Kale Melon @kylepdm.bsky.social · 31/07/2026Been working on a goofy little fantasy autobattler for the past couple months. Some lag spikes and a ton of stuff to work on but gamedev is pretty neat. 070
Kale Melon @kylepdm.bsky.social · 09/01/2026I would do something like: 1. Have the damage number show where the hit happens 2. Make it move off along a curved path 3. Make it larger as it approaches the apex of the path 4. Fade it out as it moves down the path 210
Kale Melon @kylepdm.bsky.social · 09/09/2025Man, I wish they would make a smaller iPhone like the mini. *monkey paw curls* 020