Kyle Schmitz @kyleschmitz.bsky.social · 08/10/2026Probably a better outcome than Little Rocket Lab turning into Graveyard Keeper... 💀 120
Reposted by Kyle SchmitzPhilip Tibitoski @ptibz.younghorses.com · 28/09/2026Indies, I need you to know that when someone says they can look past a game's in development lack of polish and envision what a game will be like when it's done, they are unintentionally LYING. Even I fool myself into thinking this is the case each game. It's rarely true. 612013
Kyle Schmitz @kyleschmitz.bsky.social · 22/09/2026I've done it. The lifecycle of my game is now complete. 040
Kyle Schmitz @kyleschmitz.bsky.social · 18/09/2026I'm definitely not coming to the defense of publishers or platform holders, but $44.5m "income" to the pub is a bit disingenous. The $40m recoup is paying back what the publisher paid in dev costs, marketing, etc. Their profit in this scenario is also $4.5m. Went through the same with my game. 290
Kyle Schmitz @kyleschmitz.bsky.social · 10/09/2026Hey @unity.com, I pay thousands for your Pro license. Can you fix your shit so I can log in and work? 151
Kyle Schmitz @kyleschmitz.bsky.social · 24/08/2026Side note, gotta love any explanation being categorized as "defensive". I guess the only acceptable response is "I'll get right on that?" 🙃 070
Kyle Schmitz @kyleschmitz.bsky.social · 24/08/2026Little Rocket Lab is not an unlimited factory builder. It's a life sim where you happen to build a factory instead of farm. If the feedback is you hate that approach, that's okay. We're going to get it wrong sometimes. But we need room to have strong design opinions to get cool new things. 180
Kyle Schmitz @kyleschmitz.bsky.social · 24/08/2026And that's just, not this game? It's a very different design direction. And yeah, I can see how it frustrates some players. But even if it could be a setting (which it really can't here, so much of LRL's design is tied to the day night system), doesn't mean it should. 150
Kyle Schmitz @kyleschmitz.bsky.social · 24/08/2026The most debated design choice of Little Rocket Lab is the day system. Shops close, you have to go to bed, and npc schedules change. I'll admit it's got some issues in how it played out. Some players want to push the game more towards Factorio; unlimited building, can always turn in research, etc. 150
Kyle Schmitz @kyleschmitz.bsky.social · 24/08/2026It's cool that games as a medium allow customization, but can we please stop responding to every design decision we don't like with "it should be a setting"? You can not like it, that's fine! I'd rather game designers put forward a strong vision for their game rather than punt that to the player. 5101
Kyle Schmitz @kyleschmitz.bsky.social · 19/07/2026Make sure it's isometric graph paper for good measure. 000
Kyle Schmitz @kyleschmitz.bsky.social · 15/07/2026I'd much rather lose my wallet or my laptop than my notebooks. That's really rough. 010
Kyle Schmitz @kyleschmitz.bsky.social · 08/07/2026Not everything players don't like is a "quality of life feature". 000
Kyle Schmitz @kyleschmitz.bsky.social · 14/06/2026@megahammerstudios.com One day, we will work this into a game. 230
Kyle Schmitz @kyleschmitz.bsky.social · 08/05/2026Whenever I look at a small indie studio's website and see multiple people with titles like "Director" or "Producer" and who aren't actually working on the game itself, I die a little inside. 030
Kyle Schmitz @kyleschmitz.bsky.social · 29/04/2026I have a confession to make. I do not get Angine de Poitrine. I'm glad they exist, but my brain does not understand their music. 140
Reposted by Kyle SchmitzDonovan [Megahammer Studios] @megahammerstudios.com · 27/04/2026One of my all-time favourite ambiences to create was the coast zone in Little Rocket Lab. Using only one cleverly mapped distance parameter, we were able to transition from a windy upper region to roaring waves to gentle water lapping on the beach. And just listen to those 16-bit seagulls🌊!🍟🦤🌊 0113
Kyle Schmitz @kyleschmitz.bsky.social · 25/04/2026Glad you're enjoying it! Hopefully you didn't lose too much in the silo! 010
Kyle Schmitz @kyleschmitz.bsky.social · 17/04/2026I love that I unknowingly hit two of the three narrative types. 130
Kyle Schmitz @kyleschmitz.bsky.social · 14/03/2026GDC 2026 is done! Had a very different GDC this year, running from hotel lobby to hotel lobby pitching my next title. Was a great time though catching up with friends and making new ones. Next stop, Gamescom! 030
Kyle Schmitz @kyleschmitz.bsky.social · 13/03/2026Can we please stop using motorcycles as shop decor? This is a crime. 😭 110
Kyle Schmitz @kyleschmitz.bsky.social · 28/02/2026This is the kind of thing you pick up as an audio log in a post apocalyptic video game. 041
Reposted by Kyle Schmitzellie nash🏳️⚧️ @elizabethnash.bsky.social · 14/02/2026IT TOOK ME FOREVER BUT LOOK AT THIS BEAUTIFUL LITTLE SYSTEM‼️‼️ as far as I can tell, I think I am the first person to achieve maximum throughput in noor's house factory which is pretty neat. 271
