l&y @lampy.casa · 15/08/2026advanced ball technique im not really enjoying this as much as i hoped but at least it's useless 1190
l&y @lampy.casa · 14/08/2026in lieu of anything meaningful to share here's a piece of a rock 0140
l&y @lampy.casa · 12/08/2026Oh i did finish bounce, but it's not as useful as expected. Guess integration is the way to go but honestly i'm not exactly excited. Will probably finish the level editor and stash until excited. 090
l&y @lampy.casa · 10/08/2026made it through the less enticing part of checking endpoints, and box culling... i almost hear it bounce 1180
l&y @lampy.casa · 10/08/2026newton sover solves newton equation... they should investigate this for a monopoly. 1141
l&y @lampy.casa · 09/08/2026Time Stretch: Change animation speed while preserving non-uniform frame rate. The script can scale each frame duration by a factor, or add/deduct a set amount of time from each. (11/11) 160
l&y @lampy.casa · 09/08/2026Select frame pattern: Selects odd frames, even, or a general pattern of "take N, skip M, starting at X". I mostly use it to speed up gifs, or sometimes for flashing animation. (10/11) 130
l&y @lampy.casa · 09/08/2026New Empty Reference: Did you know you can drag cels onto the reference layer? There you can resize them by holding ctrl key; and dragged back onto a normal layer they get pixelated again. This button can add a reference layer without needing a placeholder file. Discovered by @cyansquare.art (9/11) 140
l&y @lampy.casa · 09/08/2026New Layer Below: Related to above, creates a new layer under the current one, which saves on dragging it in the timeline - it's particularly awkward when it's at the bottom of the group. (8/11) 130
l&y @lampy.casa · 09/08/2026Merge Up: Works just like merge down, except up. I made it because sometimes when the helper layer is below, not above, merging renames the working layer to "layer 1" and clears its color. (7/11) 120
l&y @lampy.casa · 09/08/2026Is Empty? ...I ask often upon seeing "Layer 179 Copy Copy" in a file with 500 frames. The extension shows a checkmark for that in the layer menu. Clicking allows to delete the layer when it's empty, or jumps to a non-empty cel when it's not. (6/11) 130
l&y @lampy.casa · 09/08/2026To Layers: Makes each selected cel a new layer at current frame. It doesn't have a rigid purpose like others, but this kind of rearrangement occasionally happens and can be tedious. (5/11) 110
l&y @lampy.casa · 09/08/2026Invert Visibility: Flips visibility of the selected layers, which I use a lot to compare two versions of something. (4/11) 130
l&y @lampy.casa · 09/08/2026Circular shift: "Scroll" the selected cels in the same frame range. It happens a lot when working with looping animation. (3/11) 140
l&y @lampy.casa · 09/08/2026Link active / All: By default, cels are linked from the first selected frame. The extension adds an option to use the current frame. There's also a command to link it to the whole timeline. (2/11) 130
l&y @lampy.casa · 09/08/2026A thread of vids introducing my #aseprite timeline tools extension. It isn't flashy, more of a complement to existing features to make routine work a bit smoother. I have been using and tweaking these for years. But not sure how universally useful they are. DL➡️ lampy.casa/aseprite-timeline (1/11) 2173
l&y @lampy.casa · 08/08/2026I don't think I need that many complex shapes for the idea i have now, but ig it's nice that it works*. I even threw in simple undo/redo (not pictured). *it only works when it works 0361
l&y @lampy.casa · 07/08/2026tangents! "cheated" with trig though, but im happy at being able to do this at all. 2180
l&y @lampy.casa · 31/07/2026QRP with your most popular piece on bsky (I have been waiting to unleash the beast) 11625144
l&y @lampy.casa · 21/07/2026Figured out my own immediate UI (in Kha). Fun! It was not as complicated after figuring the whole approach. 2270
l&y @lampy.casa · 20/07/2026Gravatar, mostly known for breaking profile pictures in github commits, now allowed themselves to offer your identity to ai. It was often used in hipster era apps to show avatar. 3215
l&y @lampy.casa · 17/07/2026Thanks to unprecendented procrastination, I organized like 5 years of #aseprite scripts (to 50+ total). Mostly they're minor improvements but I can't work without most of them. Docs and formatting are low effort (no pics) but mention everything. Look for an aseprite section at 🌏 lampy.casa. 416322
l&y @lampy.casa · 14/07/2026Heyo #portfolioDay, you came just in time! I draw #pixelArt (mostly #gameArt) and sometimes explore the third dimension. Mainly cozy or colorful but secretly open to other things. More stuff in portfolio at cara.app/lampysprites. Open to work (short or long) - email lampysprites@hotmail.com or DM 622348
l&y @lampy.casa · 05/07/2026Got haxe completion and debugging (eval for now) to work in Kate. The docs are very fragmented if any. 030
l&y @lampy.casa · 06/06/2026again losing entire days of my life to troubleshoot whatever this is this time. never get anything from amd 2100
l&y @lampy.casa · 23/04/2026But my heart goes to "Frog Dress Up Game" by azurecoffin azurecoffin.itch.io/girlsgogame 041
l&y @lampy.casa · 23/04/2026A while ago I made a "game engine" that turns a psd file with layers into a dress-up game (html5 or exe included, others you can build yourself). The repackaged version runs much faster than it used to but otherwise hasn't changed. ➡️ lampy.casa/mousePSD/ 412544
l&y @lampy.casa · 22/04/2026I'm trying to rehost old projects on lampy.casa but it's bit slow because some plugins need a touch up to keep up with updates. (I'll look into rss for it) 1605
l&y @lampy.casa · 21/04/2026Update of my theme for @aseprite.org: Still messy! But works better than before. - High resolution - Neutral colors - Dark and light version ➡️ lampy.casa/insipid-aseprite 1446
l&y @lampy.casa · 19/04/2026Trying to update the old ase theme (but not yet there). They changed most things that needed lots and lots of workarounds when i made it first. Now, all of them turned against me 🙂 2240
l&y @lampy.casa · 20/03/2026Made abilities equippable, though obviously it will look very differently in the end. Haxe's completion now crashes after a couple of uses in most files, or replaces my code with garbage. It's very hard to anything at all really. 0142
l&y @lampy.casa · 18/03/2026Got perk/status system working. It can do a bit more than only math the base values, say replace where the unit can move (and should work for enemies as well, though now in theory). 2201
l&y @lampy.casa · 15/03/2026Now i can click on sprites in the game. Should've used a capsule test really🙂. 1305
l&y @lampy.casa · 08/03/2026The loop closes: exhausted units spend a few turns before returning to the bat-field. 0163