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Lucas Alber

@lalber.bsky.social
56 followers 18 following 3 posts

www.lalber.org Opinions are my own.

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Lucas Alber @lalber.bsky.social · 11/06/2026
We've put out a paper on scheduling optimizations for our ONNX2Vulkan generator for U-Nets. For OpenImageDenoise, the generated Vulkan implementation is competitive with established inference frameworks and OIDN's own CUDA backend, while integrating directly into Vulkan renderers.
lalber.org
Optimizing Vulkan Dispatch Schedules for Real-Time U-Net Denoising
We present a light-weight and portable ONNX to Vulkan conversion framework that is designed for efficient, fully GPU-resident deployment of U-Net-based networks.
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Reposted by Lucas Alber
I3D Symposium @i3dsymposium.org · 03/07/2025
The papers session on Rendering is now available! youtu.be/Jj80CZ_1sMY #I3D2025
youtu.be
I3D 2025 Papers Session 5 - Rendering
YouTube video by I3D Symposium
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Lucas Alber @lalber.bsky.social · 27/06/2025
New blog post describing the adaptive SVGF denoiser which is used in our real-time path tracer for Quake and which was part of the HPG 2025 student competition www.lalber.org/percentile-b...
lalber.org
HPG Student Competition 2025: Percentile-based Adaptive SVGF
We describe the algorithm currently used to denoise our Quake path-tracing demo, Merian-Quake, which won first place at the 2025 High-Performance Graphics (HPG) Student Competition.
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Reposted by Lucas Alber
Jendrik Illner @jendrikillner.bsky.social · 06/05/2025
Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...
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