Kyle Schmitz @kyleschmitz.bsky.social · 14/02/2026Whoa, this is impressive! I don't think I've ever actually seen anyone achieve this before. Well done! 020
Kyle Schmitz @kyleschmitz.bsky.social · 12/02/2026And I'm glad you're enjoying it! I hope you have a speedy recovery! 010
Kyle Schmitz @kyleschmitz.bsky.social · 12/02/2026It's possible to hit the target throughout (60 items per minute), but as far as I know not the literal max (90 per minute). If you're having trouble hitting 60, make sure to remove the chair in front of her desk! 110
Kyle Schmitz @kyleschmitz.bsky.social · 29/01/2026We really need to replace the word "generated" with "regurgitated" when it comes to AI. 080
Kyle Schmitz @kyleschmitz.bsky.social · 12/01/2026I hope you're enjoying it! It was important to me that the game featured strong female leads, so it looks like it found its way into the right hands! 100
Kyle Schmitz @kyleschmitz.bsky.social · 09/01/2026I feel like the first point of staying small isn't said enough. It's shocking how fast the math no longer works when hiring more people. 000
Kyle Schmitz @kyleschmitz.bsky.social · 09/01/2026Everything in this blog post is gold top to bottom. Definitely give it a read. 020
Kyle Schmitz @kyleschmitz.bsky.social · 06/01/2026AI is already taking away our ability to make art, but have you considered also having AI take away our ability to enjoy it as well? 030
Kyle Schmitz @kyleschmitz.bsky.social · 20/12/2025I really stressed about putting it in there too, given that some people have taken cozy or wholesome to mean stress free. But I think we need more cozy games with strong story arcs. I really think a game can be cozy but still have real emotions and setbacks. 110
Kyle Schmitz @kyleschmitz.bsky.social · 18/12/2025It's a bit silly, I've always thought of games with over 1000 reviews as the "big hitters". The giants in the indie space. Pretty incredible to see Little Rocket Lab hit that milestone. I think we might be on to something here. 8804
Reposted by Kyle SchmitzHaley MacLean @haleyfax.bsky.social · 15/12/2025I think about Swen Vincke's speech from the Game Awards 2024 often. How mind-numbingly simple his postulations are and how crazy it is that they still need to be said, and how it feels like a breath of fresh air when they are. The edit in 2034 with all the GOTYs with this audio is gonna go so hard 416827
Kyle Schmitz @kyleschmitz.bsky.social · 14/12/2025I hate to say this, but it is genuinely the worst part of the job. That being said, a lot of people are extremely tired of this nonsense, and have come out in support of the game. Don't let stuff like this keep you from making what you love. 110
Reposted by Kyle Schmitzcastpixel ⚧️⚢ @castpixel.bsky.social · 12/12/2025whenever I'm like "hey if there's no game jobs, then there's no game jobs, I'll just quit already", I'll get a message like this, and it makes me realize. We're indies, we share knowledge and skills, and help each other out. That's what this industry is about, for me. 944395
Kyle Schmitz @kyleschmitz.bsky.social · 12/12/2025So I learned recently that you're the pixel artist that did the assets for Unity's isometric 2D tutorial. Little Rocket Lab actually started from that exact tutorial and was build into what it is today. So thank you for helping me get my start on the game! unity.com/blog/engine-...unity.comIsometric 2D environments with TilemapUnity's Isometric Tilemap system allows game creators to customize and iterate detailed 2D-level designs with hexagonal grid layouts, brush tools, and more! 11129
Kyle Schmitz @kyleschmitz.bsky.social · 11/12/2025She just has a hijab. That's it. There isn't any mention of any specific religion in the game. Even the church was made nondenominational. 130
Kyle Schmitz @kyleschmitz.bsky.social · 10/12/2025As a kid growing up playing SNES games, I never thought that one day I'd get to release a game on a Nintendo console. This is honestly an incredible moment. So happy to have Little Rocket Lab on Switch. 0173
Kyle Schmitz @kyleschmitz.bsky.social · 10/12/2025The real irony is we get comments on these reviews saying the us dev are unprofessional and out of line. Like we're supposed to just eat shit with a smile. 010
Reposted by Kyle SchmitzMike Rose @mikerose.bsky.social · 08/12/2025We had an Overwhelmingly Positive score on Steam, then these two reviews rolled in Why does Valve allow this? 1473199546
Kyle Schmitz @kyleschmitz.bsky.social · 07/12/2025Apparently even Chapters now is stocking physical copies of obvious AI generated garbage. Pretty disappointing and getting harder to avoid. 010
Kyle Schmitz @kyleschmitz.bsky.social · 06/12/2025The real reason for the day cycle in the game is for daily prayers. 030
Kyle Schmitz @kyleschmitz.bsky.social · 04/12/2025It'll probably only be for a short time, but pretty cool to see Little Rocket Lab hit Overwhelmingly Positive for recent reviews. 🥰 3403
Reposted by Kyle SchmitzMike Rose @mikerose.bsky.social · 28/11/2025🚀BIG NEWS!🚀 Little Rocket Lab is coming to Nintendo Switch 2 on December 10!!! 4K res, 120fps on Switch 2 docked We have press keys, hit me up if you need one! www.nintendo.com/us/store/pro... 5296