go visit our booth in the Indie Arena! #pvkk #gamescom #godot
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landervr @landervr.bsky.social · 16/08/2025
Guys look I wrote PVKKs latest devlog! :)
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landervr @landervr.bsky.social · 23/07/2025
Savory valley #chromacorps #conceptart
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landervr @landervr.bsky.social · 22/07/2025
bug scientist #chromacorps #conceptart
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landervr @landervr.bsky.social · 21/07/2025
don't worry he just wants a hug #chromacorps #conceptart #2dart
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landervr @landervr.bsky.social · 15/07/2025
I went a little out of my comfort zone and designed a character for the yearly Chroma Corps event. I tried to offset my lack of character design skills with a bit of hard surface comfort zone. I really had a blast creating this, its a nice reminder I should do some more concept-art.
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landervr @landervr.bsky.social · 28/06/2025
The new Godot Minimal Theme update is showcased with my Dune scene!! :D
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landervr @landervr.bsky.social · 20/06/2025
Some stills from my Dune scene in #Godotengine :) Full cinematic: www.youtube.com/watch?v=_Cxp...
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landervr @landervr.bsky.social · 18/06/2025
Dune in Godot! :) www.youtube.com/watch?v=_Cxp...
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landervr @landervr.bsky.social · 16/06/2025
more cloud :) 🌥 #2dart
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landervr @landervr.bsky.social · 16/06/2025
clouuuuuds #2dart #illustration #environmentart
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landervr @landervr.bsky.social · 15/06/2025
Cozy and sunny little Spanish bridge :) #2dart #pleinair
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landervr @landervr.bsky.social · 14/06/2025
Two sketches inspired by Grady Frederick :) #conceptart #2dart
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landervr @landervr.bsky.social · 13/06/2025
Kreyframe study from a still found on Shotdeck :)
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landervr @landervr.bsky.social · 12/06/2025
Fun little Heavypaint illustration I did a while ago :)
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landervr @landervr.bsky.social · 12/06/2025
"Another one" - DJ Khaled This one hasn't been merged yet, but I'm crossing my fingers it can make it in 4.5 still :) github.com/godotengine/...
github.com
Add contact hardening and fresnel based roughness to reflection probes reflections when using box projection by lander-vr · Pull Request #106292 · godotengine/godot
Closes godotengine/godot-proposals#11670 Supersedes #104585 Adds contact hardening and fresnel based roughness to reflection probes reflections when box projection is enabled. Screenshots on master...
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landervr @landervr.bsky.social · 18/05/2025
🌪 (June 2022) #2dart #environmentart #painting
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landervr @landervr.bsky.social · 16/05/2025
I've got a pretty big backlog of art to share on here, so I should probably get on with that. :) It always feels a little strange to me to share older works, since I know my skills have improved so much since making these. (May 2022)
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landervr @landervr.bsky.social · 08/05/2025
github.com/godotengine/... Here's a PR of mine that will drastically reduce reflection leakage when using lightmapGI, and makes shiny/metallic materials feel a lot more grounded! :)
github.com
Add specular occlusion from ambient light by lander-vr · Pull Request #106145 · godotengine/godot
Closes godotengine/godot-proposals#8637 Supersedes #86102 This is a rebase and rework of @guerro323's specular occlusion PR. There's a few fundamental changes: Specular occlusion is now ba...
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landervr @landervr.bsky.social · 18/01/2025
I'm really glad to see that my reflection probe contributions made it on the highlights of the 4.4 Beta1 release, along with a ton of other super cool features! :) #GodotEngine godotengine.org/article/dev-...
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landervr @landervr.bsky.social · 07/01/2025
I'm super excited to share that my PR implementing priority blending for reflection probes has been merged into #GodotEngine for 4.4! 🥳 github.com/godotengine/...
github.com
Add priority-based blending to reflection probes. by lander-vr · Pull Request #100241 · godotengine/godot
Supersedes #89408 Closes godotengine/godot-proposals#8167 Fixes: #101074 This PR implements size-based priority blending by sorting reflection indexes based on the extents size before their contrib...
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landervr @landervr.bsky.social · 31/10/2024
I've been enjoying designing some spaceships recently :) #conceptart #hardsurface #2dart #scifi
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landervr @landervr.bsky.social · 30/10/2024
Just to stay on brand with being in a perpetual state of identity crisis as a generalist: I also do 2D art!
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